nexusforever/Source/NexusForever.WorldServer/Network/Message/Model
Rawaho a53ffc177f
Style cleanup for cinematic code.
Corrected being able to queue multiple cinematics.
2022-09-01 01:06:41 +12:00
..
Shared Refactor and cleanup to bag and inventory implementation. 2021-10-11 01:50:41 +13:00
BiInputKeySet.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientActivateUnit.cs Datacube, Chronical and Journal implementation. 2019-04-24 01:40:06 +12:00
ClientActivateUnitCast.cs Datacube, Chronical and Journal implementation. 2019-04-24 01:40:06 +12:00
ClientBuybackItemFromVendor.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientCancelEffect.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientCastSpell.cs Spells/Core: Ability charge functionality 2020-03-07 18:25:33 +13:00
ClientCastSpellContinuous.cs Spells/Core: Ability charge functionality 2020-03-07 18:25:33 +13:00
ClientChangeActiveActionSet.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientCharacterCreate.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientCharacterDelete.cs Core: Character Delete functionality 2019-06-27 12:44:06 -07:00
ClientCharacterList.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientCharacterSelect.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientChat.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ClientChatJoin.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ClientChatKick.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ClientChatLeave.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ClientChatList.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ClientChatModerator.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ClientChatMute.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ClientChatOwner.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ClientChatPassword.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ClientChatWhisper.cs Small cleanup to whisper PR. 2020-04-19 00:08:04 +12:00
ClientCheat.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientCinematicState.cs Style cleanup for cinematic code. 2022-09-01 01:06:41 +12:00
ClientCostumeItemForget.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientCostumeItemUnlock.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientCostumeSave.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientCostumeSet.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientEmote.cs Social/Core: Benches, chairs and other seating interaction (#216) 2019-10-28 21:14:47 +13:00
ClientEnteredWorld.cs Core/Packets: Client Entered World and Communicators 2020-04-11 13:42:36 -07:00
ClientEntityCommand.cs Replaced static managers with classes that follow the singleton pattern. 2019-11-09 22:15:14 +13:00
ClientEntityInteract.cs Mail Feature - WIP 2019-05-19 11:32:47 +12:00
ClientEntityInteractChair.cs Social/Core: Benches, chairs and other seating interaction (#216) 2019-10-28 21:14:47 +13:00
ClientEntitySelect.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientGuildHolomarkUpdate.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ClientGuildInviteResponse.cs Social/Guilds: Feature 2020-12-13 10:42:44 +13:00
ClientGuildOperation.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientGuildRegister.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ClientHelloRealm.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientHousingCommunityDonate.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingCommunityPlacement.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingCommunityPrivacyLevel.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingCommunityRemoval.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingCommunityRename.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingCrateAllDecor.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingDecorUpdate.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingEditMode.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientHousingFlagsUpdate.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingPlacedResidencesList.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingPlugUpdate.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientHousingRandomCommunityList.cs Implemented random visitable residence list. 2019-04-10 06:40:42 +12:00
ClientHousingRandomResidenceList.cs Implemented random visitable residence list. 2019-04-10 06:40:42 +12:00
ClientHousingRemodel.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingRenameProperty.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingReturn.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientHousingSetPrivacyLevel.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientHousingVendorList.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientHousingVisit.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ClientInnateChange.cs Feature: Stance/Innate set & save 2019-06-30 17:13:57 -07:00
ClientInspectPlayerRequest.cs [Feature] Implemented Player Inspect (#212) 2019-11-09 20:02:41 +13:00
ClientItemDelete.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientItemGenericUnlock.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientItemMove.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientItemMoveFromSupplySatchel.cs Inventory/Crafting: Supply Satchel support 2020-04-04 19:20:51 -07:00
