/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
. */
#include "dll/playtime.h"
#include
PlaytimeCounter::PlaytimeCounter(Local_Storage* local_storage, bool record_playtime)
: local_storage(local_storage),
record_playtime(record_playtime),
last_tick(std::chrono::steady_clock::now())
{
load();
if (record_playtime) {
save();
}
}
PlaytimeCounter::~PlaytimeCounter()
{
save();
}
void PlaytimeCounter::tick()
{
auto now = std::chrono::steady_clock::now();
if (!initialized) {
load();
std::lock_guard lock(mutex);
last_tick = now;
initialized = true;
return;
}
bool need_save = false;
{
std::lock_guard lock(mutex);
auto delta_ms = std::chrono::duration_cast(now - last_tick).count();
if (delta_ms <= 0) return;
last_tick = now;
// Accumulate milliseconds, convert whole seconds
playtime_accumulator_ms += static_cast(delta_ms);
uint64_t accrued_sec = playtime_accumulator_ms / 1000;
playtime_accumulator_ms %= 1000;
if (accrued_sec > 0) {
// Accumulate total playtime (unless paused)
if (!pause_total) {
const uint64_t maxv = std::numeric_limits::max();
if (playtime_seconds > maxv - accrued_sec) {
playtime_seconds = maxv;
} else {
playtime_seconds += accrued_sec;
}
since_save += accrued_sec;
if (since_save >= 15) {
since_save = 0;
need_save = true;
}
}
// Accumulate session playtime (unless paused)
if (!pause_session) {
session_seconds_accumulated += accrued_sec;
}
}
}
if (need_save) {
save();
}
}
void PlaytimeCounter::load()
{
std::lock_guard lock(mutex);
playtime_seconds = 0;
playtime_accumulator_ms = 0;
session_seconds_accumulated = 0;
std::string data(32, '\0');
if (local_storage->get_data("", playtime_filename, data.data(), static_cast(data.size()), 0) > 0) {
try {
playtime_seconds = std::stoull(data);
} catch (...) {}
}
initialized = true;
}
void PlaytimeCounter::save()
{
if (!record_playtime) return;
std::lock_guard lock(mutex);
std::string data = std::to_string(playtime_seconds);
local_storage->store_data("", playtime_filename, data.data(), static_cast(data.size()));
}
uint64_t PlaytimeCounter::seconds() const
{
std::lock_guard lock(mutex);
return playtime_seconds;
}
uint64_t PlaytimeCounter::session_seconds() const
{
std::lock_guard lock(mutex);
return session_seconds_accumulated;
}
void PlaytimeCounter::set_pause_total(bool pause)
{
std::lock_guard lock(mutex);
pause_total = pause;
}
void PlaytimeCounter::set_pause_session(bool pause)
{
std::lock_guard lock(mutex);
pause_session = pause;
}