mirror of
https://github.com/R2Northstar/NorthstarMods
synced 2026-08-25 12:29:17 -04:00
Partial Vanilla Compatibility (#950)
This commit is contained in:
parent
24b0abb60e
commit
7d9a3e983f
11 changed files with 212 additions and 87 deletions
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@ -21,6 +21,7 @@ Press Yes if you agree to this. This choice can be changed in the mods menu at a
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"DIALOG_AUTHENTICATING_MASTERSERVER" "Authenticating to master server."
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"AUTHENTICATIONAGREEMENT_NO" "You have chosen not to authenticate with Northstar. You can view the agreement in the Mods menu."
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"HAS_NON_VANILLA_MODS" "You currently have mods enabled (marked with a \"!\") that break vanilla compatibility. You can disable them in the Mods menu."
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"MENU_TITLE_SERVER_BROWSER" "Server Browser"
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"NS_SERVERBROWSER_NOSERVERS" "No servers found"
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@ -373,6 +374,8 @@ Press Yes if you agree to this. This choice can be changed in the mods menu at a
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"TOGGLE_PROGRESSION" "Toggle Progression"
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"Y_BUTTON_TOGGLE_PROGRESSION" "%[Y_BUTTON|]% Toggle Progression"
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"PROGRESSION_TOGGLE_VANILLA" "Progression cannot be disabled on vanilla servers."
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"PROGRESSION_TOGGLE_ENABLED_HEADER" "Disable Progression?"
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"PROGRESSION_TOGGLE_ENABLED_BODY" "Titans, Weapons, Factions, Skins, etc. will all be unlocked and usable at any time.\n\nThis can be changed at any time in the multiplayer lobby."
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@ -85,9 +85,11 @@ void function InitInGameMPMenu()
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var gameHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_GAME" )
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var leaveButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#LEAVE_MATCH" )
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Hud_AddEventHandler( leaveButton, UIE_CLICK, OnLeaveButton_Activate )
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var teamChangeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#SWITCH_TEAMS" )
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Hud_AddEventHandler( teamChangeButton, UIE_CLICK, OnRequestTeamSwitch )
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thread UpdateTeamSwitchButton_Threaded( teamChangeButton )
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#if !VANILLA
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var teamChangeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#SWITCH_TEAMS" )
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Hud_AddEventHandler( teamChangeButton, UIE_CLICK, OnRequestTeamSwitch )
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thread UpdateTeamSwitchButton_Threaded( teamChangeButton )
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#endif
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#if DEV
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var devButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "Dev" )
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Hud_AddEventHandler( devButton, UIE_CLICK, AdvanceMenuEventHandler( GetMenu( "DevMenu" ) ) )
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@ -230,16 +230,24 @@ void function InitLobbyMenu()
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void function ShowToggleProgressionDialog( var button )
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{
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bool enabled = Progression_GetPreference()
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#if VANILLA
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DialogData dialogData
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dialogData.menu = GetMenu( "AnnouncementDialog" )
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dialogData.header = "#PROGRESSION_TOGGLE_ENABLED_HEADER"
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dialogData.message = "#PROGRESSION_TOGGLE_VANILLA"
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dialogData.image = $"ui/menu/common/dialog_announcement_1"
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#else
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bool enabled = Progression_GetPreference()
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DialogData dialogData
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dialogData.menu = GetMenu( "AnnouncementDialog" )
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dialogData.header = enabled ? "#PROGRESSION_TOGGLE_ENABLED_HEADER" : "#PROGRESSION_TOGGLE_DISABLED_HEADER"
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dialogData.message = enabled ? "#PROGRESSION_TOGGLE_ENABLED_BODY" : "#PROGRESSION_TOGGLE_DISABLED_BODY"
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dialogData.image = $"ui/menu/common/dialog_announcement_1"
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DialogData dialogData
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dialogData.menu = GetMenu( "AnnouncementDialog" )
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dialogData.header = enabled ? "#PROGRESSION_TOGGLE_ENABLED_HEADER" : "#PROGRESSION_TOGGLE_DISABLED_HEADER"
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dialogData.message = enabled ? "#PROGRESSION_TOGGLE_ENABLED_BODY" : "#PROGRESSION_TOGGLE_DISABLED_BODY"
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dialogData.image = $"ui/menu/common/dialog_announcement_1"
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AddDialogButton( dialogData, "#NO" )
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AddDialogButton( dialogData, "#YES", enabled ? DisableProgression : EnableProgression )
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AddDialogButton( dialogData, "#NO" )
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AddDialogButton( dialogData, "#YES", enabled ? DisableProgression : EnableProgression )