ClientItemMoveToSupplySatchel.cs Inventory/Crafting: Supply Satchel support 2020-04-04 19:20:51 -07:00
ClientItemSplit.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientItemUse.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientItemUseDecor.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientLogoutConfirm.cs Named a few unknown packet fields relating to logout. 2019-04-11 02:59:44 +12:00
ClientLogoutRequest.cs Named a few unknown packet fields relating to logout. 2019-04-11 02:59:44 +12:00
ClientMailDelete.cs Rework and cleanup to mail system commit. 2019-05-29 07:51:29 +12:00
ClientMailOpen.cs Rework and cleanup to mail system commit. 2019-05-29 07:51:29 +12:00
ClientMailPayCOD.cs Rework and cleanup to mail system commit. 2019-05-29 07:51:29 +12:00
ClientMailReturn.cs Mail Feature - WIP 2019-05-19 11:32:47 +12:00
ClientMailSend.cs Rework and cleanup to mail system commit. 2019-05-29 07:51:29 +12:00
ClientMailTakeAttachment.cs Mail Feature - WIP 2019-05-19 11:32:47 +12:00
ClientMailTakeCash.cs Mail Feature - WIP 2019-05-19 11:32:47 +12:00
ClientNonSpellActionSetChanges.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientPackedWorld.cs Replaced ugly packet handling hack. 2019-04-16 01:21:48 +12:00
ClientPathActivate.cs Cleanup to path fixes. 2020-06-13 00:41:05 +12:00
ClientPathUnlock.cs Cleanup to path fixes. 2020-06-13 00:41:05 +12:00
ClientPetCustomisation.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientPing.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientPlayerInfoRequest.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientQuestAbandon.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ClientQuestAccept.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ClientQuestComplete.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ClientQuestRetry.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ClientQuestSetIgnore.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ClientQuestSetTracked.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ClientQuestShare.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ClientQuestShareResult.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ClientRandomRollRequest.cs Adding the initial /roll functionality (#201) 2019-11-09 20:08:02 +13:00
ClientRapidTransport.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientRealmList.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientReplayLevelUp.cs Cleanup and small rework to XP PR. 2020-04-13 15:11:49 +12:00
ClientRequestActionSetChanges.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientRequestAMPReset.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientRequestInputKeySet.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientRequestPlayed.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientSelectRealm.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientSetInputKeySet.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientSpellStopCast.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientStorefrontPurchaseCharacter.cs Cleanup to store commit. 2019-07-21 12:32:39 +12:00
ClientStorefrontRequestCatalog.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientSummonVanityPet.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientTitleSet.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientToggleWeapons.cs Weapon Sheathed Toggle (#114) 2019-04-15 09:28:15 +12:00
ClientVehicleDisembark.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientVendorPurchase.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientVendorSell.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientWhoRequest.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ClientZoneChange.cs Map/Zones: Zone Change Client packet 2020-04-02 15:01:49 -07:00
LogoutReason.cs Initial support for logout from both client and server. (#58) 2018-12-14 01:53:44 +13:00
Server00B2.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server06B6.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server06B7.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server06B8.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server06B9.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server07F5.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server07F6.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server07F7.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server07F8.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server07F9.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server07FA.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server07FB.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server07FD.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server08B3.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server089B.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server093A.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server0237.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server0357.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
Server0635.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server0639.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server0811.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server0814.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server0816.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server0817.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server0818.cs Spells/SpellClasses: De/Buff categorisation (#229) 2019-11-30 13:47:27 +13:00
