Add all the new strings to LANGUAGE

This commit is contained in:
Mia McMahill 2026-07-06 04:56:39 -05:00
parent aaa1a9f8e6
commit 52330b8547

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@ -546,6 +546,72 @@ CC_SPIDER = "THE SPIDER MASTERMIND";
CC_CYBER = "THE CYBERDEMON";
CC_HERO = "OUR HERO";
// Thing tags
// TODO: zdoom allows language strings to refer back to other language strings
//FN_ZOMBIE = "$$CC_ZOMBIE";
//FN_IMP = "$$CC_IMP";
//FN_DEMON = "$$CC_DEMON";
//FN_LOST = "$$CC_LOST";
//FN_CACO = "$$CC_CACO";
//FN_HELL = "$$CC_HELL";
//FN_BARON = "$$CC_BARON";
//FN_ARACH = "$$CC_ARACH";
//FN_PAIN = "$$CC_PAIN";
//FN_REVEN = "$$CC_REVEN";
//FN_MANCU = "$$CC_MANCU";
//FN_ARCH = "$$CC_ARCH";
FN_ZOMBIE = "Zombieman";
FN_IMP = "Imp";
FN_DEMON = "Demon";
FN_LOST = "Lost Soul";
FN_CACO = "Cacodemon";
FN_HELL = "Hell Knight";
FN_BARON = "Baron of Hell";
FN_ARACH = "Arachnotron";
FN_PAIN = "Pain Elemental";
FN_REVEN = "Revenant";
FN_MANCU = "Mancubus";
FN_ARCH = "Arch-Vile";
FN_SHOTGUN = "Sergeant";
FN_HEAVY = "Chaingunner";
FN_SPECTRE = "Spectre";
FN_SPIDER = "Spider Mastermind";
FN_CYBER = "Cyberdemon";
FN_WOLFSS = "Nazi";
FN_DOG = "Dog";
TAG_CHAINSAW = "Chainsaw";
TAG_SHOTGUN = "Shotgun";
TAG_SUPERSHOTGUN = "Super Shotgun";
TAG_CHAINGUN = "Chaingun";
TAG_ROCKETLAUNCHER = "Rocket Launcher";
TAG_PLASMARIFLE = "Plasma Rifle";
TAG_BFG9000 = "BFG 9000";
AMMO_CLIP = "Bullets";
AMMO_SHELLS = "Shotgun Shells";
AMMO_ROCKETS = "Rockets";
AMMO_CELLS = "Energy Cells";
TAG_BACKPACK = "Backpack";
TAG_GREENARMOR = "Security Armor";
TAG_BLUEARMOR = "Combat Armor";
TAG_ARMORBONUS = "Spiritual Armor";
TAG_HEALTHBONUS = "Health Potion";
TAG_STIMPACK = "Stimpack";
TAG_MEDIKIT = "Medikit";
TAG_INVULSPHERE = "Invulnerability Sphere";
TAG_SOULSPHERE = "Soul Sphere";
TAG_MEGASPHERE = "Mega Sphere";
TAG_INVISSPHERE = "Blur Artifact";
TAG_RADSUIT = "Radiation Suit";
TAG_VISOR = "Light Amplification Visor";
TAG_ALLMAP = "Computer Map";
TAG_BERSERK = "Berserk Pack";
TAG_BLUECARD = "Blue Keycard";
TAG_YELLOWCARD = "Yellow Keycard";
TAG_REDCARD = "Red Keycard";
TAG_BLUESKULL = "Blue Skull Key";
TAG_YELLOWSKULL = "Yellow Skull Key";
TAG_REDSKULL = "Red Skull Key";
// New strings from BOOM
PD_BLUEC = "You need a blue card to open this door";
PD_REDC = "You need a red card to open this door";