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https://github.com/R2Northstar/NorthstarLauncher
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dedicated: Remove uses of Autohook from dedicatedmaterialsystem.cpp (#800)
Removes AUTOHOOK macro from dedicatedmaterialsystem.cpp
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1f4765d4a8
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1 changed files with 16 additions and 9 deletions
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@ -1,11 +1,7 @@
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#include "dedicated.h"
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#include "core/tier0.h"
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AUTOHOOK_INIT()
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// clang-format off
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AUTOHOOK(D3D11CreateDevice, materialsystem_dx11.dll + 0xD9A0E,
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HRESULT, __stdcall, (
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static HRESULT(__stdcall* o_pD3D11CreateDevice)(
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void* pAdapter,
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int DriverType,
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HMODULE Software,
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@ -15,8 +11,18 @@ HRESULT, __stdcall, (
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UINT SDKVersion,
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void** ppDevice,
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int* pFeatureLevel,
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void** ppImmediateContext))
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// clang-format on
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void** ppImmediateContext) = nullptr;
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static HRESULT __stdcall h_D3D11CreateDevice(
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void* pAdapter,
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int DriverType,
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HMODULE Software,
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UINT Flags,
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int* pFeatureLevels,
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UINT FeatureLevels,
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UINT SDKVersion,
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void** ppDevice,
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int* pFeatureLevel,
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void** ppImmediateContext)
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{
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// note: this is super duper temp pretty much just messing around with it
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// does run surprisingly well on dedi for a software driver tho if you ignore the +1gb ram usage at times, seems like dedi doesn't
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@ -26,13 +32,14 @@ HRESULT, __stdcall, (
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if (CommandLine()->CheckParm("-softwared3d11"))
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DriverType = 5; // D3D_DRIVER_TYPE_WARP
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return D3D11CreateDevice(
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return o_pD3D11CreateDevice(
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pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext);
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}
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ON_DLL_LOAD_DEDI("materialsystem_dx11.dll", DedicatedServerMaterialSystem, (CModule module))
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{
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AUTOHOOK_DISPATCH()
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o_pD3D11CreateDevice = module.Offset(0xD9A0E).RCast<decltype(o_pD3D11CreateDevice)>();
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HookAttach(&(PVOID&)o_pD3D11CreateDevice, (PVOID)h_D3D11CreateDevice);
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// CMaterialSystem::FindMaterial
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// make the game always use the error material
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