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#endif
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OpenDialog( dialogData )
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}
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@ -288,21 +296,32 @@ void function SetupComboButtonTest( var menu )
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int buttonIndex = 0
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file.playHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_PLAY" )
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// server browser
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file.findGameButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_SERVER_BROWSER" )
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file.lobbyButtons.append( file.findGameButton )
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Hud_SetLocked( file.findGameButton, true )
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Hud_AddEventHandler( file.findGameButton, UIE_CLICK, OpenServerBrowser )
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#if VANILLA
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file.findGameButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_FIND_GAME" )
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file.lobbyButtons.append( file.findGameButton )
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Hud_AddEventHandler( file.findGameButton, UIE_CLICK, BigPlayButton1_Activate )
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// private match
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file.inviteRoomButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#PRIVATE_MATCH" )
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Hud_AddEventHandler( file.inviteRoomButton, UIE_CLICK, StartPrivateMatch )
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file.inviteRoomButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INVITE_ROOM" )
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Hud_AddEventHandler( file.inviteRoomButton, UIE_CLICK, DoRoomInviteIfAllowed )
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#else
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// server browser
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file.findGameButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_SERVER_BROWSER" )
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file.lobbyButtons.append( file.findGameButton )
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Hud_SetLocked( file.findGameButton, true )
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Hud_AddEventHandler( file.findGameButton, UIE_CLICK, OpenServerBrowser )
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// private match
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file.inviteRoomButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#PRIVATE_MATCH" )
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Hud_AddEventHandler( file.inviteRoomButton, UIE_CLICK, StartPrivateMatch )
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#endif
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file.inviteFriendsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INVITE_FRIENDS" )
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Hud_AddEventHandler( file.inviteFriendsButton, UIE_CLICK, InviteFriendsIfAllowed )
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Hud_SetEnabled( file.inviteFriendsButton, false )
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Hud_SetVisible( file.inviteFriendsButton, false )
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#if !VANILLA
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Hud_SetEnabled( file.inviteFriendsButton, false )
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Hud_SetVisible( file.inviteFriendsButton, false )
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#endif
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// file.toggleMenuModeButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_LOBBY_SWITCH_FD" )
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// Hud_AddEventHandler( file.toggleMenuModeButton, UIE_CLICK, ToggleLobbyMode )
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@ -1268,7 +1287,9 @@ function UpdateLobbyUI()
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thread UpdateLobbyType()
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thread UpdateMatchmakingStatus()
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thread UpdateChatroomThread()
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//thread UpdateInviteJoinButton()
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#if VANILLA
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thread UpdateInviteJoinButton()
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#endif
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thread UpdateInviteFriendsToNetworkButton()
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thread UpdatePlayerInfo()
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@ -75,7 +75,9 @@ void function OnMainMenu_Open()
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Signal( uiGlobal.signalDummy, "EndOnMainMenu_Open" )
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EndSignal( uiGlobal.signalDummy, "EndOnMainMenu_Open" )
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#if !VANILLA
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SetConVarString( "communities_hostname", "" ) // disable communities due to crash exploits that are still possible through it
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#endif
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UpdatePromoData() // On script restarts this gives us the last data until the new request is complete
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RequestMainMenuPromos() // This will be ignored if there was a recent request. "infoblock_requestInterval"
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@ -17,6 +17,9 @@ global enum eModeMenuModeCategory
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}
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// List of blocked modes due to them being unfinished
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#if VANILLA