Server0908.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
Server0979.cs Cleanup to store commit. 2019-07-21 12:32:39 +12:00
ServerAbilityPoints.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerAccountCurrencyGrant.cs Feature: Account Currency support 2019-06-06 19:23:46 -07:00
ServerAccountCurrencySet.cs Feature: Account Currency support 2019-06-06 19:23:46 -07:00
ServerAccountEntitlement.cs Implemented entitlement manager. 2019-09-23 17:16:59 +12:00
ServerAccountEntitlements.cs Implemented entitlement manager. 2019-09-23 17:16:59 +12:00
ServerAccountItemCooldownSet.cs Feature: Store "View" mode 2019-07-19 11:51:56 +12:00
ServerAccountItems.cs Cleanup to store commit. 2019-07-21 12:32:39 +12:00
ServerAccountTier.cs Entity/RewardProperties: Sent based on Account Tier, Entitlements unlock immediately, Account Tier sent to client 2020-10-24 09:01:17 +13:00
ServerAchievementInit.cs Initial implementation of the achievement system. 2019-10-03 19:52:42 +13:00
ServerAchievementUpdate.cs Initial implementation of the achievement system. 2019-10-03 19:52:42 +13:00
ServerActionSet.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerAMPList.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerBuybackItemRemoved.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerBuybackItems.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerBuybackItemUpdated.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerChangeActiveActionSet.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerChangeWorld.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerChannelUpdateLoot.cs Enforced use of character currency enum over value. 2019-06-07 20:31:04 +12:00
ServerCharacterCreate.cs Bug Fix: Check that a new character has a unique name (#184) 2019-06-28 02:43:17 +12:00
ServerCharacterDeleteResult.cs Small cleanup to character delete commit. 2019-07-21 13:03:22 +12:00
ServerCharacterFlagsUpdated.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ServerCharacterList.cs [Server/Core] Calculate Server Time for client 2021-12-02 21:14:40 -05:00
ServerCharacterSelectFail.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerChat.cs Fix: ServerChat packet initialisation 2021-03-26 09:03:23 -07:00
ServerChatAccept.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerChatAction.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ServerChatJoin.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ServerChatJoinResult.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ServerChatLeave.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ServerChatList.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ServerChatResult.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ServerChatWhisperFail.cs Social/Core: Fix Whisper echo 2021-08-11 07:02:23 -07:00
ServerChatZoneChange.cs Social: Whisper Message Handling 2020-04-18 21:02:42 +12:00
ServerCinematic022B.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematic0211.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematic0212.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematic0216.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicActor.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicActorAngle.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicActorAttach.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicActorVisibility.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicCameraSpline.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicComplete.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicNotify.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicScene.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicShowAnimate.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicText.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicTransition.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicTransitionDurationSet.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicVisualEffect.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCinematicVisualEffectEnd.cs Cinematics/Core: Initial implementation 2022-08-31 23:33:43 +12:00
ServerCombatReward.cs Fix: Currency Change packet naming (#171) 2019-06-07 19:35:25 +12:00
ServerCommunicatorMessage.cs Removed duplicate communicator message checks. 2020-06-07 00:45:37 +12:00
ServerCooldown.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerCooldownList.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerCostume.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerCostumeItemList.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerCostumeItemUnlock.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerCostumeItemUnlockMultiple.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerCostumeList.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerCostumeSave.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerDatacubeUpdate.cs Datacube, Chronical and Journal implementation. 2019-04-24 01:40:06 +12:00
ServerDatacubeUpdateList.cs Rework and cleanup to Datacubes. 2019-04-24 02:04:49 +12:00
