nexusforever/Source/NexusForever.Database.Character/Model/ChatChannelModel.cs
Rawaho 3a57a79d03
Implemented custom chat channels.
Named packet ServerInstanceSettings.
Reworked the way ServerPlayerEnteredWorld sent, the server now waits for ClientEnteredWorld before sending, this how retail handled it and sovles a few issues during login.
2021-02-21 21:23:41 +13:00

14 lines
411 B
C#

using System.Collections.Generic;
namespace NexusForever.Database.Character.Model
{
public class ChatChannelModel
{
public ulong Id { get; set; }
public byte Type { get; set; }
public string Name { get; set; }
public string Password { get; set; }
public ICollection<ChatChannelMemberModel> Members { get; set; } = new List<ChatChannelMemberModel>();
}
}