using NexusForever.Shared.Network; using NexusForever.Shared.Network.Message; namespace NexusForever.AuthServer.Network.Message.Model { [Message(GameMessageOpcode.ServerAuthEncrypted)] public class ServerAuthEncrypted : IWritable { public byte[] Data { get; set; } public void Write(GamePacketWriter writer) { writer.Write(Data.Length + 4); writer.WriteBytes(Data); } } }