og-edopro/gframe/deck_con.cpp
2026-08-12 18:59:37 +02:00

1703 lines
53 KiB
C++

#include "game_config.h"
#include <algorithm>
#include <functional>
#include <sstream>
#include <unordered_map>
#include <irrlicht.h>
#include "config.h"
#include "deck_con.h"
#include "utils.h"
#include "data_manager.h"
#include "deck_manager.h"
#include "image_manager.h"
#include "game.h"
#include "duelclient.h"
#include "single_mode.h"
#include "client_card.h"
#include "fmt.h"
namespace ygo {
static int parse_filter(const wchar_t* pstr, uint32_t& type) {
if(*pstr == L'=') {
type = 1;
return BufferIO::GetVal(pstr + 1);
}
if(*pstr >= L'0' && *pstr <= L'9') {
type = 1;
return BufferIO::GetVal(pstr);
}
if(*pstr == L'>') {
if(*(pstr + 1) == L'=') {
type = 2;
return BufferIO::GetVal(pstr + 2);
}
type = 3;
return BufferIO::GetVal(pstr + 1);
}
if(*pstr == L'<') {
if(*(pstr + 1) == L'=') {
type = 4;
return BufferIO::GetVal(pstr + 2);
}
type = 5;
return BufferIO::GetVal(pstr + 1);
}
if(*pstr == L'?') {
type = 6;
return 0;
}
type = 0;
return 0;
}
void DeckBuilder::Initialize(bool refresh) {
mainGame->is_building = true;
mainGame->is_siding = false;
if(refresh)
mainGame->ClearCardInfo();
mainGame->mTopMenu->setVisible(false);
mainGame->wInfos->setVisible(true);
mainGame->wCardImg->setVisible(true);
mainGame->wDeckEdit->setVisible(true);
mainGame->wFilter->setVisible(true);
mainGame->wSort->setVisible(true);
mainGame->btnLeaveGame->setVisible(true);
mainGame->btnLeaveGame->setText(gDataManager->GetSysString(1306).data());
mainGame->btnSideOK->setVisible(false);
mainGame->btnSideShuffle->setVisible(false);
mainGame->btnSideSort->setVisible(false);
mainGame->btnSideReload->setVisible(false);
mainGame->btnHandTest->setVisible(true);
mainGame->btnHandTestSettings->setVisible(true);
mainGame->btnYdkeManage->setVisible(true);
filterList = &gdeckManager->_lfList[mainGame->cbDBLFList->getSelected()];
if(refresh) {
ClearSearch();
} else if(results.size()) {
auto oldscrpos = scroll_pos;
auto oldscrbpos = mainGame->scrFilter->getPos();
StartFilter();
scroll_pos = oldscrpos;
mainGame->scrFilter->setPos(oldscrbpos);
}
mouse_pos.set(0, 0);
hovered_code = 0;
hovered_pos = 0;
hovered_seq = -1;
is_lastcard = 0;
is_draging = false;
prev_deck = mainGame->cbDBDecks->getSelected();
prev_operation = 0;
mainGame->SetMessageWindow();
mainGame->device->setEventReceiver(this);
}
void DeckBuilder::Terminate(bool showmenu) {
mainGame->is_building = false;
mainGame->is_siding = false;
if(showmenu) {
mainGame->ClearCardInfo();
mainGame->mTopMenu->setVisible(true);
}
mainGame->wDeckEdit->setVisible(false);
mainGame->wCategories->setVisible(false);
mainGame->wFilter->setVisible(false);
mainGame->wSort->setVisible(false);
if(showmenu) {
mainGame->wCardImg->setVisible(false);
mainGame->wInfos->setVisible(false);
mainGame->btnLeaveGame->setVisible(false);
mainGame->PopupElement(mainGame->wMainMenu);
mainGame->ClearTextures();
mainGame->ClearCardInfo(0);
gdeckManager->ClearDummies();
}
mainGame->btnHandTest->setVisible(false);
mainGame->btnHandTestSettings->setVisible(false);
mainGame->btnYdkeManage->setVisible(false);
mainGame->wYdkeManage->setVisible(false);
mainGame->wHandTest->setVisible(false);
mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->wACMessage->setVisible(false);
mainGame->scrFilter->setVisible(false);
mainGame->SetMessageWindow();
int sel = mainGame->cbDBDecks->getSelected();
if(sel >= 0)
gGameConfig->lastdeck = mainGame->cbDBDecks->getItem(sel);
gGameConfig->lastlflist = gdeckManager->_lfList[mainGame->cbDBLFList->getSelected()].hash;
}
bool DeckBuilder::SetCurrentDeckFromFile(epro::path_stringview file, bool separated, RITUAL_LOCATION rituals_in_extra) {
Deck tmp;
if(!DeckManager::LoadDeckFromFile(file, tmp, separated, rituals_in_extra))
return false;
SetCurrentDeck(std::move(tmp));
return true;
}
void DeckBuilder::ImportDeck() {
const wchar_t* deck_string = Utils::OSOperator->getTextFromClipboard();
if(deck_string) {
epro::wstringview text{ deck_string };
if(starts_with(text, L"ydke://"))
DeckManager::ImportDeckYdke(current_deck, text.data());
else
(void)DeckManager::ImportDeckBase64Omega(current_deck, text);
RefreshLimitationStatus();
}
}
void DeckBuilder::ExportDeckToClipboard(bool plain_text) {
auto deck_string = plain_text ? DeckManager::ExportDeckCardNames(current_deck) : DeckManager::ExportDeckYdke(current_deck);
if(!deck_string.empty()) {
Utils::OSOperator->copyToClipboard(deck_string.data());
mainGame->stACMessage->setText(gDataManager->GetSysString(1368).data());
} else {
mainGame->stACMessage->setText(gDataManager->GetSysString(1369).data());
}
mainGame->PopupElement(mainGame->wACMessage, 20);
}
bool DeckBuilder::OnEvent(const irr::SEvent& event) {
bool stopPropagation = false;
if(mainGame->dField.OnCommonEvent(event, stopPropagation))
return stopPropagation;
switch(event.EventType) {
case irr::EET_GUI_EVENT: {
int id = event.GUIEvent.Caller->getID();
if(mainGame->wCategories->isVisible() && id != BUTTON_CATEGORY_OK)
break;
if(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO)
break;
if(mainGame->wLinkMarks->isVisible() && id != BUTTON_MARKERS_OK)
break;
switch(event.GUIEvent.EventType) {
case irr::gui::EGET_BUTTON_CLICKED: {
switch(id) {
case BUTTON_HAND_TEST_SETTINGS: {
mainGame->PopupElement(mainGame->wHandTest);
break;
}
case BUTTON_HAND_TEST:
case BUTTON_HAND_TEST_START: {
Terminate(false);
SingleMode::DuelOptions options("hand-test-mode");
options.handTestNoOpponent = mainGame->chkHandTestNoOpponent->isChecked();
try {
options.startingDrawCount = std::stoi(mainGame->ebHandTestStartHand->getText());
} catch(...) {}
#define CHECK(MR) case (MR - 1):{ options.duelFlags = DUEL_MODE_MR##MR; break; }
switch (mainGame->cbHandTestDuelRule->getSelected()) {
CHECK(1)
CHECK(2)
CHECK(3)
CHECK(4)
CHECK(5)
case 5: {
options.duelFlags = DUEL_MODE_SPEED;
break;
}
case 6: {
options.duelFlags = DUEL_MODE_RUSH;
break;
}
case 7: {
options.duelFlags = DUEL_MODE_GOAT;
break;
}
}
#undef CHECK
options.duelFlags |= mainGame->chkHandTestNoShuffle->isChecked() ? DUEL_PSEUDO_SHUFFLE : 0;
SingleMode::singleSignal.SetNoWait(false);
SingleMode::StartPlay(std::move(options));
break;
}
case BUTTON_HAND_TEST_CANCEL: {
mainGame->HideElement(mainGame->wHandTest);