ServerDatacubeVolumeUpdate.cs Datacube, Chronical and Journal implementation. 2019-04-24 01:40:06 +12:00
ServerEmote.cs Core/Feature: Door support (#206) 2019-09-27 18:25:48 +12:00
ServerEntitlement.cs Implemented entitlement manager. 2019-09-23 17:16:59 +12:00
ServerEntityCommand.cs Initial work on the movement and spline system. 2019-04-22 16:42:58 +12:00
ServerEntityCreate.cs Implemented faction disposition. 2020-07-04 17:48:27 +12:00
ServerEntityDestroy.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ServerEntityFaction.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerEntityGuildAffiliation.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ServerEntityInteractiveUpdate.cs Social/Core: Benches, chairs and other seating interaction (#216) 2019-10-28 21:14:47 +13:00
ServerEntityStatUpdateFloat.cs initial commit for persistent stats 2019-04-15 08:28:36 +12:00
ServerEntityStatUpdateInteger.cs Small rework and cleanup to stat code, still not 100% happy with this. 2019-04-15 08:35:11 +12:00
ServerEntityVisualUpdate.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerExperienceGained.cs Cleanup and small rework to XP PR. 2020-04-13 15:11:49 +12:00
ServerForceKick.cs Core/RealmList: Reload servers and handle offline (#219) 2019-12-06 23:18:55 +13:00
ServerGenericError.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ServerGenericUnlock.cs Moved ServerGenericUnlock model to correct folder. 2021-08-15 20:29:38 +12:00
ServerGenericUnlockList.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerGenericUnlockResult.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerGrantAccountCurrency.cs Feature: Account Currency support 2019-06-06 19:23:46 -07:00
ServerGuildFlagUpdate.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ServerGuildInfoMessageUpdate.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ServerGuildInit.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ServerGuildInvite.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ServerGuildJoin.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ServerGuildMemberChange.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ServerGuildMemberRemove.cs Social/Guilds: Feature 2020-12-13 10:42:44 +13:00
ServerGuildMotdUpdate.cs Social/Guilds: Feature 2020-12-13 10:42:44 +13:00
ServerGuildNameplateChange.cs Social/Guilds: Feature 2020-12-13 10:42:44 +13:00
ServerGuildRankChange.cs Social/Guilds: Feature 2020-12-13 10:42:44 +13:00
ServerGuildRemove.cs Social/Guilds: Feature 2020-12-13 10:42:44 +13:00
ServerGuildRename.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ServerGuildResult.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ServerGuildRoster.cs Refactored and cleaned up guilds. 2021-01-04 22:16:11 +13:00
ServerHousingBasics.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ServerHousingCommunityRename.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ServerHousingNeighbors.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerHousingPlacedResidencesList.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ServerHousingPlots.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerHousingProperties.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ServerHousingRandomCommunityList.cs Implemented random visitable residence list. 2019-04-10 06:40:42 +12:00
ServerHousingRandomResidenceList.cs Implemented random visitable residence list. 2019-04-10 06:40:42 +12:00
ServerHousingResidenceDecor.cs Initial implementation of community plots. 2021-09-04 23:40:06 +12:00
ServerHousingResult.cs Housing/Fix: Decor offset resolved (#207) 2019-11-25 20:27:30 +13:00
ServerHousingVendorList.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerInspectPlayerResponse.cs [Feature] Implemented Player Inspect (#212) 2019-11-09 20:02:41 +13:00
ServerInstanceSettings.cs Implemented custom chat channels. 2021-02-21 21:23:41 +13:00
ServerItemAdd.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerItemDelete.cs Core: Item Update Reasons added 2019-06-07 07:10:49 -07:00
ServerItemError.cs Refactor and cleanup to bag and inventory implementation. 2021-10-11 01:50:41 +13:00
ServerItemMove.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerItemStackCountUpdate.cs Items: Lookup command 2020-05-23 19:06:52 +12:00
ServerItemSwap.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerItemVisualUpdate.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerLogout.cs Named a few unknown packet fields relating to logout. 2019-04-11 02:59:44 +12:00
ServerLogoutUpdate.cs Named a few unknown packet fields relating to logout. 2019-04-11 02:59:44 +12:00
ServerMailAvailable.cs Rework and cleanup to mail system commit. 2019-05-29 07:51:29 +12:00
ServerMailResult.cs Rework and cleanup to mail system commit. 2019-05-29 07:51:29 +12:00
ServerMailTakeAttachment.cs Rework and cleanup to mail system commit. 2019-05-29 07:51:29 +12:00
ServerMailUnavailable.cs Rework and cleanup to mail system commit. 2019-05-29 07:51:29 +12:00
ServerMaxCharacterLevelAchieved.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerMovementControl.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerNewRealm.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerPathActivateResult.cs Path: Fix database saving issues 2020-06-13 00:23:53 +12:00
