og-libsurvive/tools/data_server/data_server.c
2017-02-25 16:20:42 -05:00

183 lines
4.2 KiB
C

//Don't use this.
// Use the following:
// ./data_recorder | socat - tcp-listen:5555,fork > /dev/null
// SOCAT is better.
//Blatantly ripped off of https://www.cs.cmu.edu/afs/cs/academic/class/15213-f99/www/class26/tcpserver.c
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <os_generic.h>
#define MAX_CONNS 32
int SocketList[MAX_CONNS];
int droppedct[MAX_CONNS];
void error(char *msg) {
perror(msg);
exit(1);
}
void * SendThread( void * v )
{
while(1)
{
int i;
char buff[1024];
int rd = read( STDIN_FILENO, buff, sizeof( buff ) );
if( rd <= 0 )
{
fprintf( stderr, "Error: Can't read data\n" );
exit( -1 );
}
for( i = 0; i < MAX_CONNS; i++ )
{
int sockc = SocketList[i];
if( sockc == 0 ) continue;
int ss = send( sockc, buff, rd, MSG_DONTWAIT | MSG_NOSIGNAL );
if( ss < rd )
{
if( droppedct[i]++ > 20 )
{
fprintf( stderr, "Dropped %d\n", i );
close( SocketList[i] );
SocketList[i] = 0;
}
}
else
{
droppedct[i] = 0;
}
}
}
}
int main( int argc, char ** argv )
{
int parentfd; /* parent socket */
int childfd; /* child socket */
int portno; /* port to listen on */
int clientlen; /* byte size of client's address */
struct sockaddr_in serveraddr; /* server's addr */
struct sockaddr_in clientaddr; /* client addr */
struct hostent *hostp; /* client host info */
char *hostaddrp; /* dotted decimal host addr string */
int optval; /* flag value for setsockopt */
int n; /* message byte size */
if (argc != 2) {
fprintf(stderr, "usage: %s <port>\n", argv[0]);
exit(1);
}
portno = atoi(argv[1]);
parentfd = socket(AF_INET, SOCK_STREAM, 0);
if (parentfd < 0)
error("ERROR opening socket");
/* setsockopt: Handy debugging trick that lets
* us rerun the server immediately after we kill it;
* otherwise we have to wait about 20 secs.
* Eliminates "ERROR on binding: Address already in use" error.
*/
optval = 1;
setsockopt(parentfd, SOL_SOCKET, SO_REUSEADDR, (const void *)&optval , sizeof(int));
/*
* build the server's Internet address
*/
bzero((char *) &serveraddr, sizeof(serveraddr));
/* this is an Internet address */
serveraddr.sin_family = AF_INET;
/* let the system figure out our IP address */
serveraddr.sin_addr.s_addr = htonl(INADDR_ANY);
/* this is the port we will listen on */
serveraddr.sin_port = htons((unsigned short)portno);
/*
* bind: associate the parent socket with a port
*/
if (bind(parentfd, (struct sockaddr *) &serveraddr,
sizeof(serveraddr)) < 0)
error("ERROR on binding");
/*
* listen: make this socket ready to accept connection requests
*/
if (listen(parentfd, 5) < 0) /* allow 5 requests to queue up */
error("ERROR on listen");
/*
* main loop: wait for a connection request, echo input line,
* then close connection.
*/
clientlen = sizeof(clientaddr);
OGCreateThread( SendThread, 0 );
while (1) {
/*
* accept: wait for a connection request
*/
childfd = accept(parentfd, (struct sockaddr *) &clientaddr, &clientlen);
if (childfd < 0)
error("ERROR on accept");
// hostp = gethostbyaddr((const char *)&clientaddr.sin_addr.s_addr,
// sizeof(clientaddr.sin_addr.s_addr), AF_INET);
// if (hostp == NULL)
// error("ERROR on gethostbyaddr");
hostaddrp = inet_ntoa(clientaddr.sin_addr);
//if (hostaddrp == NULL)
//error("ERROR on inet_ntoa\n");
int il;
for( il = 0; il < MAX_CONNS; il++ )
{
if( SocketList[il] == 0 )
{
SocketList[il] = childfd;
droppedct[il] = 0;
printf("Conn %s At %d\n",
hostaddrp, il);
break;
}
}
if( il == MAX_CONNS )
{
close( childfd );
}
/*
* read: read input string from the client
*/
/* bzero(buf, BUFSIZE);
n = read(childfd, buf, BUFSIZE);
if (n < 0)
error("ERROR reading from socket");
printf("server received %d bytes: %s", n, buf);
*/
/*
* write: echo the input string back to the client
*/
/* n = write(childfd, buf, strlen(buf));
if (n < 0)
error("ERROR writing to socket");
close(childfd);*/
}
}