mirror of
https://github.com/R2Northstar/NorthstarLauncher
synced 2026-08-23 20:26:04 -04:00
182 lines
3.9 KiB
C++
182 lines
3.9 KiB
C++
#include "loader.h"
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#include <shlwapi.h>
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#include <filesystem>
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HINSTANCE hLThis = 0;
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FARPROC p[857];
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HINSTANCE hL = 0;
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bool GetExePathWide(wchar_t* dest, DWORD destSize)
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{
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if (!dest)
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return NULL;
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if (destSize < MAX_PATH)
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return NULL;
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DWORD length = GetModuleFileNameW(NULL, dest, destSize);
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return length && PathRemoveFileSpecW(dest);
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}
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wchar_t exePath[4096];
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wchar_t buffer1[8192];
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wchar_t buffer2[12288];
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BOOL WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID)
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{
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if (reason == DLL_PROCESS_ATTACH)
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{
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hLThis = hInst;
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if (!GetExePathWide(exePath, 4096))
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{
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MessageBoxA(
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GetForegroundWindow(),
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"Failed getting game directory.\nThe game cannot continue and has to exit.",
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"Northstar Wsock32 Proxy Error",
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0);
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return true;
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}
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SetCurrentDirectoryW(exePath);
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if (!ProvisionNorthstar()) // does not call InitialiseNorthstar yet, will do it on LauncherMain hook
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return true;
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// copy the original library for system to our local directory, with changed name so that we can load it
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swprintf_s(buffer1, L"%s\\bin\\x64_retail\\wsock32.org.dll", exePath);
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GetSystemDirectoryW(buffer2, 4096);
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swprintf_s(buffer2, L"%s\\wsock32.dll", buffer2);
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try
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{
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std::filesystem::copy_file(buffer2, buffer1);
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}
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catch (const std::exception& e1)
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{
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if (!std::filesystem::exists(buffer1))
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{
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// fallback by copying to temp dir...
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// because apparently games installed by EA Desktop app don't have write permissions in their directories
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auto temp_dir = std::filesystem::temp_directory_path() / L"wsock32.org.dll";
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try
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{
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std::filesystem::copy_file(buffer2, temp_dir);
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}
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catch (const std::exception& e2)
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{
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if (!std::filesystem::exists(temp_dir))
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{
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swprintf_s(
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buffer2,
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L"Failed copying wsock32.dll from system32 to \"%s\"\n\n%S\n\nFurthermore, we failed copying wsock32.dll into "
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L"temporary directory at \"%s\"\n\n%S",
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buffer1,
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e1.what(),
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temp_dir.c_str(),
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e2.what());
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MessageBoxW(GetForegroundWindow(), buffer2, L"Northstar Wsock32 Proxy Error", 0);
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return false;
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}
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}
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swprintf_s(buffer1, L"%s", temp_dir.c_str());
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}
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}
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hL = LoadLibraryExW(buffer1, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
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if (!hL)
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{
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LibraryLoadError(GetLastError(), L"wsock32.org.dll", buffer1);
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return false;
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}
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// load the functions to proxy
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// it's only some of them, because in case of wsock32 most of the functions can actually be natively redirected
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// (see wsock32.def and https://source.winehq.org/WineAPI/wsock32.html)
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p[1] = GetProcAddress(hL, "EnumProtocolsA");
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p[2] = GetProcAddress(hL, "EnumProtocolsW");
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p[4] = GetProcAddress(hL, "GetAddressByNameA");
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p[5] = GetProcAddress(hL, "GetAddressByNameW");
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p[17] = GetProcAddress(hL, "WEP");
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p[30] = GetProcAddress(hL, "WSARecvEx");
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p[36] = GetProcAddress(hL, "__WSAFDIsSet");
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p[45] = GetProcAddress(hL, "getnetbyname");
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p[52] = GetProcAddress(hL, "getsockopt");
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p[56] = GetProcAddress(hL, "inet_network");
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p[67] = GetProcAddress(hL, "s_perror");
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p[72] = GetProcAddress(hL, "setsockopt");
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}
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if (reason == DLL_PROCESS_DETACH)
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{
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FreeLibrary(hL);
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return true;
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}
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return true;
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}
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extern "C"
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{
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FARPROC PA = NULL;
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int RunASM();
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void PROXY_EnumProtocolsA()
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{
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PA = p[1];
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RunASM();
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}
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void PROXY_EnumProtocolsW()
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{
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PA = p[2];
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RunASM();
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}
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void PROXY_GetAddressByNameA()
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{
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PA = p[4];
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RunASM();
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}
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void PROXY_GetAddressByNameW()
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{
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PA = p[5];
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RunASM();
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}
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void PROXY_WEP()
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{
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PA = p[17];
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RunASM();
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}
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void PROXY_WSARecvEx()
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{
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PA = p[30];
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RunASM();
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}
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void PROXY___WSAFDIsSet()
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{
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PA = p[36];
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RunASM();
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}
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void PROXY_getnetbyname()
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{
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PA = p[45];
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RunASM();
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}
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void PROXY_getsockopt()
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{
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PA = p[52];
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RunASM();
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}
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void PROXY_inet_network()
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{
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PA = p[56];
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RunASM();
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}
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void PROXY_s_perror()
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{
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PA = p[67];
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RunASM();
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}
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void PROXY_setsockopt()
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{
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PA = p[72];
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RunASM();
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}
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}
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