nexusforever/Source/NexusForever.Shared/IO/Map/MapFileGrid.cs

80 lines
2.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using NexusForever.Shared.Game.Map;
namespace NexusForever.Shared.IO.Map
{
public class MapFileGrid : IReadable, IEnumerable<MapFileCell>
{
public uint X { get; protected set; }
public uint Y { get; protected set; }
protected readonly Dictionary<uint /*hash*/, MapFileCell> cells = new();
private static (uint cellX, uint cellY) GetCellCoord(Vector3 vector)
{
int x = (int)Math.Floor(MapDefines.GridCellCount * (MapDefines.WorldGridOrigin + vector.X / MapDefines.GridSize));
if (x < 0 || x > MapDefines.WorldGridCount * MapDefines.GridCellCount)
throw new ArgumentOutOfRangeException($"Position X: {vector.X} is invalid!");
int z = (int)Math.Floor(MapDefines.GridCellCount * (MapDefines.WorldGridOrigin + vector.Z / MapDefines.GridSize));
if (z < 0 || z > MapDefines.WorldGridCount * MapDefines.GridCellCount)
throw new ArgumentOutOfRangeException($"Position Z: {vector.X} is invalid!");
return ((uint)x & MapDefines.GridCellCount - 1, (uint)z & MapDefines.GridCellCount - 1);
}
public void Read(BinaryReader reader)
{
X = reader.ReadUInt32();
Y = reader.ReadUInt32();
uint cellCount = reader.ReadUInt32();
for (int i = 0; i < cellCount; i++)
{
var cell = new MapFileCell();
cell.Read(reader);
cells.Add((cell.X << 16) | cell.Y, cell);
}
}
/// <summary>
/// Return world zone id at supplied position.
/// </summary>
public uint? GetWorldZoneId(Vector3 vector)
{
MapFileCell cell = GetCell(vector);
return cell?.GetWorldZoneId(vector);
}
/// <summary>
/// Return terrain height at supplied position.
/// </summary>
public float? GetTerrainHeight(Vector3 vector)
{
MapFileCell cell = GetCell(vector);
return cell?.GetTerrainHeight(vector);
}
private MapFileCell GetCell(Vector3 vector)
{
(uint cellX, uint cellY) = GetCellCoord(vector);
uint hash = (cellX << 16) | cellY;
return cells.TryGetValue(hash, out MapFileCell cell) ? cell : null;
}
public IEnumerator<MapFileCell> GetEnumerator()
{
return cells.Values.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}