mirror of
https://github.com/NexusForever/NexusForever
synced 2026-08-14 00:26:05 -04:00
Named packet ServerInstanceSettings. Reworked the way ServerPlayerEnteredWorld sent, the server now waits for ClientEnteredWorld before sending, this how retail handled it and sovles a few issues during login. |
||
|---|---|---|
| .. | ||
| ConsoleCommandContext.cs | ||
| ICommandContext.cs | ||
| WebSocketCommandContext.cs | ||
| WorldSessionCommandContext.cs | ||