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const array<string> blockedModes = []
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#else
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const array<string> blockedModes =
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[
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"fd_easy",
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@ -25,6 +28,7 @@ const array<string> blockedModes =
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"fd_master",
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"fd_insane"
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]
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#endif
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struct ListEntry_t {
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string mode
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@ -1,6 +1,12 @@
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global function AddNorthstarCustomMatchSettingsMenu
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global function SetNextMatchSettingsCategory
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#if VANILLA
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const string OVERRIDE_COMMAND = "setplaylistvaroverrides"
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#else
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const string OVERRIDE_COMMAND = "PrivateMatchSetPlaylistVarOverride"
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#endif
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const string SETTING_ITEM_TEXT = " " // this is long enough to be the same size as the textentry field
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struct {
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@ -120,7 +126,7 @@ void function OnSettingButtonPressed( var button )
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file.enumRealValues[ int( Hud_GetScriptID( button ) ) ] = enumVal
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Hud_SetText( textPanel, setting.enumNames[ enumVal ] )
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ClientCommand( "PrivateMatchSetPlaylistVarOverride " + setting.playlistVar + " " + setting.enumValues[ enumVal ] )
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ClientCommand( OVERRIDE_COMMAND + " " + setting.playlistVar + " " + setting.enumValues[ enumVal ] )
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}
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else
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{
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@ -137,5 +143,7 @@ void function SendTextPanelChanges( var textPanel )
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// enums don't need to do this
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if ( !setting.isEnumSetting )
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ClientCommand( "PrivateMatchSetPlaylistVarOverride " + setting.playlistVar + " " + Hud_GetUTF8Text( textPanel ) )
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}
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{
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ClientCommand( OVERRIDE_COMMAND + " " + setting.playlistVar + " " + Hud_GetUTF8Text( textPanel ) )
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}
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}
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@ -271,6 +271,12 @@ void function SetupComboButtons( var menu, var navUpButton, var navDownButton )
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file.matchSettingsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_MATCH_SETTINGS" )
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Hud_AddEventHandler( file.matchSettingsButton, UIE_CLICK, OnSelectMatchSettings_Activate )
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#if VANILLA
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var friendsButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_TITLE_INVITE_FRIENDS" )
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file.inviteFriendsButton = friendsButton
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Hud_AddEventHandler( friendsButton, UIE_CLICK, InviteFriendsIfAllowed )
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#endif
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headerIndex++
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buttonIndex = 0
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file.customizeHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MENU_HEADER_LOADOUTS" )
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@ -565,12 +571,18 @@ function UpdatePrivateMatchButtons()
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Hud_SetLocked( file.selectMapButton, true )
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Hud_SetLocked( file.selectModeButton, true )
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Hud_SetLocked( file.matchSettingsButton, true )
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#if VANILLA
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Hud_SetLocked( file.inviteFriendsButton, true )
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#endif
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}
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else
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{
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RHud_SetText( file.startMatchButton, "#START_MATCH" )
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Hud_SetLocked( file.selectMapButton, false )
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Hud_SetLocked( file.selectModeButton, false )
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#if VANILLA
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Hud_SetLocked( file.inviteFriendsButton, false )
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#endif
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string modeName = PrivateMatch_GetSelectedMode()
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bool settingsLocked = IsFDMode( modeName )
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@ -202,8 +202,10 @@ void function UpdateOpenInvite_Thread()
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void function UICodeCallback_OpenInviteUpdated()