mainGame->env->setFocus(mainGame->btnHandTestSettings);
break;
}
case BUTTON_DECK_YDKE_MANAGE: {
mainGame->PopupElement(mainGame->wYdkeManage);
break;
}
case BUTTON_IMPORT_YDKE: {
ImportDeck();
break;
}
case BUTTON_EXPORT_YDKE: {
ExportDeckToClipboard(false);
break;
}
case BUTTON_EXPORT_DECK_PLAINTEXT: {
ExportDeckToClipboard(true);
break;
}
case BUTTON_CLOSE_YDKE_WINDOW: {
mainGame->HideElement(mainGame->wYdkeManage);
mainGame->env->setFocus(mainGame->btnYdkeManage);
break;
}
case BUTTON_CLEAR_DECK: {
if(gGameConfig->confirm_clear_deck) {
std::lock_guard<epro::mutex> lock(mainGame->gMutex);
mainGame->stQMessage->setText(epro::format(L"{}", gDataManager->GetSysString(2004)).data());
mainGame->PopupElement(mainGame->wQuery);
prev_operation = id;
break;
}
ClearDeck();
break;
}
case BUTTON_SORT_DECK: {
std::sort(current_deck.main.begin(), current_deck.main.end(), DataManager::deck_sort_lv);
std::sort(current_deck.extra.begin(), current_deck.extra.end(), DataManager::deck_sort_lv);
std::sort(current_deck.side.begin(), current_deck.side.end(), DataManager::deck_sort_lv);
break;
}
case BUTTON_SHUFFLE_DECK: {
std::shuffle(
current_deck.main.begin(),
current_deck.main.end(),
Utils::GetRandomNumberGenerator()
);
break;
}
case BUTTON_SAVE_DECK: {
int sel = mainGame->cbDBDecks->getSelected();
if(sel >= 0 && DeckManager::SaveDeck(Utils::ToPathString(mainGame->cbDBDecks->getItem(sel)), current_deck)) {
mainGame->stACMessage->setText(gDataManager->GetSysString(1335).data());
mainGame->PopupElement(mainGame->wACMessage, 20);
}
break;
}
case BUTTON_SAVE_DECK_AS: {
epro::wstringview dname(mainGame->ebDeckname->getText());
if(dname.empty())
break;
int sel = -1;
{
const auto upper = Utils::ToUpperNoAccents(dname);
for(irr::u32 i = 0; i < mainGame->cbDBDecks->getItemCount(); ++i) {
if(Utils::EqualIgnoreCaseFirst<epro::wstringview>(upper, mainGame->cbDBDecks->getItem(i))) {
sel = i;
break;
}
}
}
if(sel >= 0) {
mainGame->stACMessage->setText(gDataManager->GetSysString(1339).data());
mainGame->PopupElement(mainGame->wACMessage, 40);
break;
} else {
mainGame->cbDBDecks->addItem(dname.data());
mainGame->cbDBDecks->setSelected(mainGame->cbDBDecks->getItemCount() - 1);
}
if(DeckManager::SaveDeck(Utils::ToPathString(dname), current_deck)) {
mainGame->stACMessage->setText(gDataManager->GetSysString(1335).data());
mainGame->PopupElement(mainGame->wACMessage, 20);
}
break;
}
case BUTTON_DELETE_DECK: {
int sel = mainGame->cbDBDecks->getSelected();
if(sel == -1)
break;
std::lock_guard<epro::mutex> lock(mainGame->gMutex);
mainGame->stQMessage->setText(epro::format(L"{}\n{}", mainGame->cbDBDecks->getItem(sel), gDataManager->GetSysString(1337)).data());
mainGame->PopupElement(mainGame->wQuery);
prev_operation = id;
break;
}
case BUTTON_RENAME_DECK: {
int sel = mainGame->cbDBDecks->getSelected();
const wchar_t* dname = mainGame->ebDeckname->getText();
if(sel == -1 || *dname == 0 || !wcscmp(dname, mainGame->cbDBDecks->getItem(sel)))
break;
for(auto i = 0; i < static_cast<int>(mainGame->cbDBDecks->getItemCount()); ++i) {
if(i == sel)continue;
if(!wcscmp(dname, mainGame->cbDBDecks->getItem(i))) {
mainGame->stACMessage->setText(gDataManager->GetSysString(1339).data());
mainGame->PopupElement(mainGame->wACMessage, 30);
return false;
}
}
if(DeckManager::RenameDeck(Utils::ToPathString(mainGame->cbDBDecks->getItem(sel)), Utils::ToPathString(dname))) {
mainGame->cbDBDecks->removeItem(sel);
mainGame->cbDBDecks->setSelected(mainGame->cbDBDecks->addItem(dname));
} else {
mainGame->stACMessage->setText(gDataManager->GetSysString(1364).data());
mainGame->PopupElement(mainGame->wACMessage, 30);
}
break;
}
case BUTTON_LEAVE_GAME: {
Terminate();
break;
}
case BUTTON_EFFECT_FILTER: {
mainGame->PopupElement(mainGame->wCategories);
break;
}
case BUTTON_START_FILTER: {
StartFilter();
break;
}
case BUTTON_CLEAR_FILTER: {
ClearSearch();
break;
}
case BUTTON_CATEGORY_OK: {
filter_effect = 0;
long long filter = 0x1;
for(int i = 0; i < 32; ++i, filter <<= 1)
if(mainGame->chkCategory[i]->isChecked())
filter_effect |= filter;
mainGame->HideElement(mainGame->wCategories);
break;
}
case BUTTON_SIDE_OK: {
auto old_skills = DeckManager::TypeCount(gdeckManager->pre_deck.main, TYPE_SKILL);
auto new_skills = DeckManager::TypeCount(current_deck.main, TYPE_SKILL);
if((current_deck.main.size() - new_skills) != (gdeckManager->pre_deck.main.size() - old_skills)
|| current_deck.extra.size() != gdeckManager->pre_deck.extra.size()) {
mainGame->PopupMessage(gDataManager->GetSysString(1408));
break;
}
mainGame->ClearCardInfo();
const auto& deck = current_deck;
uint8_t deckbuf[0xf000];
auto* pdeck = deckbuf;
static constexpr auto max_deck_size = sizeof(deckbuf) / sizeof(uint32_t) - 2;
const auto totsize = deck.main.size() + deck.extra.size() + deck.side.size();
if(totsize > max_deck_size) {
mainGame->PopupMessage(gDataManager->GetSysString(1410));
break;
}
BufferIO::Write<uint32_t>(pdeck, static_cast<uint32_t>(deck.main.size() + deck.extra.size()));
BufferIO::Write<uint32_t>(pdeck, static_cast<uint32_t>(deck.side.size()));
for(const auto& pcard : deck.main)
BufferIO::Write<uint32_t>(pdeck, pcard->code);
for(const auto& pcard : deck.extra)
BufferIO::Write<uint32_t>(pdeck, pcard->code);
for(const auto& pcard : deck.side)
BufferIO::Write<uint32_t>(pdeck, pcard->code);
DuelClient::SendBufferToServer(CTOS_UPDATE_DECK, deckbuf, pdeck - deckbuf);
gdeckManager->sent_deck = current_deck;
break;
}
case BUTTON_SIDE_RELOAD: {
current_deck = gdeckManager->pre_deck;
RefreshLimitationStatus();
break;
}
case BUTTON_MSG_OK: {
mainGame->HideElement(mainGame->wMessage);
mainGame->actionSignal.Set();
break;
}
case BUTTON_YES: {
mainGame->HideElement(mainGame->wQuery);
if(!mainGame->is_building || mainGame->is_siding)
break;
switch(prev_operation) {
case BUTTON_DELETE_DECK : {
int sel = mainGame->cbDBDecks->getSelected();
if(DeckManager::DeleteDeck(current_deck, Utils::ToPathString(mainGame->cbDBDecks->getItem(sel)))) {
mainGame->cbDBDecks->removeItem(sel);
int count = mainGame->cbDBDecks->getItemCount();
if(sel >= count)
sel = count - 1;
mainGame->cbDBDecks->setSelected(sel);
if(sel != -1)
mainGame->deckBuilder.SetCurrentDeckFromFile(Utils::ToPathString(mainGame->cbDBDecks->getItem(sel)), true);
