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Named packet ServerInstanceSettings. Reworked the way ServerPlayerEnteredWorld sent, the server now waits for ClientEnteredWorld before sending, this how retail handled it and sovles a few issues during login.
11 lines
287 B
C#
11 lines
287 B
C#
namespace NexusForever.Database.Character.Model
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{
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public class ChatChannelMemberModel
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{
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public ulong Id { get; set; }
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public ulong CharacterId { get; set; }
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public byte Flags { get; set; }
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public ChatChannelModel Channel { get; set; }
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}
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}
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