mirror of
https://github.com/R2Northstar/NorthstarLauncher
synced 2026-08-23 20:26:04 -04:00
* Untemplate g_pSquirrel so intellisense and stuff actually works with it * Remove unnecessary bitwise operations * Don't use ScriptContext_COUNT and treat INVALID as a valid flag
169 lines
6.2 KiB
C++
169 lines
6.2 KiB
C++
#include "serverchathooks.h"
|
|
#include "shared/exploit_fixes/ns_limits.h"
|
|
#include "squirrel/squirrel.h"
|
|
#include "server/r2server.h"
|
|
#include "util/utils.h"
|
|
|
|
#include <rapidjson/document.h>
|
|
#include <rapidjson/stringbuffer.h>
|
|
#include <rapidjson/writer.h>
|
|
|
|
class CServerGameDLL;
|
|
|
|
class CRecipientFilter
|
|
{
|
|
char unknown[58];
|
|
};
|
|
|
|
CServerGameDLL* g_pServerGameDLL;
|
|
|
|
void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
|
|
void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
|
|
void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
|
|
void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const CBasePlayer* player);
|
|
void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
|
|
|
|
void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
|
|
void(__fastcall* MessageEnd)();
|
|
void(__fastcall* MessageWriteByte)(int iValue);
|
|
void(__fastcall* MessageWriteString)(const char* sz);
|
|
void(__fastcall* MessageWriteBool)(bool bValue);
|
|
|
|
bool bShouldCallSayTextHook = false;
|
|
|
|
static void(__fastcall* o_pCServerGameDLL__OnReceivedSayTextMessage)(
|
|
CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam) = nullptr;
|
|
static void __fastcall h_CServerGameDLL__OnReceivedSayTextMessage(
|
|
CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)
|
|
{
|
|
RemoveAsciiControlSequences(const_cast<char*>(text), true);
|
|
|
|
// MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
|
|
// To allow bypassing the hook, isSkippingHook can be set.
|
|
if (bShouldCallSayTextHook)
|
|
{
|
|
bShouldCallSayTextHook = false;
|
|
o_pCServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
|
|
return;
|
|
}
|
|
|
|
// check chat ratelimits
|
|
if (!g_pServerLimits->CheckChatLimits(&g_pClientArray[senderPlayerId - 1]))
|
|
return;
|
|
|
|
SQRESULT result = g_pSquirrel[ScriptContext::SERVER]->Call(
|
|
"CServerGameDLL_ProcessMessageStartThread", static_cast<int>(senderPlayerId) - 1, text, isTeam);
|
|
|
|
if (result == SQRESULT_ERROR)
|
|
o_pCServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
|
|
}
|
|
|
|
void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam)
|
|
{
|
|
bShouldCallSayTextHook = true;
|
|
h_CServerGameDLL__OnReceivedSayTextMessage(
|
|
g_pServerGameDLL,
|
|
// Ensure the first bit isn't set, since this indicates a custom message
|
|
(playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
|
|
text,
|
|
isTeam);
|
|
}
|
|
|
|
void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
|
|
{
|
|
CBasePlayer* toPlayer = NULL;
|
|
if (toPlayerIndex >= 0)
|
|
{
|
|
toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1);
|
|
if (toPlayer == NULL)
|
|
return;
|
|
}
|
|
|
|
// Build a new string where the first byte is the message type
|
|
char sendText[256];
|
|
sendText[0] = (char)messageType;
|
|
strncpy_s(sendText + 1, 255, text, 254);
|
|
|
|
// Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
|
|
unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
|
|
