mirror of
https://github.com/QW-Group/ktx
synced 2026-08-19 04:26:04 -04:00
107 lines
3.4 KiB
C
107 lines
3.4 KiB
C
/*
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* QWProgs-DM
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* Copyright (C) 2004 [sd] angel
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*
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* This code is based on QuakeWorld DM mod code by Id Software, Inc.
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*
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*
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* $Id$
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*/
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// mathlib.h
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//typedef float vec_t;
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//typedef vec_t vec3_t[3];
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//typedef vec_t vec5_t[5];
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typedef int fixed4_t;
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typedef int fixed8_t;
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typedef int fixed16_t;
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
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#endif
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typedef struct mplane_s
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{
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vec3_t normal;
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float dist;
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byte type; // for texture axis selection and fast side tests
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byte signbits; // signx + signy<<1 + signz<<1
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byte pad[2];
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} mplane_t;
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extern vec3_t vec3_origin;
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extern int nanmask;
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#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
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#define Q_rint(x) ((x) > 0 ? (int)((x) + 0.5) : (int)((x) - 0.5))
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#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
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#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
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#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
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#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
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#define VectorClear(a) (a[0]=a[1]=a[2]=0)
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#define VectorSet(v,x,y,z) (v[0]=(x),v[1]=(y),v[2]=(z))
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void VectorMA(vec3_t veca, float scale, vec3_t vecb, vec3_t vecc);
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vec_t _DotProduct(vec3_t v1, vec3_t v2);
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void _VectorSubtract(vec3_t veca, vec3_t vecb, vec3_t out);
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void _VectorAdd(vec3_t veca, vec3_t vecb, vec3_t out);
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void _VectorCopy(vec3_t in, vec3_t out);
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int VectorCompare(vec3_t v1, vec3_t v2);
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int VectorCompareF(vec3_t v1, float x, float y, float z);
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vec_t VectorLength(vec3_t v);
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float VectorDistance(vec3_t v1, vec3_t v2);
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void CrossProduct(vec3_t v1, vec3_t v2, vec3_t cross);
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float VectorNormalize(vec3_t v); // returns vector length
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void VectorInverse(vec3_t v);
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void VectorScale(vec3_t in, vec_t scale, vec3_t out);
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int Q_log2(int val);
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void R_ConcatRotations(float in1[3][3], float in2[3][3], float out[3][3]);
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void R_ConcatTransforms(float in1[3][4], float in2[3][4], float out[3][4]);
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void FloorDivMod(double numer, double denom, int *quotient, int *rem);
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fixed16_t Invert24To16(fixed16_t val);
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fixed16_t Mul16_30(fixed16_t multiplier, fixed16_t multiplicand);
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int GreatestCommonDivisor(int i1, int i2);
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void AngleVectors(vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
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int BoxOnPlaneSide(vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
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float anglemod(float a);
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void RotatePointAroundVector(vec3_t dst, const vec3_t dir, const vec3_t point, float degrees);
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#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \
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(((p)->type < 3)? \
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( \
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((p)->dist <= (emins)[(p)->type])? \
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1 \
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: \
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( \
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((p)->dist >= (emaxs)[(p)->type])?\
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2 \
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: \
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3 \
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) \
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) \
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: \
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BoxOnPlaneSide( (emins), (emaxs), (p)))
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