mainGame->stACMessage->setText(gDataManager->GetSysString(1338).data());
mainGame->PopupElement(mainGame->wACMessage, 20);
prev_deck = sel;
}
break;
}
case BUTTON_LEAVE_GAME: {
Terminate();
break;
}
case COMBOBOX_DBDECKS: {
int sel = mainGame->cbDBDecks->getSelected();
mainGame->deckBuilder.SetCurrentDeckFromFile(Utils::ToPathString(mainGame->cbDBDecks->getItem(sel)), true);
prev_deck = sel;
break;
}
case BUTTON_CLEAR_DECK: {
ClearDeck();
break;
}
}
prev_operation = 0;
break;
}
case BUTTON_NO: {
mainGame->HideElement(mainGame->wQuery);
if (prev_operation == COMBOBOX_DBDECKS) {
mainGame->cbDBDecks->setSelected(prev_deck);
}
prev_operation = 0;
break;
}
case BUTTON_MARKS_FILTER: {
mainGame->PopupElement(mainGame->wLinkMarks);
break;
}
case BUTTON_MARKERS_OK: {
filter_marks = 0;
if (mainGame->btnMark[0]->isPressed())
filter_marks |= 0100;
if (mainGame->btnMark[1]->isPressed())
filter_marks |= 0200;
if (mainGame->btnMark[2]->isPressed())
filter_marks |= 0400;
if (mainGame->btnMark[3]->isPressed())
filter_marks |= 0010;
if (mainGame->btnMark[4]->isPressed())
filter_marks |= 0040;
if (mainGame->btnMark[5]->isPressed())
filter_marks |= 0001;
if (mainGame->btnMark[6]->isPressed())
filter_marks |= 0002;
if (mainGame->btnMark[7]->isPressed())
filter_marks |= 0004;
mainGame->HideElement(mainGame->wLinkMarks);
StartFilter(true);
break;
}
}
break;
}
case irr::gui::EGET_EDITBOX_ENTER: {
switch(id) {
case EDITBOX_ATTACK:
case EDITBOX_DEFENSE:
case EDITBOX_STAR:
case EDITBOX_SCALE:
case EDITBOX_KEYWORD: {
StartFilter();
break;
}
}
break;
}
case irr::gui::EGET_EDITBOX_CHANGED: {
auto caller = event.GUIEvent.Caller;
auto StartFilterIfLongerThan = [&](size_t length) {
std::wstring filter = caller->getText();
if (filter.size() > length)
StartFilter();
};
switch (id) {
case EDITBOX_ATTACK:
case EDITBOX_DEFENSE:
case EDITBOX_KEYWORD: {
StartFilterIfLongerThan(2);
break;
}
case EDITBOX_STAR:
case EDITBOX_SCALE: {
StartFilter();
break;
}
case EDITBOX_DECK_NAME: {
mainGame->ValidateName(caller);
break;
}
}
break;
}
case irr::gui::EGET_COMBO_BOX_CHANGED: {
switch(id) {
case COMBOBOX_DBLFLIST: {
filterList = &gdeckManager->_lfList[mainGame->cbDBLFList->getSelected()];
mainGame->ReloadCBLimit();
StartFilter(true);
break;
}
case COMBOBOX_DBDECKS: {
int sel = mainGame->cbDBDecks->getSelected();
if(sel >= 0)
mainGame->deckBuilder.SetCurrentDeckFromFile(Utils::ToPathString(mainGame->cbDBDecks->getItem(sel)), true);
prev_deck = sel;
break;
}
case COMBOBOX_MAINTYPE: {
mainGame->ReloadCBCardType2();
mainGame->cbAttribute->setSelected(0);
mainGame->cbRace->setSelected(0);
mainGame->ebAttack->setText(L"");
mainGame->ebDefense->setText(L"");
mainGame->ebStar->setText(L"");
mainGame->ebScale->setText(L"");
switch(mainGame->cbCardType->getItemData(mainGame->cbCardType->getSelected())) {
case CARD_TYPE_FILTER_ALL:
case CARD_TYPE_FILTER_SKILL: {
mainGame->cbRace->setEnabled(false);
mainGame->cbAttribute->setEnabled(false);
mainGame->ebAttack->setEnabled(false);
mainGame->ebDefense->setEnabled(false);
mainGame->ebStar->setEnabled(false);
mainGame->ebScale->setEnabled(false);
break;
}
case CARD_TYPE_FILTER_MONSTER: {
mainGame->cbRace->setEnabled(true);
mainGame->cbAttribute->setEnabled(true);
mainGame->ebAttack->setEnabled(true);
mainGame->ebDefense->setEnabled(true);
mainGame->ebStar->setEnabled(true);
mainGame->ebScale->setEnabled(true);
break;
}
case CARD_TYPE_FILTER_SPELL: {
mainGame->cbRace->setEnabled(false);
mainGame->cbAttribute->setEnabled(false);
mainGame->ebAttack->setEnabled(false);
mainGame->ebDefense->setEnabled(false);
mainGame->ebStar->setEnabled(false);
mainGame->ebScale->setEnabled(false);
break;
}
case CARD_TYPE_FILTER_TRAP: {
mainGame->cbRace->setEnabled(false);
mainGame->cbAttribute->setEnabled(false);
mainGame->ebAttack->setEnabled(false);
mainGame->ebDefense->setEnabled(false);
mainGame->ebStar->setEnabled(false);
mainGame->ebScale->setEnabled(false);
break;
}
}
StartFilter(true);
break;
}
case COMBOBOX_SECONDTYPE:
case COMBOBOX_OTHER_FILT: {
if (id==COMBOBOX_SECONDTYPE && mainGame->cbCardType->getItemData(mainGame->cbCardType->getSelected()) == CARD_TYPE_FILTER_MONSTER) {
if (mainGame->cbCardType2->getSelected() == 8) {
mainGame->ebDefense->setEnabled(false);
mainGame->ebDefense->setText(L"");
} else {
mainGame->ebDefense->setEnabled(true);
}
}
StartFilter(true);
break;
}
case COMBOBOX_SORTTYPE: {
SortList();
mainGame->env->setFocus(0);
break;
}
}
break;
}
case irr::gui::EGET_SCROLL_BAR_CHANGED: {
switch(id) {
case SCROLL_FILTER: {
GetHoveredCard();
break;
}
}
break;
}
case irr::gui::EGET_CHECKBOX_CHANGED: {
switch (id) {
case CHECKBOX_SHOW_ANIME: {
int prevLimit = mainGame->cbLimit->getSelected();
mainGame->ReloadCBLimit();
if (prevLimit < 8)
mainGame->cbLimit->setSelected(prevLimit);
StartFilter(true);
break;
}
}
break;
}
default: break;
}
break;
}
case irr::EET_MOUSE_INPUT_EVENT: {
bool isroot = mainGame->env->getRootGUIElement()->getElementFromPoint(mouse_pos) == mainGame->env->getRootGUIElement();
const bool forceInput = gGameConfig->ignoreDeckContents || event.MouseInput.Shift;
switch(event.MouseInput.Event) {
case irr::EMIE_LMOUSE_PRESSED_DOWN: {
if(is_draging)
break;
if(!isroot)
break;
if(mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
break;
if(hovered_pos == 0 || hovered_seq == -1)
break;
click_pos = hovered_pos;
dragx = event.MouseInput.X;
dragy = event.MouseInput.Y;
if(!hovered_code || !(dragging_pointer = gDataManager->GetCardData(hovered_code)))
break;
if(hovered_pos == 4) {
if(!forceInput && !check_limit(dragging_pointer))
break;
}
is_draging = true;
if(hovered_pos == 1)
pop_main(hovered_seq);
else if(hovered_pos == 2)
pop_extra(hovered_seq);
else if(hovered_pos == 3)
pop_side(hovered_seq);
mouse_pos.set(event.MouseInput.X, event.MouseInput.Y);
GetHoveredCard();
break;
}
case irr::EMIE_LMOUSE_LEFT_UP: {
if(!isroot)
break;
if(!is_draging) {
mouse_pos.set(event.MouseInput.X, event.MouseInput.Y);
GetHoveredCard();
break;
}
bool pushed = false;
if(hovered_pos == 1)
pushed = push_main(dragging_pointer, hovered_seq, forceInput);
else if(hovered_pos == 2)
pushed = push_extra(dragging_pointer, hovered_seq + is_lastcard, forceInput);
else if(hovered_pos == 3)
