using System.Collections.Generic; namespace NexusForever.Database.World.Model { public class EntityModel { public uint Id { get; set; } public byte Type { get; set; } public uint Creature { get; set; } public ushort World { get; set; } public ushort Area { get; set; } public float X { get; set; } public float Y { get; set; } public float Z { get; set; } public float Rx { get; set; } public float Ry { get; set; } public float Rz { get; set; } public uint DisplayInfo { get; set; } public ushort OutfitInfo { get; set; } public ushort Faction1 { get; set; } public ushort Faction2 { get; set; } public byte QuestChecklistIdx { get; set; } public ulong ActivePropId { get; set; } public ushort WorldSocketId { get; set; } public EntitySplineModel EntitySpline { get; set; } public EntityVendorModel EntityVendor { get; set; } public ICollection EntityStat { get; set; } = new HashSet(); public ICollection EntityVendorCategory { get; set; } = new HashSet(); public ICollection EntityVendorItem { get; set; } = new HashSet(); } }