mirror of
https://github.com/R2Northstar/NorthstarLauncher
synced 2026-08-23 20:26:04 -04:00
56 lines
1.5 KiB
CMake
56 lines
1.5 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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cmake_policy(
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SET
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CMP0091
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NEW
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)
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project(
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Northstar
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CXX
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ASM_MASM
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)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE
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"Release"
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CACHE STRING
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"Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
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FORCE
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)
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endif()
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# Language specs
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_C_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_VS_PLATFORM_TOOLSET v143)
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded")
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# Deal with MSVC incompatiblity
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add_compile_definitions(_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR)
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# This determines the real binary root directory
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set(NS_BINARY_DIR ${CMAKE_BINARY_DIR}/game)
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# NOTE [Fifty]: Visual studio deems Build root with the value "${projectDir}" in CMakeSettings.json as invalid and
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# defaults to using a temporary dir somewhere in %USER%/CMakeBuilds. To combat this we set it to "${projectDir}/build"
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# and then link binaries in ${CMAKE_BINARY_DIR}/game. This means you can copy your game into ${CMAKE_BINARY_DIR}/game
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# without it being cluttered up by cmake files.
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message(STATUS "NS: Building to ${NS_BINARY_DIR}")
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list(
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APPEND
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CMAKE_MODULE_PATH
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"${CMAKE_CURRENT_SOURCE_DIR}/primedev/cmake"
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)
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include(utils)
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include_directories(primedev)
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include_directories(primedev/thirdparty)
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# Targets
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add_subdirectory(primedev)
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# Forces Minizip to not use functions that are not available in Win 7 libraries.
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if(WIN32)
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target_compile_definitions(minizip PUBLIC -D_WIN32_WINNT=0x0601)
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endif()
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