pushed = push_side(dragging_pointer, hovered_seq + is_lastcard, forceInput);
else if(hovered_pos == 4 && !mainGame->is_siding)
pushed = true;
if(!pushed) {
if(click_pos == 1)
push_main(dragging_pointer);
else if(click_pos == 2)
push_extra(dragging_pointer);
else if(click_pos == 3)
push_side(dragging_pointer);
}
is_draging = false;
break;
}
case irr::EMIE_RMOUSE_LEFT_UP: {
if(!isroot)
break;
if(mainGame->is_siding) {
if(is_draging)
break;
if(hovered_pos == 0 || hovered_seq == -1)
break;
auto pointer = gDataManager->GetCardData(hovered_code);
if(!pointer)
break;
if(hovered_pos == 1) {
if(push_side(pointer))
pop_main(hovered_seq);
} else if(hovered_pos == 2) {
if(push_side(pointer))
pop_extra(hovered_seq);
} else {
if(push_extra(pointer) || push_main(pointer))
pop_side(hovered_seq);
}
break;
}
if(mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
break;
if(!is_draging) {
if(hovered_pos == 0 || hovered_seq == -1)
break;
if(hovered_pos == 1) {
pop_main(hovered_seq);
} else if(hovered_pos == 2) {
pop_extra(hovered_seq);
} else if(hovered_pos == 3) {
pop_side(hovered_seq);
} else {
auto pointer = gDataManager->GetCardData(hovered_code);
if(!pointer || (!gGameConfig->ignoreDeckContents && !check_limit(pointer)))
break;
if (event.MouseInput.Shift) {
push_side(pointer, -1, gGameConfig->ignoreDeckContents);
}
else {
if (!push_main(pointer, -1, gGameConfig->ignoreDeckContents) && !push_extra(pointer, -1, gGameConfig->ignoreDeckContents))
push_side(pointer);
}
}
} else {
if(click_pos == 1) {
push_side(dragging_pointer);
} else if(click_pos == 2) {
push_side(dragging_pointer);
} else if(click_pos == 3) {
if(!push_extra(dragging_pointer))
push_main(dragging_pointer);
} else {
push_side(dragging_pointer);
}
is_draging = false;
}
break;
}
case irr::EMIE_MMOUSE_LEFT_UP: {
if(!isroot)
break;
if (mainGame->is_siding)
break;
if (mainGame->wCategories->isVisible() || mainGame->wQuery->isVisible())
break;
if (hovered_pos == 0 || hovered_seq == -1)
break;
if (is_draging)
break;
auto pointer = gDataManager->GetCardData(hovered_code);
if(!pointer || (!forceInput && !check_limit(pointer)))
break;
if (hovered_pos == 1) {
if(!push_main(pointer))
push_side(pointer);
} else if (hovered_pos == 2) {
if(!push_extra(pointer))
push_side(pointer);
} else if (hovered_pos == 3) {
if(!push_side(pointer) && !push_extra(pointer))
push_main(pointer);
} else {
if(!push_extra(pointer) && !push_main(pointer))
push_side(pointer);
}
break;
}
case irr::EMIE_MOUSE_MOVED: {
mouse_pos.set(event.MouseInput.X, event.MouseInput.Y);
GetHoveredCard();
break;
}
case irr::EMIE_MOUSE_WHEEL: {
if(!mainGame->scrFilter->isVisible())
break;
if(!mainGame->Resize(805, 160, 1020, 630).isPointInside(mouse_pos))
break;
if(event.MouseInput.Wheel < 0) {
if(mainGame->scrFilter->getPos() < mainGame->scrFilter->getMax())
mainGame->scrFilter->setPos(mainGame->scrFilter->getPos() + DECK_SEARCH_SCROLL_STEP);
} else {
if(mainGame->scrFilter->getPos() > 0)
mainGame->scrFilter->setPos(mainGame->scrFilter->getPos() - DECK_SEARCH_SCROLL_STEP);
}
GetHoveredCard();
return true;
}
default: break;
}
break;
}
case irr::EET_KEY_INPUT_EVENT: {
if(event.KeyInput.PressedDown && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
switch(event.KeyInput.Key) {
case irr::KEY_KEY_C: {
if(event.KeyInput.Control)
ExportDeckToClipboard(event.KeyInput.Shift);
break;
}
case irr::KEY_KEY_V: {
if(event.KeyInput.Control && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX))
ImportDeck();
break;
}
default:
break;
}
}
break;
}
#if !EDOPRO_ANDROID && !EDOPRO_IOS
case irr::EET_DROP_EVENT: {
static std::wstring to_open_file;
switch(event.DropEvent.DropType) {
case irr::DROP_FILE: {
irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
if(root->getElementFromPoint({ event.DropEvent.X, event.DropEvent.Y }) != root)
break;
to_open_file = event.DropEvent.Text;
break;
}
case irr::DROP_TEXT: {
if(!event.DropEvent.Text)
break;
if(mainGame->is_siding)
break;
irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
if(root->getElementFromPoint({ event.DropEvent.X, event.DropEvent.Y }) != root)
break;
epro::wstringview text{ event.DropEvent.Text };
if(starts_with(text, L"ydke://")) {
gdeckManager->ImportDeckYdke(current_deck, text);
return true;
}
if(gdeckManager->ImportDeckBase64Omega(current_deck, text))
return true;
std::wstringstream ss(Utils::ToUpperNoAccents(text));
std::wstring to;
int firstcode = 0;
while(std::getline(ss, to)) {
auto pos = to.find_first_not_of(L" \n\r\t");
if(pos != std::wstring::npos && pos != 0)
to.erase(to.begin(), to.begin() + pos);
pos = to.find_last_not_of(L" \n\r\t");
if(pos != std::wstring::npos) {
if(pos < to.size())
pos++;
to.erase(pos);
}
auto* chbuff = to.data();
uint32_t code = BufferIO::GetVal(*chbuff == L'C' ? chbuff + 1 : chbuff);
const CardDataC* pointer = nullptr;
if(!code || !(pointer = gDataManager->GetCardData(code))) {
for(auto& card : gDataManager->cards) {
const auto& name = card.second.GetStrings().uppercase_name;
if(name == to) {
pointer = &card.second._data;
break;
}
}
}
if(!pointer)
continue;
if(!firstcode)
firstcode = pointer->code;
mouse_pos.set(event.DropEvent.X, event.DropEvent.Y);
is_draging = true;
dragging_pointer = pointer;
GetHoveredCard();
if(hovered_pos == 3)
push_side(dragging_pointer, hovered_seq + is_lastcard, true);
else {
push_main(dragging_pointer, hovered_seq, true) || push_extra(dragging_pointer, hovered_seq + is_lastcard, true);
}
is_draging = false;
}
if(firstcode)
mainGame->ShowCardInfo(firstcode);
return true;
}
case irr::DROP_END: {
if(to_open_file.size()) {
auto extension = Utils::GetFileExtension(to_open_file);
if(!mainGame->is_siding && extension == L"ydk" && mainGame->deckBuilder.SetCurrentDeckFromFile(Utils::ToPathString(to_open_file), true)) {
auto name = Utils::GetFileName(to_open_file);
mainGame->ebDeckname->setText(name.data());
mainGame->cbDBDecks->setSelected(-1);
} else if(extension == L"pem" || extension == L"cer" || extension == L"crt") {
gGameConfig->override_ssl_certificate_path = BufferIO::EncodeUTF8(to_open_file);
}
to_open_file.clear();
}
break;
}
default: break;
}
break;
}
#endif
default: break;
}
return false;
}
void DeckBuilder::GetHoveredCard() {
irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