ServerPathCurrentEpisode.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerPathEpisodeProgress.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerPathLog.cs Path: Fix database saving issues 2020-06-13 00:23:53 +12:00
ServerPathMissionActivate.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerPathMissionUpdate.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerPathRefresh.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerPathUnlock.cs Path: Fix database saving issues 2020-06-13 00:23:53 +12:00
ServerPathUpdateXP.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerPendingWorldRemoval.cs Reworked instances, instance logic has been abstracted from the base map. 2021-09-04 23:40:05 +12:00
ServerPendingWorldRemovalCancel.cs Reworked instances, instance logic has been abstracted from the base map. 2021-09-04 23:40:05 +12:00
ServerPetCustomisation.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerPetCustomisationList.cs initial ZoneMap support (#141) 2019-05-31 08:58:26 +12:00
ServerPlayerChanged.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerPlayerCreate.cs Implemented faction disposition. 2020-07-04 17:48:27 +12:00
ServerPlayerEnteredWorld.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerPlayerInfoFullResponse.cs Implemented faction disposition. 2020-07-04 17:48:27 +12:00
ServerPlayerInnate.cs Feature: Stance/Innate set & save 2019-06-30 17:13:57 -07:00
ServerPlayerPlayed.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerQuestInit.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ServerQuestObjectiveUpdate.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ServerQuestStateChange.cs Initial work on the quest system. 2019-06-10 23:24:50 +12:00
ServerQueueFinish.cs [Realm/Queue] Queue connections when at max capacity 2021-11-28 12:23:42 +13:00
ServerQueueStatus.cs [Realm/Queue] Queue connections when at max capacity 2021-11-28 12:23:42 +13:00
ServerRandomRollResponse.cs Adding the initial /roll functionality (#201) 2019-11-09 20:08:02 +13:00
ServerRealmBroadcast.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerRealmEncrypted.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerRealmFirstAchievement.cs Initial implementation of the achievement system. 2019-10-03 19:52:42 +13:00
ServerRealmList.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerReputationUpdate.cs Implemented faction disposition. 2020-07-04 17:48:27 +12:00
ServerRewardPropertySet.cs Reworked reward property system. 2020-11-20 00:28:53 +13:00
ServerSetUnitPath.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerShowActionBar.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerSpellAbilityCharges.cs Spells/Core: Ability charge functionality 2020-03-07 18:25:33 +13:00
ServerSpellBuffRemove.cs Spells/SpellClasses: De/Buff categorisation (#229) 2019-11-30 13:47:27 +13:00
ServerSpellCastResult.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerSpellFinish.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerSpellGo.cs Spells/SpellClasses: De/Buff categorisation (#229) 2019-11-30 13:47:27 +13:00
ServerSpellList.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerSpellStart.cs Spells/Telegraphs: Improve Init & Target Selection 2021-08-08 12:04:11 -07:00
ServerSpellUpdate.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerStoreCategories.cs Cleanup to store commit. 2019-07-21 12:32:39 +12:00
ServerStoreFinalise.cs Cleanup to store commit. 2019-07-21 12:32:39 +12:00
ServerStoreOffers.cs Cleanup to store commit. 2019-07-21 12:32:39 +12:00
ServerStoryCommunicatorShow.cs Updated story command category to new system. 2020-06-12 23:26:32 +12:00
ServerStoryPanelHide.cs Utility/Story: StoryBuilder utility to send lore and story data 2020-06-12 22:57:43 +12:00
ServerStoryPanelShow.cs Utility/Story: StoryBuilder utility to send lore and story data 2020-06-12 22:57:43 +12:00
ServerSupplySatchelUpdate.cs Inventory/Crafting: Supply Satchel support 2020-04-04 19:20:51 -07:00
ServerTimeOfDay.cs Feature: In Game Day/Night Cycle 2019-05-28 13:53:35 -07:00
ServerTitles.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerTitleSet.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerTitleUpdate.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerTutorial.cs Feature: Basic tutorial trigger for zone change (#166) 2019-06-07 19:34:51 +12:00
ServerUnitEnteredCombat.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerUnitSetChair.cs Social/Core: Benches, chairs and other seating interaction (#216) 2019-10-28 21:14:47 +13:00
ServerUnlockMount.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerUnlockPetFlair.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerUnlockVanityPet.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerUpdateHealth.cs Small rework and cleanup to stat code, still not 100% happy with this. 2019-04-15 08:35:11 +12:00
ServerVehiclePassengerAdd.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerVehiclePassengerRemove.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerVendorItemsUpdated.cs Removed the need to explicitly define the direction for a message model, it is now inferred from the implemented interfaces. 2019-04-09 01:13:00 +12:00
ServerWhoResponse.cs Implemented faction disposition. 2020-07-04 17:48:27 +12:00
ServerZoneMap.cs initial ZoneMap support (#141) 2019-05-31 08:58:26 +12:00