Improve logging for mods (#445)

- Removes the log spam of "changing mod search path"
- Logs mods as they are loaded, alongside their ConVars, Scripts, ConCommands, etc.
- Warns in the console about errors in the mod.json instead of silently skipping things
This commit is contained in:
Jack 2023-07-07 16:11:43 +01:00 committed by GitHub
parent 513705e33f
commit 9f9e3a906f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 370 additions and 152 deletions

View file

@ -73,8 +73,6 @@ void SetNewModSearchPaths(Mod* mod)
{
if ((fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string().compare(sCurrentModPath))
{
NS::log::fs->info("Changing mod search path from {} to {}", sCurrentModPath, mod->m_ModDirectory.string());
AddSearchPath(
&*(*g_pFilesystem), (fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD);
sCurrentModPath = (fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string();

View file

@ -28,6 +28,8 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
rapidjson_document modJson;
modJson.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(jsonBuf);
spdlog::info("Loading mod file at path '{}'", modDir.string());
// fail if parse error
if (modJson.HasParseError())
{
@ -55,6 +57,7 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
}
Name = modJson["Name"].GetString();
spdlog::info("Loading mod '{}'", Name);
// Don't load blacklisted mods
if (!strstr(GetCommandLineA(), "-nomodblacklist") && MODS_BLACKLIST.find(Name) != std::end(MODS_BLACKLIST))
@ -94,197 +97,400 @@ Mod::Mod(fs::path modDir, char* jsonBuf)
LoadPriority = 0;
}
// mod convars
if (modJson.HasMember("ConVars") && modJson["ConVars"].IsArray())
// Parse all array fields
ParseConVars(modJson);
ParseConCommands(modJson);
ParseScripts(modJson);
ParseLocalization(modJson);
ParseDependencies(modJson);
ParseInitScript(modJson);
m_bWasReadSuccessfully = true;
}
void Mod::ParseConVars(rapidjson_document& json)
{
if (!json.HasMember("ConVars"))
return;
if (!json["ConVars"].IsArray())
{
for (auto& convarObj : modJson["ConVars"].GetArray())
{
if (!convarObj.IsObject() || !convarObj.HasMember("Name") || !convarObj.HasMember("DefaultValue"))
continue;
// have to allocate this manually, otherwise convar registration will break
// unfortunately this causes us to leak memory on reload, unsure of a way around this rn
ModConVar* convar = new ModConVar;
convar->Name = convarObj["Name"].GetString();
convar->DefaultValue = convarObj["DefaultValue"].GetString();
if (convarObj.HasMember("HelpString"))
convar->HelpString = convarObj["HelpString"].GetString();
else
convar->HelpString = "";
convar->Flags = FCVAR_NONE;
if (convarObj.HasMember("Flags"))
{
// read raw integer flags
if (convarObj["Flags"].IsInt())
convar->Flags = convarObj["Flags"].GetInt();
else if (convarObj["Flags"].IsString())
{
// parse cvar flags from string
// example string: ARCHIVE_PLAYERPROFILE | GAMEDLL
convar->Flags |= ParseConVarFlagsString(convar->Name, convarObj["Flags"].GetString());
}
}
ConVars.push_back(convar);
}
spdlog::warn("'ConVars' field is not an array, skipping...");
return;
}
if (modJson.HasMember("ConCommands") && modJson["ConCommands"].IsArray())
for (auto& convarObj : json["ConVars"].GetArray())
{
for (auto& concommandObj : modJson["ConCommands"].GetArray())
if (!convarObj.IsObject())
{
if (!concommandObj.IsObject() || !concommandObj.HasMember("Name") || !concommandObj.HasMember("Function") ||
!concommandObj.HasMember("Context"))
{
continue;
}
// have to allocate this manually, otherwise concommand registration will break
// unfortunately this causes us to leak memory on reload, unsure of a way around this rn
ModConCommand* concommand = new ModConCommand;
concommand->Name = concommandObj["Name"].GetString();
concommand->Function = concommandObj["Function"].GetString();
concommand->Context = ScriptContextFromString(concommandObj["Context"].GetString());
if (concommand->Context == ScriptContext::INVALID)
{
spdlog::warn("Mod ConCommand {} has invalid context {}", concommand->Name, concommandObj["Context"].GetString());
continue;
}
if (concommandObj.HasMember("HelpString"))
concommand->HelpString = concommandObj["HelpString"].GetString();
else
concommand->HelpString = "";
concommand->Flags = FCVAR_NONE;
if (concommandObj.HasMember("Flags"))
{
// read raw integer flags
if (concommandObj["Flags"].IsInt())
{
concommand->Flags = concommandObj["Flags"].GetInt();
}
else if (concommandObj["Flags"].IsString())
{
// parse cvar flags from string
// example string: ARCHIVE_PLAYERPROFILE | GAMEDLL
concommand->Flags |= ParseConVarFlagsString(concommand->Name, concommandObj["Flags"].GetString());
