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add g_horde_cooldown to odalaunch's cvar categories
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1 changed files with 2 additions and 2 deletions
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@ -88,7 +88,7 @@ static const CvarCategories& GetCvarCategories()
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{
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Categories.push_back(std::make_pair(Name, std::move(Cvars)));
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};
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// TODO: Load these from cvardocjson instead.
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Add("Gameplay Options",
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{"sv_gametype", "sv_teamsinplay", "sv_teamspawns", "sv_maxcorpses", "g_sides"});
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Add("Gameplay Modifiers",
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@ -155,7 +155,7 @@ static const CvarCategories& GetCvarCategories()
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{"g_horde_extralife", "g_horde_goalhp", "g_horde_maxtotalhp",
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"g_horde_mintotalhp", "g_horde_resurrect", "g_horde_spawnempty_max",
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"g_horde_spawnempty_min", "g_horde_spawnfull_max",
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"g_horde_spawnfull_min", "g_horde_waves"});
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"g_horde_spawnfull_min", "g_horde_waves", "g_horde_cooldown"});
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Add("Survival", {"g_lives", "g_lives_jointimer"});
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Add("Rounds",
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{"g_rounds", "g_preroundtime", "g_postroundtime", "g_preroundreset",
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