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https://github.com/NexusForever/NexusForever
synced 2026-08-14 00:26:05 -04:00
Moved player specific guild information to a local manager. Changed the way guild operations are invoked. Implemented Holomark part tracking with character flags. Moved guild chat to simple channel implementation, will need to be expanded. Add commands for guilds. Partial implementation of user text and text filtering, this is how the client validates user input text for things such as guild names, rank names, MOTD, ect... Players can now be looked up from the character manager. Various other things that I'm sure I have forgotten.
14 lines
453 B
C#
14 lines
453 B
C#
namespace NexusForever.Database.Character.Model
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{
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public class GuildDataModel
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{
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public ulong Id { get; set; }
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public string MessageOfTheDay { get; set; }
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public string AdditionalInfo { get; set; }
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public ushort BackgroundIconPartId { get; set; }
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public ushort ForegroundIconPartId { get; set; }
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public ushort ScanLinesPartId { get; set; }
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public GuildModel Guild { get; set; }
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}
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}
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