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https://github.com/Ayymoss/Plutainer
synced 2026-08-24 14:32:06 -04:00
"No key" was misleading. CoD4x has no Plutonium-style key, but a public server does need a masterserver token: without one it cannot register, and an unregistered server never appears in the in-game server browser, so in practice nobody finds it. Only players given the address can connect directly. Host migration needs one too. The engine documents the source itself - sv_authtoken is registered with the description "Token to register on masterserver. You can get it from http://cod4master.cod4x.ovh" - and validates it at 32 characters. Both are now in the docs, along with what actually happens when it is absent. Corrected in the README game table, the games at-a-glance table, the quickstart prerequisites, the variable reference, the troubleshooting entry, and both examples. IW4x and T7x really do need nothing and are left as they were. |
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| .. | ||
| configuration.md | ||
| games.md | ||
| healthcheck.md | ||
| iw4madmin.md | ||
| quickstart.md | ||
| rcon.md | ||
| troubleshooting.md | ||
| volumes-and-configs.md | ||