}
}
ConCommands.push_back(concommand);
spdlog::warn("ConVar is not an object, skipping...");
continue;
}
if (!convarObj.HasMember("Name"))
{
spdlog::warn("ConVar does not have a Name, skipping...");
continue;
}
// from here on, the ConVar can be referenced by name in logs
if (!convarObj.HasMember("DefaultValue"))
{
spdlog::warn("ConVar '{}' does not have a DefaultValue, skipping...", convarObj["Name"].GetString());
continue;
}
// have to allocate this manually, otherwise convar registration will break
// unfortunately this causes us to leak memory on reload, unsure of a way around this rn
ModConVar* convar = new ModConVar;
convar->Name = convarObj["Name"].GetString();
convar->DefaultValue = convarObj["DefaultValue"].GetString();
if (convarObj.HasMember("HelpString"))
convar->HelpString = convarObj["HelpString"].GetString();
else
convar->HelpString = "";
convar->Flags = FCVAR_NONE;
if (convarObj.HasMember("Flags"))
{
// read raw integer flags
if (convarObj["Flags"].IsInt())
convar->Flags = convarObj["Flags"].GetInt();
else if (convarObj["Flags"].IsString())
{
// parse cvar flags from string
// example string: ARCHIVE_PLAYERPROFILE | GAMEDLL
convar->Flags |= ParseConVarFlagsString(convar->Name, convarObj["Flags"].GetString());
}
}
ConVars.push_back(convar);
spdlog::info("'{}' contains ConVar '{}'", Name, convar->Name);
}
}
void Mod::ParseConCommands(rapidjson_document& json)
{
if (!json.HasMember("ConCommands"))
return;
if (!json["ConCommands"].IsArray())
{
spdlog::warn("'ConCommands' field is not an array, skipping...");
return;
}
// mod scripts
if (modJson.HasMember("Scripts") && modJson["Scripts"].IsArray())
for (auto& concommandObj : json["ConCommands"].GetArray())
{
for (auto& scriptObj : modJson["Scripts"].GetArray())
if (!concommandObj.IsObject())
{
if (!scriptObj.IsObject() || !scriptObj.HasMember("Path") || !scriptObj.HasMember("RunOn"))
continue;
spdlog::warn("ConCommand is not an object, skipping...");
continue;
}
if (!concommandObj.HasMember("Name"))
{
spdlog::warn("ConCommand does not have a Name, skipping...");
continue;
}
// from here on, the ConCommand can be referenced by name in logs
if (!concommandObj.HasMember("Function"))
{
spdlog::warn("ConCommand '{}' does not have a Function, skipping...", concommandObj["Name"].GetString());
continue;
}
if (!concommandObj.HasMember("Context"))
{
spdlog::warn("ConCommand '{}' does not have a Context, skipping...", concommandObj["Name"].GetString());
continue;
}
ModScript script;
// have to allocate this manually, otherwise concommand registration will break
// unfortunately this causes us to leak memory on reload, unsure of a way around this rn
ModConCommand* concommand = new ModConCommand;
concommand->Name = concommandObj["Name"].GetString();
concommand->Function = concommandObj["Function"].GetString();
concommand->Context = ScriptContextFromString(concommandObj["Context"].GetString());
if (concommand->Context == ScriptContext::INVALID)
{
spdlog::warn("ConCommand '{}' has invalid context '{}', skipping...", concommand->Name, concommandObj["Context"].GetString());
continue;
}
script.Path = scriptObj["Path"].GetString();
script.RunOn = scriptObj["RunOn"].GetString();
if (concommandObj.HasMember("HelpString"))
concommand->HelpString = concommandObj["HelpString"].GetString();
else
concommand->HelpString = "";
if (scriptObj.HasMember("ServerCallback") && scriptObj["ServerCallback"].IsObject())
concommand->Flags = FCVAR_NONE;
if (concommandObj.HasMember("Flags"))
{
// read raw integer flags
if (concommandObj["Flags"].IsInt())
{
concommand->Flags = concommandObj["Flags"].GetInt();
}
else if (concommandObj["Flags"].IsString())
{
// parse cvar flags from string
// example string: ARCHIVE_PLAYERPROFILE | GAMEDLL
concommand->Flags |= ParseConVarFlagsString(concommand->Name, concommandObj["Flags"].GetString());
}
}
ConCommands.push_back(concommand);
spdlog::info("'{}' contains ConCommand '{}'", Name, concommand->Name);
}
}
void Mod::ParseScripts(rapidjson_document& json)
{
if (!json.HasMember("Scripts"))
return;
if (!json["Scripts"].IsArray())
{
spdlog::warn("'Scripts' field is not an array, skipping...");
return;
}
for (auto& scriptObj : json["Scripts"].GetArray())
{
if (!scriptObj.IsObject())
{
spdlog::warn("Script is not an object, skipping...");
continue;
}
if (!scriptObj.HasMember("Path"))
{
spdlog::warn("Script does not have a Path, skipping...");
continue;
}
// from here on, the Path for a script is used as it's name in logs
if (!scriptObj.HasMember("RunOn"))
{
// "a RunOn" sounds dumb but anything else doesn't match the format of the warnings...
