add g_horde_cooldown to odalaunch's cvar categories

This commit is contained in:
bcahue 2026-08-04 02:08:15 -04:00
parent 8988f59313
commit 84a6658279

View file

@ -88,7 +88,7 @@ static const CvarCategories& GetCvarCategories()
{
Categories.push_back(std::make_pair(Name, std::move(Cvars)));
};
// TODO: Load these from cvardocjson instead.
Add("Gameplay Options",
{"sv_gametype", "sv_teamsinplay", "sv_teamspawns", "sv_maxcorpses", "g_sides"});
Add("Gameplay Modifiers",
@ -155,7 +155,7 @@ static const CvarCategories& GetCvarCategories()
{"g_horde_extralife", "g_horde_goalhp", "g_horde_maxtotalhp",
"g_horde_mintotalhp", "g_horde_resurrect", "g_horde_spawnempty_max",
"g_horde_spawnempty_min", "g_horde_spawnfull_max",
"g_horde_spawnfull_min", "g_horde_waves"});
"g_horde_spawnfull_min", "g_horde_waves", "g_horde_cooldown"});
Add("Survival", {"g_lives", "g_lives_jointimer"});
Add("Rounds",
{"g_rounds", "g_preroundtime", "g_postroundtime", "g_preroundreset",