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{
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// don't support on northstar
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return
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#if !VANILLA
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// don't support on northstar
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return
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#endif
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if ( file.openInviteVisible )
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return
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@ -81,12 +81,19 @@ void function InitMainMenuPanel()
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headerIndex++
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buttonIndex = 0
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var multiplayerHeader = AddComboButtonHeader( comboStruct, headerIndex, "#MULTIPLAYER_ALLCAPS" )
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// "Launch Multiplayer" button removed because we don't support vanilla yet :clueless:
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//file.mpButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MULTIPLAYER_LAUNCH" )
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//Hud_AddEventHandler( file.mpButton, UIE_CLICK, OnPlayMPButton_Activate )
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file.fdButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_LAUNCH_NORTHSTAR" )
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Hud_AddEventHandler( file.fdButton, UIE_CLICK, OnPlayFDButton_Activate )
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Hud_SetLocked( file.fdButton, true )
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#if VANILLA
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file.mpButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MULTIPLAYER_LAUNCH" )
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Hud_AddEventHandler( file.mpButton, UIE_CLICK, OnPlayMPButton_Activate )
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file.fdButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#GAMEMODE_COOP" )
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Hud_AddEventHandler( file.fdButton, UIE_CLICK, OnPlayFDButton_Activate )
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#else
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// "Launch Multiplayer" button removed because we don't support vanilla yet :clueless:
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//file.mpButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MULTIPLAYER_LAUNCH" )
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//Hud_AddEventHandler( file.mpButton, UIE_CLICK, OnPlayMPButton_Activate )
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file.fdButton = AddComboButton( comboStruct, headerIndex, buttonIndex++, "#MENU_LAUNCH_NORTHSTAR" )
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Hud_AddEventHandler( file.fdButton, UIE_CLICK, OnPlayNSButton_Activate )
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Hud_SetLocked( file.fdButton, true )
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#endif
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headerIndex++
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buttonIndex = 0
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@ -137,7 +144,7 @@ void function InitMainMenuPanel()
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//AddPanelFooterOption( file.panel, BUTTON_BACK, "", "", ClosePostGameMenu )
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thread TrackInstallProgress()
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UpdateCustomMainMenuPromos()
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thread UpdateCustomMainMenuPromos()
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}
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void function OnShowMainMenuPanel()
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@ -170,9 +177,11 @@ void function OnShowMainMenuPanel()
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#endif // PS4_PROG
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UpdateSPButtons()
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// dont try and update the launch multiplayer button, because it doesn't exist
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//thread UpdatePlayButton( file.mpButton )
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#if VANILLA
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thread UpdatePlayButton( file.mpButton )
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#else
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thread UpdatePlayButton( file.fdButton )
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#endif
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thread MonitorTrialVersionChange()
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#if DURANGO_PROG
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@ -402,55 +411,68 @@ void function UpdatePlayButton( var button )
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buttonText = "#MULTIPLAYER_LAUNCH"
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message = ""
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if ( !isOriginConnected )
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{
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message = "#ORIGIN_IS_OFFLINE"
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file.mpButtonActivateFunc = null
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}
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else if ( !isStryderAuthenticated )
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{
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message = "#CONTACTING_RESPAWN_SERVERS"
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file.mpButtonActivateFunc = null
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}
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else if ( button == file.mpButton && !isMPAllowed )
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{
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message = "#MULTIPLAYER_NOT_AVAILABLE"