// this is the best i could think of within 20 seconds
spdlog::warn("Script '{}' does not have a RunOn field, skipping...", scriptObj["Path"].GetString());
continue;
}
ModScript script;
script.Path = scriptObj["Path"].GetString();
script.RunOn = scriptObj["RunOn"].GetString();
if (scriptObj.HasMember("ServerCallback"))
{
if (scriptObj["ServerCallback"].IsObject())
{
ModScriptCallback callback;
callback.Context = ScriptContext::SERVER;
if (scriptObj["ServerCallback"].HasMember("Before") && scriptObj["ServerCallback"]["Before"].IsString())
callback.BeforeCallback = scriptObj["ServerCallback"]["Before"].GetString();
if (scriptObj["ServerCallback"].HasMember("Before"))
{
if (scriptObj["ServerCallback"]["Before"].IsString())
callback.BeforeCallback = scriptObj["ServerCallback"]["Before"].GetString();
else
spdlog::warn("'Before' ServerCallback for script '{}' is not a string, skipping...", scriptObj["Path"].GetString());
}
if (scriptObj["ServerCallback"].HasMember("After") && scriptObj["ServerCallback"]["After"].IsString())
callback.AfterCallback = scriptObj["ServerCallback"]["After"].GetString();
if (scriptObj["ServerCallback"].HasMember("After"))
{
if (scriptObj["ServerCallback"]["After"].IsString())
callback.AfterCallback = scriptObj["ServerCallback"]["After"].GetString();
else
spdlog::warn("'After' ServerCallback for script '{}' is not a string, skipping...", scriptObj["Path"].GetString());
}
if (scriptObj["ServerCallback"].HasMember("Destroy") && scriptObj["ServerCallback"]["Destroy"].IsString())
callback.DestroyCallback = scriptObj["ServerCallback"]["Destroy"].GetString();
if (scriptObj["ServerCallback"].HasMember("Destroy"))
{
if (scriptObj["ServerCallback"]["Destroy"].IsString())
callback.DestroyCallback = scriptObj["ServerCallback"]["Destroy"].GetString();
else
spdlog::warn(
"'Destroy' ServerCallback for script '{}' is not a string, skipping...", scriptObj["Path"].GetString());
}
script.Callbacks.push_back(callback);
}
else
{
spdlog::warn("ServerCallback for script '{}' is not an object, skipping...", scriptObj["Path"].GetString());
}
}
if (scriptObj.HasMember("ClientCallback") && scriptObj["ClientCallback"].IsObject())
if (scriptObj.HasMember("ClientCallback"))
{
if (scriptObj["ClientCallback"].IsObject())
{
ModScriptCallback callback;
callback.Context = ScriptContext::CLIENT;
if (scriptObj["ClientCallback"].HasMember("Before") && scriptObj["ClientCallback"]["Before"].IsString())
callback.BeforeCallback = scriptObj["ClientCallback"]["Before"].GetString();
if (scriptObj["ClientCallback"].HasMember("Before"))
{
if (scriptObj["ClientCallback"]["Before"].IsString())
callback.BeforeCallback = scriptObj["ClientCallback"]["Before"].GetString();
else
spdlog::warn("'Before' ClientCallback for script '{}' is not a string, skipping...", scriptObj["Path"].GetString());
}
if (scriptObj["ClientCallback"].HasMember("After") && scriptObj["ClientCallback"]["After"].IsString())
callback.AfterCallback = scriptObj["ClientCallback"]["After"].GetString();
if (scriptObj["ClientCallback"].HasMember("After"))
{
if (scriptObj["ClientCallback"]["After"].IsString())
callback.AfterCallback = scriptObj["ClientCallback"]["After"].GetString();
else
spdlog::warn("'After' ClientCallback for script '{}' is not a string, skipping...", scriptObj["Path"].GetString());
}
if (scriptObj["ClientCallback"].HasMember("Destroy") && scriptObj["ClientCallback"]["Destroy"].IsString())
callback.DestroyCallback = scriptObj["ClientCallback"]["Destroy"].GetString();
if (scriptObj["ClientCallback"].HasMember("Destroy"))
{
if (scriptObj["ClientCallback"]["Destroy"].IsString())
callback.DestroyCallback = scriptObj["ClientCallback"]["Destroy"].GetString();
else
spdlog::warn(
