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https://github.com/NexusForever/NexusForever
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Named packet ServerInstanceSettings. Reworked the way ServerPlayerEnteredWorld sent, the server now waits for ClientEnteredWorld before sending, this how retail handled it and sovles a few issues during login.
14 lines
411 B
C#
14 lines
411 B
C#
using System.Collections.Generic;
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namespace NexusForever.Database.Character.Model
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{
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public class ChatChannelModel
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{
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public ulong Id { get; set; }
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public byte Type { get; set; }
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public string Name { get; set; }
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public string Password { get; set; }
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public ICollection<ChatChannelMemberModel> Members { get; set; } = new List<ChatChannelMemberModel>();
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}
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}
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