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file.mpButtonActivateFunc = null
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}
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else if ( button == file.mpButton && !hasLatestPatch )
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{
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message = "#ORIGIN_UPDATE_AVAILABLE"
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file.mpButtonActivateFunc = null
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}
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else if ( button == file.fdButton && GetConVarInt( "ns_has_agreed_to_send_token" ) != NS_AGREED_TO_SEND_TOKEN )
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{
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message = "#AUTHENTICATIONAGREEMENT_NO"
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file.mpButtonActivateFunc = null
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}
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else if ( button == file.mpButton )
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{
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// restrict non-vanilla players from accessing official servers
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bool hasNonVanillaMods = false
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foreach ( ModInfo mod in NSGetModsInformation() )
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#if VANILLA
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if ( !isOriginConnected )
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{
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if ( mod.enabled && mod.requiredOnClient )
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message = "#ORIGIN_IS_OFFLINE"
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file.mpButtonActivateFunc = null
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}
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else if ( !isStryderAuthenticated )
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{
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message = "#CONTACTING_RESPAWN_SERVERS"
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file.mpButtonActivateFunc = null
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}
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else if ( !isMPAllowed )
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{
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message = "#MULTIPLAYER_NOT_AVAILABLE"
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file.mpButtonActivateFunc = null
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}
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else if ( !hasLatestPatch )
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{
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message = "#ORIGIN_UPDATE_AVAILABLE"
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file.mpButtonActivateFunc = null
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}
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else
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{
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// restrict non-vanilla players from accessing official servers
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bool hasNonVanillaMods = false
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foreach ( ModInfo mod in NSGetModsInformation() )
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{
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hasNonVanillaMods = true
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break
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if ( mod.enabled && mod.requiredOnClient )
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{
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hasNonVanillaMods = true
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break
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}
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}
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if ( hasNonVanillaMods )
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{
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message = "#HAS_NON_VANILLA_MODS"
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file.mpButtonActivateFunc = null
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}
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else
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{
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file.mpButtonActivateFunc = LaunchMP
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}
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}
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if ( hasNonVanillaMods )
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#else
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if ( GetConVarInt( "ns_has_agreed_to_send_token" ) != NS_AGREED_TO_SEND_TOKEN )
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{
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message = "#AUTHENTICATIONAGREEMENT_NO"
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file.mpButtonActivateFunc = null
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}
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else
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{
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file.mpButtonActivateFunc = LaunchMP
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}
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}
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#endif
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isLocked = file.mpButtonActivateFunc == null ? true : false
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if( button == file.fdButton )
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#if !VANILLA
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thread TryUnlockNorthstarButton()
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else
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#else
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Hud_SetLocked( button, isLocked )
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#endif
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#endif