"'Destroy' ClientCallback for script '{}' is not a string, skipping...", scriptObj["Path"].GetString());
}
script.Callbacks.push_back(callback);
}
else
{
spdlog::warn("ClientCallback for script '{}' is not an object, skipping...", scriptObj["Path"].GetString());
}
}
if (scriptObj.HasMember("UICallback") && scriptObj["UICallback"].IsObject())
if (scriptObj.HasMember("UICallback"))
{
if (scriptObj["UICallback"].IsObject())
{
ModScriptCallback callback;
callback.Context = ScriptContext::UI;
if (scriptObj["UICallback"].HasMember("Before") && scriptObj["UICallback"]["Before"].IsString())
callback.BeforeCallback = scriptObj["UICallback"]["Before"].GetString();
if (scriptObj["UICallback"].HasMember("Before"))
{
if (scriptObj["UICallback"]["Before"].IsString())
callback.BeforeCallback = scriptObj["UICallback"]["Before"].GetString();
else
spdlog::warn("'Before' UICallback for script '{}' is not a string, skipping...", scriptObj["Path"].GetString());
}
if (scriptObj["UICallback"].HasMember("After") && scriptObj["UICallback"]["After"].IsString())
callback.AfterCallback = scriptObj["UICallback"]["After"].GetString();
if (scriptObj["UICallback"].HasMember("After"))
{
if (scriptObj["UICallback"]["After"].IsString())
callback.AfterCallback = scriptObj["UICallback"]["After"].GetString();
else
spdlog::warn("'After' UICallback for script '{}' is not a string, skipping...", scriptObj["Path"].GetString());
}
if (scriptObj["UICallback"].HasMember("Destroy") && scriptObj["UICallback"]["Destroy"].IsString())
callback.DestroyCallback = scriptObj["UICallback"]["Destroy"].GetString();
if (scriptObj["UICallback"].HasMember("Destroy"))
{
if (scriptObj["UICallback"]["Destroy"].IsString())
callback.DestroyCallback = scriptObj["UICallback"]["Destroy"].GetString();
else
spdlog::warn("'Destroy' UICallback for script '{}' is not a string, skipping...", scriptObj["Path"].GetString());
}
script.Callbacks.push_back(callback);
}
Scripts.push_back(script);
}
}
if (modJson.HasMember("InitScript") && modJson["InitScript"].IsString())
{
initScript = modJson["InitScript"].GetString();
}
if (modJson.HasMember("Localisation") && modJson["Localisation"].IsArray())
{
for (auto& localisationStr : modJson["Localisation"].GetArray())
{
if (!localisationStr.IsString())
continue;
LocalisationFiles.push_back(localisationStr.GetString());
}
}
if (modJson.HasMember("Dependencies") && modJson["Dependencies"].IsObject())
{
for (auto v = modJson["Dependencies"].MemberBegin(); v != modJson["Dependencies"].MemberEnd(); v++)
{
if (!v->name.IsString() || !v->value.IsString())
continue;
spdlog::info("Constant {} defined by {} for mod {}", v->name.GetString(), Name, v->value.GetString());
if (DependencyConstants.find(v->name.GetString()) != DependencyConstants.end() &&
v->value.GetString() != DependencyConstants[v->name.GetString()])
else
{
spdlog::error("A dependency constant with the same name already exists for another mod. Change the constant name.");
return;
spdlog::warn("UICallback for script '{}' is not an object, skipping...", scriptObj["Path"].GetString());
}
if (DependencyConstants.find(v->name.GetString()) == DependencyConstants.end())
DependencyConstants.emplace(v->name.GetString(), v->value.GetString());
}
Scripts.push_back(script);
spdlog::info("'{}' contains Script '{}'", Name, script.Path);
}
}
void Mod::ParseLocalization(rapidjson_document& json)
{
if (!json.HasMember("Localisation"))
return;
if (!json["Localisation"].IsArray())
{
spdlog::warn("'Localisation' field is not an array, skipping...");
return;
}
m_bWasReadSuccessfully = true;
for (auto& localisationStr : json["Localisation"].GetArray())
{
if (!localisationStr.IsString())
{
// not a string but we still GetString() to log it :trol:
spdlog::warn("Localisation '{}' is not a string, skipping...", localisationStr.GetString());
