og-northstar-launcher/primedev/server/serverchathooks.cpp
Jack 44755cd2da
Reduce templating of squirrel managers (#863)
* Untemplate g_pSquirrel so intellisense and stuff actually works with it
* Remove unnecessary bitwise operations
* Don't use ScriptContext_COUNT and treat INVALID as a valid flag
2025-12-21 20:41:44 +01:00

169 lines
6.2 KiB
C++

#include "serverchathooks.h"
#include "shared/exploit_fixes/ns_limits.h"
#include "squirrel/squirrel.h"
#include "server/r2server.h"
#include "util/utils.h"
#include <rapidjson/document.h>
#include <rapidjson/stringbuffer.h>
#include <rapidjson/writer.h>
class CServerGameDLL;
class CRecipientFilter
{
char unknown[58];
};
CServerGameDLL* g_pServerGameDLL;
void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const CBasePlayer* player);
void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
void(__fastcall* MessageEnd)();
void(__fastcall* MessageWriteByte)(int iValue);
void(__fastcall* MessageWriteString)(const char* sz);
void(__fastcall* MessageWriteBool)(bool bValue);
bool bShouldCallSayTextHook = false;
static void(__fastcall* o_pCServerGameDLL__OnReceivedSayTextMessage)(
CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam) = nullptr;
static void __fastcall h_CServerGameDLL__OnReceivedSayTextMessage(
CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)
{
RemoveAsciiControlSequences(const_cast<char*>(text), true);
// MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
// To allow bypassing the hook, isSkippingHook can be set.
if (bShouldCallSayTextHook)
{
bShouldCallSayTextHook = false;
o_pCServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
return;
}
// check chat ratelimits
if (!g_pServerLimits->CheckChatLimits(&g_pClientArray[senderPlayerId - 1]))
return;
SQRESULT result = g_pSquirrel[ScriptContext::SERVER]->Call(
"CServerGameDLL_ProcessMessageStartThread", static_cast<int>(senderPlayerId) - 1, text, isTeam);
if (result == SQRESULT_ERROR)
o_pCServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
}
void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam)
{
bShouldCallSayTextHook = true;
h_CServerGameDLL__OnReceivedSayTextMessage(
g_pServerGameDLL,
// Ensure the first bit isn't set, since this indicates a custom message
(playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
text,
isTeam);
}
void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
{
CBasePlayer* toPlayer = NULL;
if (toPlayerIndex >= 0)
{
toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1);
if (toPlayer == NULL)
return;
}
// Build a new string where the first byte is the message type
char sendText[256];
sendText[0] = (char)messageType;
strncpy_s(sendText + 1, 255, text, 254);
// Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
CRecipientFilter filter;
CRecipientFilter__Construct(&filter);
if (toPlayer == NULL)
{
CRecipientFilter__AddAllPlayers(&filter);
}
else
{
CRecipientFilter__AddRecipient(&filter, toPlayer);
}
CRecipientFilter__MakeReliable(&filter);
UserMessageBegin(&filter, "SayText");
MessageWriteByte(fromPlayerId);
MessageWriteString(sendText);
MessageWriteBool(isTeam);
MessageWriteBool(isDead);
MessageEnd();
CRecipientFilter__Destruct(&filter);
}
ADD_SQFUNC("void", NSSendMessage, "int playerIndex, string text, bool isTeam", "", ScriptContext::SERVER)
{
int playerIndex = g_pSquirrel[ScriptContext::SERVER]->getinteger(sqvm, 1);
const char* text = g_pSquirrel[ScriptContext::SERVER]->getstring(sqvm, 2);
bool isTeam = g_pSquirrel[ScriptContext::SERVER]->getbool(sqvm, 3);
ChatSendMessage(playerIndex, text, isTeam);
return SQRESULT_NULL;
}
ADD_SQFUNC(
"void",
NSBroadcastMessage,
"int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
"",
ScriptContext::SERVER)
{
int fromPlayerIndex = g_pSquirrel[ScriptContext::SERVER]->getinteger(sqvm, 1);
int toPlayerIndex = g_pSquirrel[ScriptContext::SERVER]->getinteger(sqvm, 2);
const char* text = g_pSquirrel[ScriptContext::SERVER]->getstring(sqvm, 3);
bool isTeam = g_pSquirrel[ScriptContext::SERVER]->getbool(sqvm, 4);
bool isDead = g_pSquirrel[ScriptContext::SERVER]->getbool(sqvm, 5);
int messageType = g_pSquirrel[ScriptContext::SERVER]->getinteger(sqvm, 6);
if (messageType < 1)
{
g_pSquirrel[ScriptContext::SERVER]->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
return SQRESULT_ERROR;
}
ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType);
return SQRESULT_NULL;
}
ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module))
{
g_pServerGameDLL = module.Offset(0x13F0AA98).RCast<CServerGameDLL*>();
}
ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module))
{
o_pCServerGameDLL__OnReceivedSayTextMessage = module.Offset(0x1595C0).RCast<decltype(o_pCServerGameDLL__OnReceivedSayTextMessage)>();
HookAttach(&(PVOID&)o_pCServerGameDLL__OnReceivedSayTextMessage, (PVOID)h_CServerGameDLL__OnReceivedSayTextMessage);
CRecipientFilter__Construct = module.Offset(0x1E9440).RCast<void(__fastcall*)(CRecipientFilter*)>();
CRecipientFilter__Destruct = module.Offset(0x1E9700).RCast<void(__fastcall*)(CRecipientFilter*)>();
CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).RCast<void(__fastcall*)(CRecipientFilter*)>();
CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).RCast<void(__fastcall*)(CRecipientFilter*, const CBasePlayer*)>();
CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).RCast<void(__fastcall*)(CRecipientFilter*)>();
UserMessageBegin = module.Offset(0x15C520).RCast<void(__fastcall*)(CRecipientFilter*, const char*)>();
MessageEnd = module.Offset(0x158880).RCast<void(__fastcall*)()>();
MessageWriteByte = module.Offset(0x158A90).RCast<void(__fastcall*)(int)>();
MessageWriteString = module.Offset(0x158D00).RCast<void(__fastcall*)(const char*)>();
MessageWriteBool = module.Offset(0x158A00).RCast<void(__fastcall*)(bool)>();
}