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https://github.com/R2Northstar/NorthstarMods
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Include server description in search (#388)
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parent
bdf8e68455
commit
9fb0e0732c
1 changed files with 42 additions and 43 deletions
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@ -760,54 +760,53 @@ void function FilterServerList()
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totalPlayers += tempServer.serverPlayers
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// Branchless programming ;)
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if ( !( filterArguments.hideEmpty && tempServer.serverPlayers == 0 ) && !( filterArguments.hideFull && tempServer.serverPlayers == tempServer.serverPlayersMax ) && !( filterArguments.hideProtected && tempServer.serverProtected ) )
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{
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if ( filterArguments.useSearch )
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{
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string sName = tempServer.serverName.tolower() + " " + Localize( GetMapDisplayName( tempServer.serverMap ) ).tolower() + " " + tempServer.serverMap.tolower() + " " + tempServer.serverGamemode.tolower() + " " + Localize( tempServer.serverGamemode ).tolower()
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// Filters
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if ( filterArguments.hideEmpty && tempServer.serverPlayers == 0 )
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continue;
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if ( filterArguments.hideFull && tempServer.serverPlayers == tempServer.serverPlayersMax )
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continue;
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if ( filterArguments.hideProtected && tempServer.serverProtected )
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continue;
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if ( filterArguments.filterMap != "SWITCH_ANY" && filterArguments.filterMap != tempServer.serverMap )
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continue;
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if ( filterArguments.filterGamemode != "SWITCH_ANY" && filterArguments.filterGamemode != tempServer.serverGamemode )
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continue;
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// Search
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if ( filterArguments.useSearch )
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{
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array<string> sName
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sName.append( tempServer.serverName.tolower() )
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sName.append( Localize( GetMapDisplayName( tempServer.serverMap ) ).tolower() )
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sName.append( tempServer.serverMap.tolower() )
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sName.append( tempServer.serverGamemode.tolower() )
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sName.append( Localize( tempServer.serverGamemode ).tolower() )
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sName.append( NSGetServerDescription( i ).tolower() )
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string sTerm = filterArguments.searchTerm.tolower()
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if ( sName.find( sTerm ) != null)
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{
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if ( filterArguments.filterMap != "SWITCH_ANY" && filterArguments.filterMap == tempServer.serverMap )
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{
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CheckGamemode( tempServer )
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}
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else if ( filterArguments.filterMap == "SWITCH_ANY" )
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{
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CheckGamemode( tempServer )
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}
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}
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}
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else
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string sTerm = filterArguments.searchTerm.tolower()
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bool found = false
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for( int j = 0; j < sName.len(); j++ )
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{
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if ( filterArguments.filterMap != "SWITCH_ANY" && filterArguments.filterMap == tempServer.serverMap )
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{
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CheckGamemode( tempServer )
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}
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else if ( filterArguments.filterMap == "SWITCH_ANY" )
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{
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CheckGamemode( tempServer )
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}
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if ( sName[j].find( sTerm ) != null )
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found = true
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}
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if ( !found )
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continue;
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}
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Hud_SetText( Hud_GetChild( file.menu, "InGamePlayerLabel" ), Localize("#INGAME_PLAYERS", string( totalPlayers ) ) )
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Hud_SetText( Hud_GetChild( file.menu, "TotalServerLabel" ), Localize("#TOTAL_SERVERS", string( NSGetServerCount() ) ) )
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}
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}
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void function CheckGamemode( serverStruct t )
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{
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if ( filterArguments.filterGamemode != "SWITCH_ANY" && filterArguments.filterGamemode == t.serverGamemode )
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{
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file.serversArrayFiltered.append( t )
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}
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else if ( filterArguments.filterGamemode == "SWITCH_ANY" )
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{
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file.serversArrayFiltered.append( t )
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// Server fits our requirements, add it to the list
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file.serversArrayFiltered.append( tempServer )
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}
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// Update player and server count
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Hud_SetText( Hud_GetChild( file.menu, "InGamePlayerLabel" ), Localize("#INGAME_PLAYERS", string( totalPlayers ) ) )
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Hud_SetText( Hud_GetChild( file.menu, "TotalServerLabel" ), Localize("#TOTAL_SERVERS", string( NSGetServerCount() ) ) )
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}
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