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Revert "Add a generic "JoinServer" function (#693)" as it causes issues with MAD due to duplicated server join logic as discussed on Discord
This reverts commit e4b3cc7d3e.
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Previously, the verified mods manifesto was fetched on game start without checking if the verified mod feature is enabled Squirrel-side; with this, the manifesto is only fetched when the user wants to download a mod (meaning they enabled the feature beforehand).
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This is a quick fix that will redirect the attacker entity to a proper NPC owned by the player.
By default behavior of the game, attackers are always the final entity in the owning hiearchy, which is always a player if owned NPCs kills enemies.
This change properly redirects the code to the correct NPC whenever they have an owning player.
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Co-authored-by: WofWca <wofwca@protonmail.com>
Co-authored-by: GeckoEidechse <GeckoEidechse@users.noreply.translate.harmony.tf>
The game have an extra stat especifically to count the total amount of times a player has been MVP in all matches, while the other mvp stat which i previously thought to be absolutely is only registered per map, not globally.
This overhaul makes the Dropships behave consistently now like vanilla and players will only start overlapping each other when both Dropships are full, otherwise code will always attempt to populate them properly instead.
1. Get rid of the odd logic of limiting the algorithm to 3 spawn points
2. Changes the specific CTF algorithm to calculate the spawn points from the flag bases themselves rather than the initial spawn points which was causing severe inconsistencies.
3. Remove some checks in regards to map side swapping when matches reaches half-times due to odd behaviour in native code
4. Mitigate usage of `GetOtherTeam` for certain checks since that function might return Unreachable when it's a gamemode with more than 2 Teams and intentionally script crash the server.
Seemingly there are cases where mods can set an invalid Titan loadout index, which then causes the progression checks to attempt to set the player's Titan model to an invalid index.
This commit adds a check to ensure that it is within the bounds of the titan loadout array.