nexusforever/Source/NexusForever.Database.Character/Model/ChatChannelMemberModel.cs
Rawaho 3a57a79d03
Implemented custom chat channels.
Named packet ServerInstanceSettings.
Reworked the way ServerPlayerEnteredWorld sent, the server now waits for ClientEnteredWorld before sending, this how retail handled it and sovles a few issues during login.
2021-02-21 21:23:41 +13:00

11 lines
287 B
C#

namespace NexusForever.Database.Character.Model
{
public class ChatChannelMemberModel
{
public ulong Id { get; set; }
public ulong CharacterId { get; set; }
public byte Flags { get; set; }
public ChatChannelModel Channel { get; set; }
}
}