continue;
}
LocalisationFiles.push_back(localisationStr.GetString());
spdlog::info("'{}' registered Localisation '{}'", Name, localisationStr.GetString());
}
}
void Mod::ParseDependencies(rapidjson_document& json)
{
if (!json.HasMember("Dependencies"))
return;
if (!json["Dependencies"].IsObject())
{
spdlog::warn("'Dependencies' field is not an object, skipping...");
return;
}
for (auto v = json["Dependencies"].MemberBegin(); v != json["Dependencies"].MemberEnd(); v++)
{
if (!v->name.IsString())
{
spdlog::warn("Dependency constant '{}' is not a string, skipping...", v->name.GetString());
continue;
}
if (!v->value.IsString())
{
spdlog::warn("Dependency constant '{}' is not a string, skipping...", v->value.GetString());
continue;
}
if (DependencyConstants.find(v->name.GetString()) != DependencyConstants.end() &&
v->value.GetString() != DependencyConstants[v->name.GetString()])
{
// this is fatal because otherwise the mod will probably try to use functions that dont exist,
// which will cause errors further down the line that are harder to debug
spdlog::error(
"'{}' attempted to register a dependency constant '{}' for '{}' that already exists for '{}'. "
"Change the constant name.",
Name,
v->name.GetString(),
v->value.GetString(),
DependencyConstants[v->name.GetString()]);
return;
}
if (DependencyConstants.find(v->name.GetString()) == DependencyConstants.end())
DependencyConstants.emplace(v->name.GetString(), v->value.GetString());
spdlog::info("'{}' registered dependency constant '{}' for mod '{}'", Name, v->name.GetString(), v->value.GetString());
}
}
void Mod::ParseInitScript(rapidjson_document& json)
{
if (!json.HasMember("InitScript"))
return;
if (!json["InitScript"].IsString())
{
spdlog::warn("'InitScript' field is not a string, skipping...");
return;
}
initScript = json["InitScript"].GetString();
}
ModManager::ModManager()
@ -419,7 +625,8 @@ void ModManager::LoadMods()
// fail if no mod json
if (jsonStream.fail())
{
spdlog::warn("Mod {} has a directory but no mod.json", modDir.string());
spdlog::warn(
"Mod file at '{}' does not exist or could not be read, is it installed correctly?", (modDir / "mod.json").string());
continue;
}
@ -434,7 +641,13 @@ void ModManager::LoadMods()
{
if (m_DependencyConstants.find(pair.first) != m_DependencyConstants.end() && m_DependencyConstants[pair.first] != pair.second)
{
spdlog::error("Constant {} in mod {} already exists in another mod.", pair.first, mod.Name);
spdlog::error(
"'{}' attempted to register a dependency constant '{}' for '{}' that already exists for '{}'. "
"Change the constant name.",
mod.Name,
pair.first,
pair.second,
m_DependencyConstants[pair.first]);
mod.m_bWasReadSuccessfully = false;
break;
}
@ -449,16 +662,15 @@ void ModManager::LoadMods()
if (mod.m_bWasReadSuccessfully)
{
spdlog::info("Loaded mod {} successfully", mod.Name);
if (mod.m_bEnabled)
spdlog::info("Mod {} is enabled", mod.Name);
spdlog::info("'{}' loaded successfully", mod.Name);
else
spdlog::info("Mod {} is disabled", mod.Name);
spdlog::info("'{}' loaded successfully (DISABLED)", mod.Name);
m_LoadedMods.push_back(mod);
}
else
spdlog::warn("Skipping loading mod file {}", (modDir / "mod.json").string());
spdlog::warn("Mod file at '{}' failed to load", (modDir / "mod.json").string());
}
// sort by load prio, lowest-highest

View file

@ -126,6 +126,14 @@ class Mod
public:
Mod(fs::path modPath, char* jsonBuf);
private:
void ParseConVars(rapidjson_document& json);
void ParseConCommands(rapidjson_document& json);
void ParseScripts(rapidjson_document& json);
void ParseLocalization(rapidjson_document& json);
void ParseDependencies(rapidjson_document& json);
void ParseInitScript(rapidjson_document& json);
};
struct ModOverrideFile