dedicated: Remove uses of Autohook from dedicatedmaterialsystem.cpp (#800)

Removes AUTOHOOK macro from dedicatedmaterialsystem.cpp
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Jack 2024-09-17 16:08:47 +01:00 committed by GitHub
parent 1f4765d4a8
commit ba485e9826
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@ -1,11 +1,7 @@
#include "dedicated.h"
#include "core/tier0.h"
AUTOHOOK_INIT()
// clang-format off
AUTOHOOK(D3D11CreateDevice, materialsystem_dx11.dll + 0xD9A0E,
HRESULT, __stdcall, (
static HRESULT(__stdcall* o_pD3D11CreateDevice)(
void* pAdapter,
int DriverType,
HMODULE Software,
@ -15,8 +11,18 @@ HRESULT, __stdcall, (
UINT SDKVersion,
void** ppDevice,
int* pFeatureLevel,
void** ppImmediateContext))
// clang-format on
void** ppImmediateContext) = nullptr;
static HRESULT __stdcall h_D3D11CreateDevice(
void* pAdapter,
int DriverType,
HMODULE Software,
UINT Flags,
int* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
void** ppDevice,
int* pFeatureLevel,
void** ppImmediateContext)
{
// note: this is super duper temp pretty much just messing around with it
// does run surprisingly well on dedi for a software driver tho if you ignore the +1gb ram usage at times, seems like dedi doesn't
@ -26,13 +32,14 @@ HRESULT, __stdcall, (
if (CommandLine()->CheckParm("-softwared3d11"))
DriverType = 5; // D3D_DRIVER_TYPE_WARP
return D3D11CreateDevice(
return o_pD3D11CreateDevice(
pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext);
}
ON_DLL_LOAD_DEDI("materialsystem_dx11.dll", DedicatedServerMaterialSystem, (CModule module))
{
AUTOHOOK_DISPATCH()
o_pD3D11CreateDevice = module.Offset(0xD9A0E).RCast<decltype(o_pD3D11CreateDevice)>();
HookAttach(&(PVOID&)o_pD3D11CreateDevice, (PVOID)h_D3D11CreateDevice);
// CMaterialSystem::FindMaterial
// make the game always use the error material