if(root->getElementFromPoint(mouse_pos) != root)
return;
auto relative_mouse_pos = mainGame->Resize(mouse_pos.X, mouse_pos.Y, true);
auto x = relative_mouse_pos.X;
auto y = relative_mouse_pos.Y;
const irr::core::recti searchResultRect{ 810, 165, 995, 626 };
auto pre_code = hovered_code;
hovered_seq = -1;
hovered_pos = 0;
hovered_code = 0;
is_lastcard = 0;
auto UpdateHoverCode = [&]() {
if(searchResultRect.isPointInside(relative_mouse_pos)) {
hovered_pos = 4;
if(results.empty())
return;
const int offset = (mainGame->scrFilter->getPos() % DECK_SEARCH_SCROLL_STEP) * -1.f * 0.65f;
auto seq = (y - 165 - offset) / 66;
int pos = (mainGame->scrFilter->getPos() / DECK_SEARCH_SCROLL_STEP) + seq;
if(pos >= static_cast<int>(results.size()))
return;
hovered_seq = seq;
hovered_code = results[pos]->code;
return;
}
if(x < 314 || x > 794)
return;
if(y >= 164 && y <= 435) {
constexpr auto DECK_LIST_VERTICAL_SPACING = 4;
hovered_pos = 1;
int pile_size = static_cast<int>(current_deck.main.size());
if(pile_size == 0)
return;
int cards_per_row = 10;
bool last_row_not_full = false;
if(current_deck.main.size() > 40) {
auto res = div(pile_size + 3, 4);
cards_per_row = res.quot;
last_row_not_full = res.rem != 3;
}
int y_index = (y - 164) / (CARD_THUMB_HEIGHT + DECK_LIST_VERTICAL_SPACING);
int x_index = cards_per_row - 1;
if(x < 750)
x_index = ((x - 314) * x_index) / 436;
auto seq = y_index * cards_per_row + x_index;
if(seq >= pile_size) {
if(!last_row_not_full)
return;
const float dx = 436.0f / (cards_per_row - 1);
auto a = ((pile_size % cards_per_row) - 1) * dx + CARD_THUMB_WIDTH;
if((x - 314) >= a)
return;
seq = y_index * cards_per_row + ((pile_size % cards_per_row) - 1);
}
hovered_seq = seq;
hovered_code = current_deck.main[hovered_seq]->code;
return;
}
if(y >= 466 && y <= 530) {
hovered_pos = 2;
int pile_size = static_cast<int>(current_deck.extra.size());
if(pile_size == 0)
return;
int cards_per_row = std::max(10, pile_size);
auto seq = cards_per_row - 1;
if(x < 750)
seq = ((x - 314) * seq) / 436;
if(seq >= pile_size)
return;
hovered_seq = seq;
hovered_code = current_deck.extra[hovered_seq]->code;
is_lastcard = x >= 772;
return;
}
if(y >= 564 && y <= 628) {
hovered_pos = 3;
int pile_size = static_cast<int>(current_deck.side.size());
if(pile_size == 0)
return;
int cards_per_row = std::max(10, pile_size);
auto seq = cards_per_row - 1;
if(x < 750)
seq = ((x - 314) * seq) / 436;
if(seq >= pile_size)
return;
hovered_seq = seq;
hovered_code = current_deck.side[hovered_seq]->code;
is_lastcard = x >= 772;
}
};
UpdateHoverCode();
if(is_draging) {
dragx = mouse_pos.X;
dragy = mouse_pos.Y;
}
if(!is_draging && pre_code != hovered_code) {
if(hovered_code)
mainGame->ShowCardInfo(hovered_code);
}
}
#define CHECK_AND_SET(x) if(x != prev_##x) {\
res = true;\
}\
prev_##x = x;
bool DeckBuilder::FiltersChanged() {
bool res = false;
CHECK_AND_SET(filter_effect);
CHECK_AND_SET(filter_type);
CHECK_AND_SET(filter_type2);
CHECK_AND_SET(filter_attrib);
CHECK_AND_SET(filter_race);
CHECK_AND_SET(filter_atktype);
CHECK_AND_SET(filter_atk);
CHECK_AND_SET(filter_deftype);
CHECK_AND_SET(filter_def);
CHECK_AND_SET(filter_lvtype);
CHECK_AND_SET(filter_lv);
CHECK_AND_SET(filter_scltype);
CHECK_AND_SET(filter_scl);
CHECK_AND_SET(filter_marks);
CHECK_AND_SET(filter_lm);
return res;
}
#undef CHECK_AND_SET
void DeckBuilder::StartFilter(bool force_refresh) {
filter_type = mainGame->cbCardType->getItemData(mainGame->cbCardType->getSelected());
filter_type2 = mainGame->cbCardType2->getItemData(mainGame->cbCardType2->getSelected());
filter_lm = static_cast<limitation_search_filters>(mainGame->cbLimit->getItemData(mainGame->cbLimit->getSelected()));
if(filter_type == CARD_TYPE_FILTER_MONSTER) {
filter_attrib = mainGame->cbAttribute->getItemData(mainGame->cbAttribute->getSelected());
auto selected = mainGame->cbRace->getItemData(mainGame->cbRace->getSelected());
if(selected == 0)
filter_race = 0;
else
filter_race = UINT64_C(1) << (selected - 1);
filter_atk = parse_filter(mainGame->ebAttack->getText(), filter_atktype);
filter_def = parse_filter(mainGame->ebDefense->getText(), filter_deftype);
filter_lv = parse_filter(mainGame->ebStar->getText(), filter_lvtype);
filter_scl = parse_filter(mainGame->ebScale->getText(), filter_scltype);
}
FilterCards(force_refresh);
GetHoveredCard();
}
void DeckBuilder::FilterCards(bool force_refresh) {
results.clear();
std::vector<epro::wstringview> searchterms;
const auto uppercase_text = Utils::ToUpperNoAccents(mainGame->ebCardName->getText());
if(!uppercase_text.empty()) {
searchterms = Utils::TokenizeString<epro::wstringview>(uppercase_text, L"||");
} else {
searchterms = { L"" };
}
if(FiltersChanged() || force_refresh)
searched_terms.clear();
if(!searched_terms.empty()) {
//removes search terms already cached
for(auto it = searchterms.cbegin(); it != searchterms.cend();) {
if(searched_terms.find((*it)) != searched_terms.end())
it = searchterms.erase(it);
else
it++;
}
}
//removes duplicate search terms
for(auto it = searchterms.cbegin(); it != searchterms.cend();) {
if(auto found_it = std::find(searchterms.cbegin(), searchterms.cend(), *it); found_it != it)
it = searchterms.erase(it);
else
it++;
}
//removes no longer existing search terms from the cache
if(!searchterms.empty()) {
for(auto it = searched_terms.cbegin(); it != searched_terms.cend();) {
if(std::find(searchterms.begin(), searchterms.end(), it->first) == searchterms.end())
it = searched_terms.erase(it);
else
++it;
}
}
for(const auto& term_ : searchterms) {
int trycode = BufferIO::GetVal(term_.data());
const CardDataC* data = nullptr;
if(trycode && (data = gDataManager->GetCardData(trycode))) {
auto it = searched_terms.find(term_);
if(it != searched_terms.end()) {
it->second = { data };
} else {
searched_terms.emplace(std::wstring{ term_ }, std::vector{ data });
}
continue;
}
auto subterms = Utils::TokenizeString<epro::wstringview>(term_, L"&&");
std::vector<SearchParameter> search_parameters;
search_parameters.reserve(subterms.size());
bool would_return_nothing = false;
for(auto subterm : subterms) {
std::vector<epro::wstringview> tokens;
int modif = 0;
if(!subterm.empty()) {
if(starts_with(subterm, L"!!")) {
modif |= SEARCH_MODIFIER_NEGATIVE_LOOKUP;
subterm.remove_prefix(2);
