og-northstar-launcher/primedev/mods/compiled/kb_act.cpp
Jack f5ab6fb5e8
Folder restructuring from primedev (#624)
Copies of over the primedev folder structure for easier cherry-picking of further changes

Co-authored-by: F1F7Y <filip.bartos07@proton.me>
2023-12-27 01:32:01 +01:00

44 lines
1.2 KiB
C++

#include "mods/modmanager.h"
#include "core/filesystem/filesystem.h"
#include <fstream>
const char* KB_ACT_PATH = "scripts\\kb_act.lst";
// compiles the file kb_act.lst, that defines entries for keybindings in the options menu
void ModManager::BuildKBActionsList()
{
spdlog::info("Building kb_act.lst");
fs::create_directories(GetCompiledAssetsPath() / "scripts");
std::ofstream soCompiledKeys(GetCompiledAssetsPath() / KB_ACT_PATH, std::ios::binary);
// write vanilla file's content to compiled file
soCompiledKeys << ReadVPKOriginalFile(KB_ACT_PATH);
for (Mod& mod : m_LoadedMods)
{
if (!mod.m_bEnabled)
continue;
// write content of each modded file to compiled file
std::ifstream siModKeys(mod.m_ModDirectory / "kb_act.lst");
if (siModKeys.good())
soCompiledKeys << siModKeys.rdbuf() << std::endl;
siModKeys.close();
}
soCompiledKeys.close();
// push to overrides
ModOverrideFile overrideFile;
overrideFile.m_pOwningMod = nullptr;
overrideFile.m_Path = KB_ACT_PATH;
if (m_ModFiles.find(KB_ACT_PATH) == m_ModFiles.end())
m_ModFiles.insert(std::make_pair(KB_ACT_PATH, overrideFile));
else
m_ModFiles[KB_ACT_PATH] = overrideFile;
}