og-cod-plutainer/docs
Amos 275c4c06d9
docs: correct the CoD4x key situation
"No key" was misleading. CoD4x has no Plutonium-style key, but a public server
does need a masterserver token: without one it cannot register, and an
unregistered server never appears in the in-game server browser, so in practice
nobody finds it. Only players given the address can connect directly. Host
migration needs one too.

The engine documents the source itself - sv_authtoken is registered with the
description "Token to register on masterserver. You can get it from
http://cod4master.cod4x.ovh" - and validates it at 32 characters. Both are now
in the docs, along with what actually happens when it is absent.

Corrected in the README game table, the games at-a-glance table, the quickstart
prerequisites, the variable reference, the troubleshooting entry, and both
examples. IW4x and T7x really do need nothing and are left as they were.
2026-08-15 18:01:04 +01:00
..
configuration.md docs: correct the CoD4x key situation 2026-08-15 18:01:04 +01:00
games.md docs: correct the CoD4x key situation 2026-08-15 18:01:04 +01:00
healthcheck.md docs: split the README into task-focused pages, rework the examples 2026-08-15 17:22:30 +01:00
iw4madmin.md docs: split the README into task-focused pages, rework the examples 2026-08-15 17:22:30 +01:00
quickstart.md docs: correct the CoD4x key situation 2026-08-15 18:01:04 +01:00
rcon.md docs: split the README into task-focused pages, rework the examples 2026-08-15 17:22:30 +01:00
troubleshooting.md docs: correct the CoD4x key situation 2026-08-15 18:01:04 +01:00
volumes-and-configs.md docs: split the README into task-focused pages, rework the examples 2026-08-15 17:22:30 +01:00