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Add all the new strings to LANGUAGE
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@ -546,6 +546,72 @@ CC_SPIDER = "THE SPIDER MASTERMIND";
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CC_CYBER = "THE CYBERDEMON";
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CC_HERO = "OUR HERO";
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// Thing tags
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// TODO: zdoom allows language strings to refer back to other language strings
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//FN_ZOMBIE = "$$CC_ZOMBIE";
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//FN_IMP = "$$CC_IMP";
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//FN_DEMON = "$$CC_DEMON";
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//FN_LOST = "$$CC_LOST";
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//FN_CACO = "$$CC_CACO";
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//FN_HELL = "$$CC_HELL";
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//FN_BARON = "$$CC_BARON";
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//FN_ARACH = "$$CC_ARACH";
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//FN_PAIN = "$$CC_PAIN";
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//FN_REVEN = "$$CC_REVEN";
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//FN_MANCU = "$$CC_MANCU";
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//FN_ARCH = "$$CC_ARCH";
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FN_ZOMBIE = "Zombieman";
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FN_IMP = "Imp";
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FN_DEMON = "Demon";
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FN_LOST = "Lost Soul";
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FN_CACO = "Cacodemon";
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FN_HELL = "Hell Knight";
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FN_BARON = "Baron of Hell";
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FN_ARACH = "Arachnotron";
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FN_PAIN = "Pain Elemental";
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FN_REVEN = "Revenant";
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FN_MANCU = "Mancubus";
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FN_ARCH = "Arch-Vile";
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FN_SHOTGUN = "Sergeant";
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FN_HEAVY = "Chaingunner";
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FN_SPECTRE = "Spectre";
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FN_SPIDER = "Spider Mastermind";
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FN_CYBER = "Cyberdemon";
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FN_WOLFSS = "Nazi";
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FN_DOG = "Dog";
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TAG_CHAINSAW = "Chainsaw";
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TAG_SHOTGUN = "Shotgun";
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TAG_SUPERSHOTGUN = "Super Shotgun";
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TAG_CHAINGUN = "Chaingun";
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TAG_ROCKETLAUNCHER = "Rocket Launcher";
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TAG_PLASMARIFLE = "Plasma Rifle";
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TAG_BFG9000 = "BFG 9000";
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AMMO_CLIP = "Bullets";
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AMMO_SHELLS = "Shotgun Shells";
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AMMO_ROCKETS = "Rockets";
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AMMO_CELLS = "Energy Cells";
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TAG_BACKPACK = "Backpack";
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TAG_GREENARMOR = "Security Armor";
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TAG_BLUEARMOR = "Combat Armor";
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TAG_ARMORBONUS = "Spiritual Armor";
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TAG_HEALTHBONUS = "Health Potion";
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TAG_STIMPACK = "Stimpack";
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TAG_MEDIKIT = "Medikit";
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TAG_INVULSPHERE = "Invulnerability Sphere";
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TAG_SOULSPHERE = "Soul Sphere";
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TAG_MEGASPHERE = "Mega Sphere";
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TAG_INVISSPHERE = "Blur Artifact";
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TAG_RADSUIT = "Radiation Suit";
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TAG_VISOR = "Light Amplification Visor";
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TAG_ALLMAP = "Computer Map";
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TAG_BERSERK = "Berserk Pack";
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TAG_BLUECARD = "Blue Keycard";
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TAG_YELLOWCARD = "Yellow Keycard";
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TAG_REDCARD = "Red Keycard";
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TAG_BLUESKULL = "Blue Skull Key";
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TAG_YELLOWSKULL = "Yellow Skull Key";
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TAG_REDSKULL = "Red Skull Key";
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// New strings from BOOM
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PD_BLUEC = "You need a blue card to open this door";
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PD_REDC = "You need a red card to open this door";
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