|
|
CRecipientFilter filter;
|
|
CRecipientFilter__Construct(&filter);
|
|
if (toPlayer == NULL)
|
|
{
|
|
CRecipientFilter__AddAllPlayers(&filter);
|
|
}
|
|
else
|
|
{
|
|
CRecipientFilter__AddRecipient(&filter, toPlayer);
|
|
}
|
|
CRecipientFilter__MakeReliable(&filter);
|
|
|
|
UserMessageBegin(&filter, "SayText");
|
|
MessageWriteByte(fromPlayerId);
|
|
MessageWriteString(sendText);
|
|
MessageWriteBool(isTeam);
|
|
MessageWriteBool(isDead);
|
|
MessageEnd();
|
|
|
|
CRecipientFilter__Destruct(&filter);
|
|
}
|
|
|
|
ADD_SQFUNC("void", NSSendMessage, "int playerIndex, string text, bool isTeam", "", ScriptContext::SERVER)
|
|
{
|
|
int playerIndex = g_pSquirrel[ScriptContext::SERVER]->getinteger(sqvm, 1);
|
|
const char* text = g_pSquirrel[ScriptContext::SERVER]->getstring(sqvm, 2);
|
|
bool isTeam = g_pSquirrel[ScriptContext::SERVER]->getbool(sqvm, 3);
|
|
|
|
ChatSendMessage(playerIndex, text, isTeam);
|
|
|
|
return SQRESULT_NULL;
|
|
}
|
|
|
|
ADD_SQFUNC(
|
|
"void",
|
|
NSBroadcastMessage,
|
|
"int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
|
|
"",
|
|
ScriptContext::SERVER)
|
|
{
|
|
int fromPlayerIndex = g_pSquirrel[ScriptContext::SERVER]->getinteger(sqvm, 1);
|
|
int toPlayerIndex = g_pSquirrel[ScriptContext::SERVER]->getinteger(sqvm, 2);
|
|
const char* text = g_pSquirrel[ScriptContext::SERVER]->getstring(sqvm, 3);
|
|
bool isTeam = g_pSquirrel[ScriptContext::SERVER]->getbool(sqvm, 4);
|
|
bool isDead = g_pSquirrel[ScriptContext::SERVER]->getbool(sqvm, 5);
|
|
int messageType = g_pSquirrel[ScriptContext::SERVER]->getinteger(sqvm, 6);
|
|
|
|
if (messageType < 1)
|
|
{
|
|
g_pSquirrel[ScriptContext::SERVER]->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
|
|
return SQRESULT_ERROR;
|
|
}
|
|
|
|
ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType);
|
|
|
|
return SQRESULT_NULL;
|
|
}
|
|
|
|
ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module))
|
|
{
|
|
g_pServerGameDLL = module.Offset(0x13F0AA98).RCast<CServerGameDLL*>();
|
|
}
|
|
|
|
ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module))
|
|
{
|
|
o_pCServerGameDLL__OnReceivedSayTextMessage = module.Offset(0x1595C0).RCast<decltype(o_pCServerGameDLL__OnReceivedSayTextMessage)>();
|
|
HookAttach(&(PVOID&)o_pCServerGameDLL__OnReceivedSayTextMessage, (PVOID)h_CServerGameDLL__OnReceivedSayTextMessage);
|
|
|
|
CRecipientFilter__Construct = module.Offset(0x1E9440).RCast<void(__fastcall*)(CRecipientFilter*)>();
|
|
CRecipientFilter__Destruct = module.Offset(0x1E9700).RCast<void(__fastcall*)(CRecipientFilter*)>();
|
|
CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).RCast<void(__fastcall*)(CRecipientFilter*)>();
|
|
CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).RCast<void(__fastcall*)(CRecipientFilter*, const CBasePlayer*)>();
|
|
CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).RCast<void(__fastcall*)(CRecipientFilter*)>();
|
|
|
|
UserMessageBegin = module.Offset(0x15C520).RCast<void(__fastcall*)(CRecipientFilter*, const char*)>();
|
|
MessageEnd = module.Offset(0x158880).RCast<void(__fastcall*)()>();
|
|
MessageWriteByte = module.Offset(0x158A90).RCast<void(__fastcall*)(int)>();
|
|
MessageWriteString = module.Offset(0x158D00).RCast<void(__fastcall*)(const char*)>();
|
|
MessageWriteBool = module.Offset(0x158A00).RCast<void(__fastcall*)(bool)>();
|
|
}
|