nexusforever/Source/NexusForever.AuthServer/Network/Message/Model/ServerAuthAccepted.cs

16 lines
403 B
C#

using NexusForever.Shared.Network;
using NexusForever.Shared.Network.Message;
namespace NexusForever.AuthServer.Network.Message.Model
{
[Message(GameMessageOpcode.ServerAuthAccepted)]
public class ServerAuthAccepted : IWritable
{
public uint Unknown { get; set; }
public void Write(GamePacketWriter writer)
{
writer.Write(Unknown);
}
}
}