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https://github.com/odamex/odamex
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256 lines
6 KiB
C++
256 lines
6 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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// Copyright (C) 1998-2006 by Randy Heit (ZDoom).
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// Copyright (C) 2006-2026 by The Odamex Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// DESCRIPTION:
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// [RH] p_pillar.c: New file to handle pillars
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//
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//-----------------------------------------------------------------------------
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#include "odamex.h"
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#include "p_local.h"
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#include "p_spec.h"
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#include "s_sound.h"
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#include "p_mapformat.h"
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extern bool predicting;
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void P_SetPillarDestroy(DPillar *pillar)
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{
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if (!pillar || predicting)
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return;
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pillar->m_Status = DPillar::destroy;
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if (clientside && pillar->m_Sector)
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{
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pillar->m_Sector->ceilingdata = NULL;
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pillar->m_Sector->floordata = NULL;
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pillar->Destroy();
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}
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}
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IMPLEMENT_SERIAL (DPillar, DMover)
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void DPillar::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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if (arc.IsStoring ())
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{
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arc << m_Type
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<< m_Status
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<< m_FloorSpeed
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<< m_CeilingSpeed
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<< m_FloorTarget
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<< m_CeilingTarget
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<< m_Crush;
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}
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else
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{
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arc >> m_Type
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>> m_Status
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>> m_FloorSpeed
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>> m_CeilingSpeed
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>> m_FloorTarget
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>> m_CeilingTarget
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>> m_Crush;
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}
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}
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void DPillar::PlayPillarSound()
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{
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if (predicting || !m_Sector)
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return;
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if (m_Status == init)
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S_Sound(m_Sector->soundorg, CHAN_BODY, "plats/pt1_mid", 1, ATTN_NORM);
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else if (m_Status == finished)
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S_StopSound(m_Sector->soundorg);
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}
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void DPillar::RunThink ()
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{
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int r, s;
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if (m_Type == pillarBuild)
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{
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r = MoveFloor(m_FloorSpeed, m_FloorTarget, m_Crush, 1, m_HexenCrush);
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s = MoveCeiling(m_CeilingSpeed, m_CeilingTarget, m_Crush, -1, m_HexenCrush);
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}
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else
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{
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r = MoveFloor(m_FloorSpeed, m_FloorTarget, m_Crush, -1, m_HexenCrush);
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s = MoveCeiling(m_CeilingSpeed, m_CeilingTarget, m_Crush, 1, m_HexenCrush);
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}
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if (r == pastdest && s == pastdest)
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{
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m_Status = finished;
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PlayPillarSound();
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P_SetPillarDestroy(this);
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}
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}
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// ZDoom compatible pillar
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// Main fixes: make crush variable, add hexen crush
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DPillar::DPillar(sector_t* sector, EPillar type, fixed_t speed, fixed_t height,
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fixed_t height2, int crush, bool hexencrush)
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: DMover(sector), m_Status(init)
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{
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fixed_t ceilingdist, floordist;
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sector->floordata = sector->ceilingdata = this;
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fixed_t floorheight = P_FloorHeight(sector);
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fixed_t ceilingheight = P_CeilingHeight(sector);
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m_Type = type;
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m_Crush = crush;
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m_HexenCrush = hexencrush;
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if (type == pillarBuild)
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{
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// If the pillar height is 0, have the floor and ceiling meet halfway
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if (height == 0)
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{
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m_FloorTarget = m_CeilingTarget =
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(ceilingheight - floorheight) / 2 + floorheight;
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floordist = m_FloorTarget - floorheight;
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}
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else
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{
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m_FloorTarget = m_CeilingTarget = floorheight + height;
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floordist = height;
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}
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ceilingdist = ceilingheight - m_CeilingTarget;
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}
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else
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{
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// If one of the heights is 0, figure it out based on the
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// surrounding sectors
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if (height == 0)
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{
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m_FloorTarget = P_FindLowestFloorSurrounding(sector);
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floordist = floorheight - m_FloorTarget;
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}
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else
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{
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floordist = height;
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m_FloorTarget = floorheight - height;
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}
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if (height2 == 0)
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{
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m_CeilingTarget = P_FindHighestCeilingSurrounding(sector);
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ceilingdist = m_CeilingTarget - ceilingheight;
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}
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else
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{
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m_CeilingTarget = ceilingheight + height2;
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ceilingdist = height2;
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}
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}
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// The speed parameter applies to whichever part of the pillar
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// travels the farthest. The other part's speed is then set so
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// that it arrives at its destination at the same time.
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if (floordist > ceilingdist)
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{
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m_FloorSpeed = speed;
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m_CeilingSpeed = FixedMul(speed, FixedDiv(ceilingdist, floordist));
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}
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else
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{
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m_CeilingSpeed = speed;
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m_FloorSpeed = FixedMul(speed, FixedDiv(ceilingdist, floordist));
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}
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PlayPillarSound();
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}
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// Clones a DPillar and returns a pointer to that clone.
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//
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// The caller owns the pointer, and it must be deleted with `delete`.
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DPillar* DPillar::Clone(sector_t* sec) const
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{
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DPillar* pillar = new DPillar(*this);
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pillar->Orphan();
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pillar->m_Sector = sec;
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return pillar;
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}
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bool EV_DoPillar (DPillar::EPillar type, int tag, fixed_t speed, fixed_t height,
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fixed_t height2, bool crush)
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{
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bool rtn = false;
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int secnum = -1;
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while ((secnum = P_FindSectorFromTag (tag, secnum)) >= 0)
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{
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sector_t *sec = §ors[secnum];
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fixed_t floorheight = P_FloorHeight(sec);
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fixed_t ceilingheight = P_CeilingHeight(sec);
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if (sec->floordata || sec->ceilingdata)
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continue;
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if (type == DPillar::pillarBuild && floorheight == ceilingheight)
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continue;
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if (type == DPillar::pillarOpen && floorheight != ceilingheight)
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continue;
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rtn = true;
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new DPillar (sec, type, speed, height, height2, crush, false);
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P_AddMovingCeiling(sec);
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}
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return rtn;
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}
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bool EV_DoZDoomPillar(DPillar::EPillar type, line_t* line, int tag, fixed_t speed,
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fixed_t floordist, fixed_t ceilingdist, int crush, bool hexencrush)
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{
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bool rtn = false;
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int secnum = -1;
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floordist *= FRACUNIT;
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ceilingdist *= FRACUNIT;
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while ((secnum = P_FindSectorFromTagOrLine(tag, line, secnum)) >= 0)
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{
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sector_t* sec = §ors[secnum];
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if (P_FloorActive(sec) || P_CeilingActive(sec))
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continue;
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if (type == DPillar::pillarBuild && sec->floorheight == sec->ceilingheight)
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continue;
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if (type == DPillar::pillarOpen && sec->floorheight != sec->ceilingheight)
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continue;
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rtn = true;
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new DPillar(sec, type, speed, floordist, ceilingdist, crush, hexencrush);
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P_AddMovingCeiling(sec);
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}
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return rtn;
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}
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VERSION_CONTROL (p_pillar_cpp, "$Id$")
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