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https://github.com/NexusForever/NexusForever
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22 lines
723 B
C#
22 lines
723 B
C#
using NexusForever.AuthServer.Network.Message.Static;
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using NexusForever.Shared.Network;
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using NexusForever.Shared.Network.Message;
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namespace NexusForever.AuthServer.Network.Message.Model
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{
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[Message(GameMessageOpcode.ServerAuthDenied)]
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public class ServerAuthDenied : IWritable
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{
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public NpLoginResult LoginResult { get; set; }
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// if LoginResult > 27 client uses this value in some way for an error code
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public uint Unknown4 { get; set; }
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public float SuspendedDays { get; set; }
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public void Write(GamePacketWriter writer)
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{
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writer.Write(LoginResult);
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writer.Write(Unknown4);
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writer.Write(SuspendedDays);
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}
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}
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}
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