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https://github.com/NexusForever/NexusForever
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Moved player specific guild information to a local manager. Changed the way guild operations are invoked. Implemented Holomark part tracking with character flags. Moved guild chat to simple channel implementation, will need to be expanded. Add commands for guilds. Partial implementation of user text and text filtering, this is how the client validates user input text for things such as guild names, rank names, MOTD, ect... Players can now be looked up from the character manager. Various other things that I'm sure I have forgotten.
15 lines
No EOL
472 B
C#
15 lines
No EOL
472 B
C#
namespace NexusForever.Database.Character.Model
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{
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public class GuildRankModel
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{
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public ulong Id { get; set; }
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public byte Index { get; set; }
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public string Name { get; set; }
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public uint Permission { get; set; }
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public ulong BankWithdrawalPermission { get; set; }
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public ulong MoneyWithdrawalLimit { get; set; }
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public ulong RepairLimit { get; set; }
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public GuildModel Guild { get; set; }
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}
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} |