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if ( Script_IsRunningTrialVersion() && !IsTrialPeriodActive() && file.mpButtonActivateFunc != LaunchGamePurchase )
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@ -461,11 +483,26 @@ void function UpdatePlayButton( var button )
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message = ""
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}
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// dont try and update the launch multiplayer button, because it doesn't exist
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//ComboButton_SetText( file.mpButton, buttonText )
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#if VANILLA
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ComboButton_SetText( file.mpButton, buttonText )
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ComboButton_SetText( file.fdButton, "#MENU_LAUNCH_NORTHSTAR" )
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//Hud_SetEnabled( file.fdButton, false )
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if ( Hud_IsLocked( button ) || buttonText == "#MENU_GET_THE_FULL_GAME" )
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{
|
||||
ComboButton_SetText( file.fdButton, "" )
|
||||
Hud_SetEnabled( file.fdButton, false )
|
||||
}
|
||||
else
|
||||
{
|
||||
ComboButton_SetText( file.fdButton, "#MULTIPLAYER_LAUNCH_FD" )
|
||||
Hud_SetEnabled( file.fdButton, true )
|
||||
}
|
||||
#else
|
||||
// dont try and update the launch multiplayer button, because it doesn't exist
|
||||
//ComboButton_SetText( file.mpButton, buttonText )
|
||||
|
||||
ComboButton_SetText( file.fdButton, "#MENU_LAUNCH_NORTHSTAR" )
|
||||
//Hud_SetEnabled( file.fdButton, false )
|
||||
#endif
|
||||
|
||||
if ( file.installing )
|
||||
message = ""
|
||||
|
|
@ -530,7 +567,20 @@ void function TryUnlockNorthstarButton()
|
|||
Hud_SetLocked( file.fdButton, false )
|
||||
}
|
||||
|
||||
void function OnPlayFDButton_Activate( var button ) // repurposed for launching northstar lobby
|
||||
void function OnPlayFDButton_Activate( var button )
|
||||
{
|
||||
if ( file.mpButtonActivateFunc == null )
|
||||
printt( "file.mpButtonActivateFunc is null" )
|
||||
|
||||
if ( !Hud_IsLocked( button ) && file.mpButtonActivateFunc != null )
|
||||
{
|
||||
Lobby_SetAutoFDOpen( true )
|
||||
// Lobby_SetFDMode( true )
|
||||
thread file.mpButtonActivateFunc()
|
||||
}
|
||||
}
|
||||
|
||||
void function OnPlayNSButton_Activate( var button )
|
||||
{
|
||||
if ( !Hud_IsLocked( button ) )
|
||||
{
|
||||
|
|
@ -796,9 +846,12 @@ void function TrackInstallProgress()
|
|||
|
||||
bool function IsStryderAuthenticated()
|
||||
{
|
||||
// We don't actually need to wait for Stryder response, because we don't care about it anyway
|
||||
return true
|
||||
//return GetConVarInt( "mp_allowed" ) != -1
|
||||
#if VANILLA
|
||||
return GetConVarInt( "mp_allowed" ) != -1
|
||||
#else
|
||||
// We don't actually need to wait for Stryder response, because we don't care about it anyway
|
||||
return true
|
||||
#endif
|
||||
}
|
||||
|
||||
bool function IsStryderAllowingMP()
|
||||
|
|
@ -851,6 +904,8 @@ enum eMainMenuPromoDataProperty
|
|||
|
||||
void function UpdateCustomMainMenuPromos()
|
||||
{
|
||||
// HACK: wait a frame, so that autoexec_ns_client.cfg has taken effect and changed the masterserver hostname
|
||||
WaitFrame()
|
||||
NSRequestCustomMainMenuPromos()
|
||||
|
||||
thread UpdateCustomMainMenuPromosThreaded()
|
||||
|
|
|
|||
|
|
@ -5703,11 +5703,13 @@ bool function IsSubItemLocked( entity player, string ref, string parentRef )
|
|||
if ( DevEverythingUnlocked( player ) )
|
||||
return false
|
||||
|
||||
#if !VANILLA
|
||||
if ( IsItemPurchasableEntitlement( ref, parentRef ) )
|
||||
return false
|
||||
|
||||
if ( GetItemType( ref ) == eItemTypes.PRIME_TITAN || GetSubitemType( parentRef, ref ) == eItemTypes.PRIME_TITAN )
|
||||
return false
|
||||
#endif
|
||||
|
||||
if ( IsItemInEntitlementUnlock( ref, parentRef ) )
|
||||
{
|
||||
|
|
@ -5828,11 +5830,13 @@ bool function IsItemLocked( entity player, string ref )
|
|||
if ( DevEverythingUnlocked( player ) )
|
||||
return false
|
||||
|
||||
#if !VANILLA
|
||||
if ( IsItemPurchasableEntitlement( ref ) )
|
||||
return false
|
||||
|
||||
if ( GetItemType( ref ) == eItemTypes.PRIME_TITAN )
|
||||
return false
|
||||
#endif
|
||||
|
||||
if ( IsItemInEntitlementUnlock( ref ) )
|
||||
{
|
||||
|
|
@ -10096,7 +10100,11 @@ void function InitUnlockAsEntitlement( string itemRef, string parentRef, int ent
|
|||
unlock = file.entitlementUnlocks[fullRef]
|
||||
}
|
||||
|
||||
#if VANILLA
|
||||
unlock.entitlementIds.append( entitlementId )
|
||||
#else
|
||||
unlock.entitlementIds.append( 1 ) // Using `1` here instead of the huge DLC check I did previously. Having the `1` seems to keep all paid cosmetics unlocked with progression enabled.
|
||||
#endif
|
||||
}
|
||||
|
||||
array<int> function GetEntitlementIds( string itemRef, string parentRef = "" )
|
||||
|
|
|
|||
|
|
@ -60,7 +60,9 @@ bool function ProgressionEnabledForPlayer( entity player )
|
|||
#if SERVER
|
||||
void function OnPlaying()
|
||||
{
|
||||
SetUIVar( level, "penalizeDisconnect", false ) // dont show the "you will lose merits thing"
|
||||
#if !VANILLA
|
||||
SetUIVar( level, "penalizeDisconnect", false ) // dont show the "you will lose merits thing"
|
||||
#endif
|
||||
}
|
||||
|
||||
void function OnClientDisconnected( entity player )
|
||||
|
|
@ -132,16 +134,22 @@ void function Progression_SetPreference( bool enabled )
|
|||
{
|
||||
SetConVarBool( "ns_progression_enabled", enabled )
|
||||
|
||||
#if CLIENT
|
||||
GetLocalClientPlayer().ClientCommand( "ns_progression " + enabled.tointeger() )
|
||||
#else // UI
|
||||
ClientCommand( "ns_progression " + enabled.tointeger() )
|
||||
#if !VANILLA
|
||||
#if CLIENT
|
||||
GetLocalClientPlayer().ClientCommand( "ns_progression " + enabled.tointeger() )
|
||||
#else // UI
|
||||
ClientCommand( "ns_progression " + enabled.tointeger() )
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
bool function Progression_GetPreference()
|
||||
{
|
||||
#if VANILLA
|
||||
return true
|
||||
#else
|
||||
return GetConVarBool( "ns_progression_enabled" )
|
||||
#endif
|
||||
}
|
||||
|
||||
void function UpdateCachedLoadouts_Delayed()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue