Vic-41148
3df1d4f486
fix(steam_input): refresh input when the game did not request explicit RunFrame
...
ISteamInput::Init(bExplicitlyCallRunFrame) documents that passing false means
Steam Input updates during SteamAPI_RunCallbacks(). The condition was inverted,
so games passing false never reached GamepadUpdate() and every action read as
unpressed.
2026-07-31 22:20:36 +05:30
Anthony Beaumont
dbd09e4d49
Restore action_handles check for backward compatibility
2026-03-18 10:29:13 +07:00
Anthony Beaumont
c96a88bc4a
Small changes
2026-03-16 16:03:09 +07:00
Anthony Beaumont
1dd99c7f03
Add SteamInput enable switch
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This remove the need of creating dummy controller action files to enable SteamInput
2026-03-16 10:20:48 +07:00
Anthony Beaumont
9178a45c1c
Reuse existing settings->controller_settings
2026-03-16 09:56:18 +07:00
Anthony Beaumont
195baa522b
Trying to add an override for controller type (SteamInput)
2026-03-15 21:25:23 +07:00
a
648faa9f79
minor changes + some debug messages amd comments
2024-12-07 00:46:52 +02:00
a
9c976d730f
missing shutdown in controller
2024-12-07 00:46:52 +02:00
Detanup01
e4f488bbdc
Fix errrors in network.
...
(linux and windows C++ things arent the same [I HATE BOTH OF YOU WHY NOT STANDARDIZE!])
revert "&" checks on type instead of "=="
2024-05-27 23:24:38 +03:00
Detanup01
7c5b4e5325
Its done
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(only left like the >or < comparision with unsigned/signed)
steam_matchmaking.cpp(241,40) has C4244 issue, look into it!
2024-05-27 23:24:38 +03:00
otavepto
e5d1a8bda7
separate .h/.cpp files
2024-05-03 03:33:46 +03:00