}
if(starts_with(subterm, L'@')) {
modif |= SEARCH_MODIFIER_ARCHETYPE_ONLY;
subterm.remove_prefix(1);
} else if(starts_with(subterm, L"$$")) {
modif |= SEARCH_MODIFIER_TEXT_ONLY;
subterm.remove_prefix(1);
} else if(starts_with(subterm, L'$')) {
modif |= SEARCH_MODIFIER_NAME_ONLY;
subterm.remove_prefix(1);
}
tokens = Utils::TokenizeString<epro::wstringview>(subterm, L'*');
}
if(tokens.empty()) {
if((modif & (SEARCH_MODIFIER_NEGATIVE_LOOKUP | SEARCH_MODIFIER_ARCHETYPE_ONLY)) == 0)
continue;
// an empty token set, actually matters when filtering for archetype only
// there do exist cards with no archetypes
if((modif & SEARCH_MODIFIER_ARCHETYPE_ONLY) == 0) {
would_return_nothing = true;
break;
}
}
std::vector<uint16_t> setcodes;
if((modif & (SEARCH_MODIFIER_NAME_ONLY | SEARCH_MODIFIER_TEXT_ONLY)) == 0) {
setcodes = gDataManager->GetSetCode(tokens);
// no valid setcode found, either it will return everything (if negative lookup is used), or it will return nothing
if(tokens.size() && setcodes.empty() && (modif & SEARCH_MODIFIER_ARCHETYPE_ONLY)) {
would_return_nothing = ((modif & SEARCH_MODIFIER_NEGATIVE_LOOKUP) == 0);
break;
}
}
search_parameters.push_back(SearchParameter{std::move(tokens), std::move(setcodes), static_cast<SEARCH_MODIFIER>(modif)});
}
if(would_return_nothing)
continue;
std::vector<const CardDataC*> searchterm_results;
for(const auto& card : gDataManager->cards) {
if(!CheckCardProperties(card.second))
continue;
for(const auto& search_parameter : search_parameters) {
if(!CheckCardText(card.second, search_parameter))
goto skip;
}
searchterm_results.push_back(&card.second._data);
skip:;
}
if(searchterm_results.size()) {
auto it = searched_terms.find(term_);
if(it != searched_terms.end()) {
it->second.swap(searchterm_results);
} else {
searched_terms.emplace(std::wstring{ term_ }, std::move(searchterm_results));
}
}
}
for(const auto& [term, individual_results] : searched_terms) {
results.reserve(results.size() + individual_results.size());
results.insert(results.end(), individual_results.begin(), individual_results.end());
}
SortList();
auto ip = std::unique(results.begin(), results.end());
results.resize(std::distance(results.begin(), ip));
result_string = epro::to_wstring(results.size());
scroll_pos = 0;
if(results.size() > 7) {
mainGame->scrFilter->setVisible(true);
mainGame->scrFilter->setMax(static_cast<irr::s32>(results.size() - 7) * DECK_SEARCH_SCROLL_STEP);
} else {
mainGame->scrFilter->setVisible(false);
}
mainGame->scrFilter->setPos(0);
}
bool DeckBuilder::CheckCardProperties(const CardDataM& data) {
if(data._data.type & TYPE_TOKEN || data._data.ot & SCOPE_HIDDEN || ((data._data.ot & SCOPE_OFFICIAL) != data._data.ot && (!mainGame->chkAnime->isChecked() && !filterList->whitelist)))
return false;
switch(filter_type) {
case CARD_TYPE_FILTER_MONSTER: {
if(!(data._data.type & TYPE_MONSTER) || (data._data.type & filter_type2) != filter_type2)
return false;
if(filter_race && data._data.race != filter_race)
return false;
if(filter_attrib && data._data.attribute != filter_attrib)
return false;
if(filter_atktype) {
if((filter_atktype == 1 && data._data.attack != filter_atk) || (filter_atktype == 2 && data._data.attack < filter_atk)
|| (filter_atktype == 3 && data._data.attack <= filter_atk) || (filter_atktype == 4 && (data._data.attack > filter_atk || data._data.attack < 0))
|| (filter_atktype == 5 && (data._data.attack >= filter_atk || data._data.attack < 0)) || (filter_atktype == 6 && data._data.attack != -2))
return false;
}
if(filter_deftype) {
if((filter_deftype == 1 && data._data.defense != filter_def) || (filter_deftype == 2 && data._data.defense < filter_def)
|| (filter_deftype == 3 && data._data.defense <= filter_def) || (filter_deftype == 4 && (data._data.defense > filter_def || data._data.defense < 0))
|| (filter_deftype == 5 && (data._data.defense >= filter_def || data._data.defense < 0)) || (filter_deftype == 6 && data._data.defense != -2)
|| (data._data.type & TYPE_LINK))
return false;
}
if(filter_lvtype) {
if((filter_lvtype == 1 && data._data.level != filter_lv) || (filter_lvtype == 2 && data._data.level < filter_lv)
|| (filter_lvtype == 3 && data._data.level <= filter_lv) || (filter_lvtype == 4 && data._data.level > filter_lv)
|| (filter_lvtype == 5 && data._data.level >= filter_lv) || filter_lvtype == 6)
return false;
}
if(filter_scltype) {
if((filter_scltype == 1 && data._data.lscale != filter_scl) || (filter_scltype == 2 && data._data.lscale < filter_scl)
|| (filter_scltype == 3 && data._data.lscale <= filter_scl) || (filter_scltype == 4 && (data._data.lscale > filter_scl))
|| (filter_scltype == 5 && (data._data.lscale >= filter_scl)) || filter_scltype == 6
|| !(data._data.type & TYPE_PENDULUM))
return false;
}
break;
}
case CARD_TYPE_FILTER_SPELL: {
if(!(data._data.type & TYPE_SPELL))
return false;
if(filter_type2 && data._data.type != filter_type2)
return false;
break;
}
case CARD_TYPE_FILTER_TRAP: {
if(!(data._data.type & TYPE_TRAP))
return false;
if(filter_type2 && data._data.type != filter_type2)
return false;
break;
}
case CARD_TYPE_FILTER_SKILL: {
if(!(data._data.type & TYPE_SKILL))
return false;
break;
}
}
if(filter_effect && !(data._data.category & filter_effect))
return false;
if(filter_marks && (data._data.link_marker & filter_marks) != filter_marks)
return false;
if((filter_lm != LIMITATION_FILTER_NONE || filterList->whitelist) && filter_lm != LIMITATION_FILTER_ALL) {
auto flit = filterList->GetLimitationIterator(&data._data);
int count = 3;
if(flit == filterList->content.end()) {
if(filterList->whitelist)
count = -1;
} else
count = flit->second;
switch(filter_lm) {
case LIMITATION_FILTER_BANNED:
case LIMITATION_FILTER_LIMITED:
case LIMITATION_FILTER_SEMI_LIMITED:
if(count != filter_lm - 1)
return false;
break;
case LIMITATION_FILTER_UNLIMITED:
if(count < 3)
return false;
break;
case LIMITATION_FILTER_OCG:
if(data._data.ot != SCOPE_OCG)
return false;
break;
case LIMITATION_FILTER_TCG:
if(data._data.ot != SCOPE_TCG)
return false;
break;
case LIMITATION_FILTER_TCG_OCG:
if(data._data.ot != SCOPE_OCG_TCG)
return false;
break;
case LIMITATION_FILTER_PRERELEASE:
if(!(data._data.ot & SCOPE_PRERELEASE))
return false;
break;
case LIMITATION_FILTER_SPEED:
if(!(data._data.ot & SCOPE_SPEED))
return false;
break;
case LIMITATION_FILTER_RUSH:
if(!(data._data.ot & SCOPE_RUSH))
return false;
break;
case LIMITATION_FILTER_LEGEND:
if(!(data._data.ot & SCOPE_LEGEND))
return false;
break;
case LIMITATION_FILTER_ANIME:
if(data._data.ot != SCOPE_ANIME)
return false;
break;
case LIMITATION_FILTER_ILLEGAL:
if(data._data.ot != SCOPE_ILLEGAL)
return false;
break;
case LIMITATION_FILTER_VIDEOGAME:
if(data._data.ot != SCOPE_VIDEO_GAME)
return false;
break;
case LIMITATION_FILTER_CUSTOM:
if(!(data._data.ot & SCOPE_CUSTOM))
return false;
break;
default:
break;
}
if(filterList->whitelist && count < 0)
return false;
}
return true;
}
static const auto& CardSetcodes(const CardDataC& data) {
if(data.alias) {
if(auto _data = gDataManager->GetCardData(data.alias); _data)
return _data->setcodes;
}
return data.setcodes;
}
static bool check_set_code(const std::vector<uint16_t>& card_setcodes, const std::vector<uint16_t>& setcodes) {
if(setcodes.empty())
return card_setcodes.empty();
for(auto& set_code : setcodes) {
if(std::find(card_setcodes.begin(), card_setcodes.end(), set_code) != card_setcodes.end())
return true;
}
return false;
}
bool DeckBuilder::CheckCardText(const CardDataM& data, const SearchParameter& search_parameter) {
const auto checkNeg = [negative = !!(search_parameter.modifier & SEARCH_MODIFIER_NEGATIVE_LOOKUP)](bool res) -> bool {
if(negative)
return !res;
return res;
};
const auto& strings = data.GetStrings();
if(search_parameter.modifier & SEARCH_MODIFIER_NAME_ONLY) {
return checkNeg(Utils::ContainsSubstring(strings.uppercase_name, search_parameter.tokens));
} else if(search_parameter.modifier & SEARCH_MODIFIER_TEXT_ONLY) {
return checkNeg(Utils::ContainsSubstring(strings.uppercase_text, search_parameter.tokens));
} else if(search_parameter.modifier & SEARCH_MODIFIER_ARCHETYPE_ONLY) {
const auto& setcodes = CardSetcodes(data._data);
if(search_parameter.setcodes.empty())
return checkNeg(!setcodes.empty());
return checkNeg(check_set_code(setcodes, search_parameter.setcodes));
} else {
return checkNeg((search_parameter.setcodes.size() && check_set_code(CardSetcodes(data._data), search_parameter.setcodes))
|| Utils::ContainsSubstring(strings.uppercase_name, search_parameter.tokens)
|| Utils::ContainsSubstring(strings.uppercase_text, search_parameter.tokens));
}
}
void DeckBuilder::ClearSearch() {
mainGame->cbCardType->setSelected(0);
mainGame->cbCardType2->setSelected(0);
mainGame->cbCardType2->setEnabled(false);
mainGame->cbRace->setEnabled(false);
mainGame->cbAttribute->setEnabled(false);
mainGame->ebAttack->setEnabled(false);
mainGame->ebDefense->setEnabled(false);
mainGame->ebStar->setEnabled(false);
mainGame->ebScale->setEnabled(false);
mainGame->ebCardName->setText(L"");
mainGame->scrFilter->setVisible(false);
searched_terms.clear();
ClearFilter();
results.clear();
result_string = L"0";
scroll_pos = 0;
mainGame->env->setFocus(mainGame->ebCardName);
}
void DeckBuilder::ClearFilter() {
mainGame->cbAttribute->setSelected(0);
mainGame->cbRace->setSelected(0);
mainGame->cbLimit->setSelected(0);
mainGame->ebAttack->setText(L"");
mainGame->ebDefense->setText(L"");
mainGame->ebStar->setText(L"");
mainGame->ebScale->setText(L"");
filter_effect = 0;
for(int i = 0; i < 32; ++i)
mainGame->chkCategory[i]->setChecked(false);
filter_marks = 0;
for(int i = 0; i < 8; i++)
mainGame->btnMark[i]->setPressed(false);
}
void DeckBuilder::SortList() {
auto last = [&] {
auto it = results.begin(), left = it;
for(; it != results.end(); ++it) {
if(searched_terms.find(gDataManager->GetUppercaseName((*it)->code)) != searched_terms.end()) {
std::iter_swap(left, it);
++left;
}
}
return left;
}();
auto sort = [&](const auto& comparator) {
std::sort(last, results.end(), comparator);
std::sort(results.begin(), last, comparator);
};
switch(mainGame->cbSortType->getItemData(mainGame->cbSortType->getSelected())) {
case SORT_MODIFIER::SORT_MODIFIER_LEVEL_DESC:
sort(DataManager::deck_sort_lv);
break;
case SORT_MODIFIER::SORT_MODIFIER_ATK_DESC:
sort( DataManager::deck_sort_atk);
break;
case SORT_MODIFIER::SORT_MODIFIER_DEF_DESC:
sort(DataManager::deck_sort_def);
break;
case SORT_MODIFIER::SORT_MODIFIER_NAME_ASC:
sort(DataManager::deck_sort_name);
break;
case SORT_MODIFIER::SORT_MODIFIER_PASSCODE_DESC:
sort(DataManager::deck_sort_passcode_descending);
break;
case SORT_MODIFIER::SORT_MODIFIER_PASSCODE_ASC:
sort(std::not_fn(DataManager::deck_sort_passcode_descending));
break;
}
}
void DeckBuilder::ClearDeck() {
current_deck.main.clear();
current_deck.extra.clear();
current_deck.side.clear();
main_and_extra_legend_count_monster = 0;
main_legend_count_spell = 0;
main_legend_count_trap = 0;
main_skill_count = 0;
main_monster_count = 0;
main_spell_count = 0;
main_trap_count = 0;
extra_fusion_count = 0;
extra_xyz_count = 0;
extra_synchro_count = 0;
extra_link_count = 0;
extra_rush_ritual_count = 0;
side_monster_count = 0;
side_spell_count = 0;
side_trap_count = 0;
}
void DeckBuilder::RefreshLimitationStatus() {
main_and_extra_legend_count_monster = DeckManager::CountLegends(current_deck.main, TYPE_MONSTER) + DeckManager::CountLegends(current_deck.extra, TYPE_MONSTER);
main_legend_count_spell = DeckManager::CountLegends(current_deck.main, TYPE_SPELL);
main_legend_count_trap = DeckManager::CountLegends(current_deck.main, TYPE_TRAP);
main_skill_count = DeckManager::TypeCount(current_deck.main, TYPE_SKILL);
main_monster_count = DeckManager::TypeCount(current_deck.main, TYPE_MONSTER);
main_spell_count = DeckManager::TypeCount(current_deck.main, TYPE_SPELL);
main_trap_count = DeckManager::TypeCount(current_deck.main, TYPE_TRAP);
extra_fusion_count = DeckManager::TypeCount(current_deck.extra, TYPE_FUSION);
extra_xyz_count = DeckManager::TypeCount(current_deck.extra, TYPE_XYZ);
extra_synchro_count = DeckManager::TypeCount(current_deck.extra, TYPE_SYNCHRO);
extra_link_count = DeckManager::TypeCount(current_deck.extra, TYPE_LINK);
extra_rush_ritual_count = DeckManager::TypeCount(current_deck.extra, TYPE_RITUAL);
side_monster_count = DeckManager::TypeCount(current_deck.side, TYPE_MONSTER);
side_spell_count = DeckManager::TypeCount(current_deck.side, TYPE_SPELL);
side_trap_count = DeckManager::TypeCount(current_deck.side, TYPE_TRAP);
}
void DeckBuilder::RefreshLimitationStatusOnRemoved(const CardDataC* card, DeckType location) {
switch(location) {
case DeckType::MAIN:
{
if(card->type & TYPE_MONSTER) {
--main_monster_count;
if(card->ot & SCOPE_LEGEND)
--main_and_extra_legend_count_monster;
}
if(card->type & TYPE_SPELL) {
--main_spell_count;
if(card->ot & SCOPE_LEGEND)
--main_legend_count_spell;
}
if(card->type & TYPE_TRAP) {
--main_trap_count;
if(card->ot & SCOPE_LEGEND)
--main_legend_count_trap;
}
if(card->type & TYPE_SKILL)
--main_skill_count;
break;
}
case DeckType::EXTRA:
{
if(card->ot & SCOPE_LEGEND)
--main_and_extra_legend_count_monster;
if(card->type & TYPE_FUSION)
--extra_fusion_count;
if(card->type & TYPE_XYZ)
--extra_xyz_count;
if(card->type & TYPE_SYNCHRO)
--extra_synchro_count;
if(card->type & TYPE_LINK)
--extra_link_count;
if(card->type & TYPE_RITUAL)
--extra_rush_ritual_count;
break;
}
case DeckType::SIDE:
{
if(card->type & TYPE_MONSTER)
--side_monster_count;
if(card->type & TYPE_SPELL)
--side_spell_count;
if(card->type & TYPE_TRAP)
--side_trap_count;
break;
}
}
}
void DeckBuilder::RefreshLimitationStatusOnAdded(const CardDataC* card, DeckType location) {
switch(location) {
case DeckType::MAIN:
{
if(card->type & TYPE_MONSTER) {
++main_monster_count;
if(card->ot & SCOPE_LEGEND)
++main_and_extra_legend_count_monster;
}
if(card->type & TYPE_SPELL) {
++main_spell_count;
if(card->ot & SCOPE_LEGEND)
++main_legend_count_spell;
}
if(card->type & TYPE_TRAP) {
++main_trap_count;
if(card->ot & SCOPE_LEGEND)
++main_legend_count_trap;
}
if(card->type & TYPE_SKILL)
++main_skill_count;
break;
}
case DeckType::EXTRA:
{
if(card->ot & SCOPE_LEGEND)
++main_and_extra_legend_count_monster;
if(card->type & TYPE_FUSION)
++extra_fusion_count;
if(card->type & TYPE_XYZ)
++extra_xyz_count;
if(card->type & TYPE_SYNCHRO)
++extra_synchro_count;
if(card->type & TYPE_LINK)
++extra_link_count;
if(card->type & TYPE_RITUAL)
++extra_rush_ritual_count;
break;
}
case DeckType::SIDE:
{
if(card->type & TYPE_MONSTER)
++side_monster_count;
if(card->type & TYPE_SPELL)
++side_spell_count;
if(card->type & TYPE_TRAP)
++side_trap_count;
break;
}
}
}
bool DeckBuilder::push_main(const CardDataC* pointer, int seq, bool forced) {
if(pointer->isRitualMonster()) {
if(mainGame->is_siding) {
if(mainGame->dInfo.HasFieldFlag(DUEL_EXTRA_DECK_RITUAL))
return false;
} else if(pointer->isRush() && !forced)
return false;
}
if(pointer->type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ))
return false;
if((pointer->type & (TYPE_LINK | TYPE_SPELL)) == TYPE_LINK)
return false;
auto& container = current_deck.main;
if(!forced && !mainGame->is_siding) {
if(main_and_extra_legend_count_monster >= 1 && (pointer->ot & SCOPE_LEGEND) && (pointer->type & TYPE_MONSTER))
return false;
if(main_legend_count_spell >= 1 && (pointer->ot & SCOPE_LEGEND) && (pointer->type & TYPE_SPELL))
return false;
if(main_legend_count_trap >= 1 && (pointer->ot & SCOPE_LEGEND) && (pointer->type & TYPE_TRAP))
return false;
if(main_skill_count >= 1 && (pointer->type & TYPE_SKILL))
return false;
if(container.size() >= 60)
return false;
}
if(seq >= 0 && seq < (int)container.size())
container.insert(container.begin() + seq, pointer);
else
container.push_back(pointer);
GetHoveredCard();
RefreshLimitationStatusOnAdded(pointer, DeckType::MAIN);
return true;
}
bool DeckBuilder::push_extra(const CardDataC* pointer, int seq, bool forced) {
if(pointer->isRitualMonster()) {
if(mainGame->is_siding) {
if(!mainGame->dInfo.HasFieldFlag(DUEL_EXTRA_DECK_RITUAL))
return false;
} else if(!pointer->isRush() && !forced)
return false;
} else if(pointer->type & TYPE_LINK) {
if(pointer->type & TYPE_SPELL)
return false;
} else if((pointer->type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ)) == 0)
return false;
auto& container = current_deck.extra;
if(!forced && !mainGame->is_siding) {
if(main_and_extra_legend_count_monster >= 1 && (pointer->ot & SCOPE_LEGEND))
return false;
if(container.size() >= 15)
return false;
}
if(seq >= 0 && seq < (int)container.size())
container.insert(container.begin() + seq, pointer);
else
container.push_back(pointer);
GetHoveredCard();
RefreshLimitationStatusOnAdded(pointer, DeckType::EXTRA);
return true;
}
bool DeckBuilder::push_side(const CardDataC* pointer, int seq, bool forced) {
auto& container = current_deck.side;
if(!mainGame->is_siding && !forced && container.size() >= 15)
return false;
if(seq >= 0 && seq < (int)container.size())
container.insert(container.begin() + seq, pointer);
else
container.push_back(pointer);
GetHoveredCard();
RefreshLimitationStatusOnAdded(pointer, DeckType::SIDE);
return true;
}
void DeckBuilder::pop_main(int seq) {
auto& container = current_deck.main;
auto it = container.begin() + seq;
auto pcard = *it;
container.erase(it);
GetHoveredCard();
RefreshLimitationStatusOnRemoved(pcard, DeckType::MAIN);
}
void DeckBuilder::pop_extra(int seq) {
auto& container = current_deck.extra;
auto it = container.begin() + seq;
auto pcard = *it;
container.erase(it);
GetHoveredCard();
RefreshLimitationStatusOnRemoved(pcard, DeckType::EXTRA);
}
void DeckBuilder::pop_side(int seq) {
auto& container = current_deck.side;
auto it = container.begin() + seq;
auto pcard = *it;
container.erase(it);
GetHoveredCard();
RefreshLimitationStatusOnRemoved(pcard, DeckType::SIDE);
}
bool DeckBuilder::check_limit(const CardDataC* pointer) {
uint32_t limitcode = pointer->alias ? pointer->alias : pointer->code;
int found = 0;
int limit = filterList->whitelist ? 0 : 3;
auto endit = filterList->content.end();
auto it = filterList->GetLimitationIterator(pointer);
if(it != endit)
limit = it->second;
if(limit == 0)
return false;
const auto& deck = current_deck;
for(auto* plist : { &deck.main, &deck.extra, &deck.side }) {
for(auto& pcard : *plist) {
if(pcard->code == limitcode || pcard->alias == limitcode) {
if((it = filterList->content.find(pcard->code)) != endit)
limit = std::min(limit, it->second);
else if((it = filterList->content.find(pcard->alias)) != endit)
limit = std::min(limit, it->second);
found++;
}
if(limit <= found)
return false;
}
}
return true;
}
void DeckBuilder::RefreshCurrentDeck() {
DeckManager::RefreshDeck(current_deck);
RefreshLimitationStatus();
}
}