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https://github.com/R2Northstar/NorthstarMods
synced 2026-08-25 12:29:17 -04:00
Improve voice chat hud element when using alltalk (#935)
* Increase talk slots from 9 > 10 * Change voice HUD color regarding players' team
This commit is contained in:
parent
d9e250be4a
commit
87e6d8116e
2 changed files with 171 additions and 2 deletions
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@ -164,4 +164,154 @@
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pin_corner_to_sibling TOP_RIGHT
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pin_to_sibling_corner TOP_LEFT
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}
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voiceMic5
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{
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ControlName ImagePanel
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wide 36
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tall 36
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visible 0
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image "ui/icon_mic_active"
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scaleImage 1
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zpos 900
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pin_to_sibling voiceMic4
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pin_corner_to_sibling TOP_RIGHT
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pin_to_sibling_corner BOTTOM_RIGHT
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}
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voiceName5
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{
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ControlName Label
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wide 450
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tall 36
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visible 0
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font Default_21_ShadowGlow
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textAlignment east
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textinsetx 13
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zpos 900
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pin_to_sibling voiceMic5
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pin_corner_to_sibling TOP_RIGHT
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pin_to_sibling_corner TOP_LEFT
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}
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voiceMic6
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{
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ControlName ImagePanel
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wide 36
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tall 36
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visible 0
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image "ui/icon_mic_active"
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scaleImage 1
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zpos 900
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pin_to_sibling voiceMic5
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pin_corner_to_sibling TOP_RIGHT
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pin_to_sibling_corner BOTTOM_RIGHT
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}
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voiceName6
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{
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ControlName Label
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wide 450
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tall 36
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visible 0
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font Default_21_ShadowGlow
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textAlignment east
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textinsetx 13
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zpos 900
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pin_to_sibling voiceMic6
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pin_corner_to_sibling TOP_RIGHT
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pin_to_sibling_corner TOP_LEFT
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}
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voiceMic7
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{
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ControlName ImagePanel
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wide 36
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tall 36
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visible 0
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image "ui/icon_mic_active"
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scaleImage 1
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zpos 900
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pin_to_sibling voiceMic6
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pin_corner_to_sibling TOP_RIGHT
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pin_to_sibling_corner BOTTOM_RIGHT
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}
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voiceName7
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{
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ControlName Label
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wide 450
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tall 36
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visible 0
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font Default_21_ShadowGlow
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textAlignment east
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textinsetx 13
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zpos 900
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pin_to_sibling voiceMic7
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pin_corner_to_sibling TOP_RIGHT
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pin_to_sibling_corner TOP_LEFT
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}
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voiceMic8
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{
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ControlName ImagePanel
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wide 36
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tall 36
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visible 0
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image "ui/icon_mic_active"
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scaleImage 1
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zpos 900
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pin_to_sibling voiceMic7
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pin_corner_to_sibling TOP_RIGHT
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pin_to_sibling_corner BOTTOM_RIGHT
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}
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voiceName8
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{
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ControlName Label
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wide 450
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tall 36
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visible 0
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font Default_21_ShadowGlow
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textAlignment east
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textinsetx 13
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zpos 900
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pin_to_sibling voiceMic8
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pin_corner_to_sibling TOP_RIGHT
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pin_to_sibling_corner TOP_LEFT
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}
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voiceMic9
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{
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ControlName ImagePanel
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wide 36
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tall 36
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visible 0
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image "ui/icon_mic_active"
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scaleImage 1
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zpos 900
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pin_to_sibling voiceMic8
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pin_corner_to_sibling TOP_RIGHT
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pin_to_sibling_corner BOTTOM_RIGHT
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}
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voiceName9
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{
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ControlName Label
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wide 450
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tall 36
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visible 0
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font Default_21_ShadowGlow
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textAlignment east
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textinsetx 13
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zpos 900
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pin_to_sibling voiceMic9
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pin_corner_to_sibling TOP_RIGHT
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pin_to_sibling_corner TOP_LEFT
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}
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}
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@ -5,8 +5,9 @@ global function InitVoiceHUD
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global function UpdateVoiceHUD
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const VOICEHUD_MAX = 5
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const VOICEHUD_MAX = 10
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const VOICEHUD_COLOR_FRIENDLY = [FRIENDLY_R, FRIENDLY_G, FRIENDLY_B, 255]
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const VOICEHUD_COLOR_ENEMY = [ENEMY_R, ENEMY_G, ENEMY_B, 255]
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function InitVoiceHUD( entity player )
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{
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@ -47,6 +48,12 @@ function UpdateVoiceHUD()
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if ( !clGlobal.showingScoreboard && !clGlobal.isMenuOpen )
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{
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array<entity> teamPlayers = GetPlayerArrayOfTeam( localPlayer.GetTeam() )
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bool allTalkEnabled = GetConVarBool( "sv_alltalk" )
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if ( allTalkEnabled )
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teamPlayers = GetPlayerArray()
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if ( teamPlayers.len() > 1 )
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{
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foreach ( teamPlayer in teamPlayers )
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@ -58,6 +65,18 @@ function UpdateVoiceHUD()
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localPlayer.cv.voiceHUDArray[index].name.SetText( teamPlayer.GetPlayerNameWithClanTag() )
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localPlayer.cv.voiceHUDArray[index].name.Show()
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var color = [ 255, 255, 255, 255 ]
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if ( allTalkEnabled )
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{
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if ( teamPlayer.GetTeam() == localPlayer.GetTeam() )
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color = VOICEHUD_COLOR_FRIENDLY
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else
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color = VOICEHUD_COLOR_ENEMY
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}
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localPlayer.cv.voiceHUDArray[index].mic.SetColor( color )
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localPlayer.cv.voiceHUDArray[index].name.SetColor( color )
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index++
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// Already showing max, can't do anything else
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