og-edopro/sfAudio/src/AlResource.cpp
Edoardo Lolletti 05a49ba70b Use epro::mutex, thread and condition_variable
No longer use the types defined in the std namespace
2022-10-07 21:40:46 +02:00

77 lines
2.4 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "sfAudio/AlResource.hpp"
#include "sfAudio/AudioDevice.hpp"
#include "../../gframe/epro_mutex.h"
namespace
{
// OpenAL resources counter and its mutex
unsigned int count = 0;
epro::mutex mutex;
// The audio device is instantiated on demand rather than at global startup,
// which solves a lot of weird crashes and errors.
// It is destroyed when it is no longer needed.
sf::priv::AudioDevice* globalDevice;
}
namespace sf
{
////////////////////////////////////////////////////////////
AlResource::AlResource()
{
// Protect from concurrent access
std::lock_guard<epro::mutex> lock(mutex);
// If this is the very first resource, trigger the global device initialization
if (count == 0)
globalDevice = new priv::AudioDevice;
// Increment the resources counter
count++;
}
////////////////////////////////////////////////////////////
AlResource::~AlResource()
{
// Protect from concurrent access
std::lock_guard<epro::mutex> lock(mutex);
// Decrement the resources counter
count--;
// If there's no more resource alive, we can destroy the device
if (count == 0)
delete globalDevice;
}
} // namespace sf