og-openarena-engine/code
2022-03-19 20:11:57 +01:00
..
AL 5882 - Update OpenAL Headers to OpenAL Soft 1.15.1 2013-02-17 07:34:41 -06:00
asm Fix some clang warnings 2013-03-12 21:50:59 +00:00
botlib A few warnings from Travis. Including an out of bound access 2018-02-10 17:34:54 +01:00
cgame Rename MatrixMultiply to Q_MatrixMultiply to avoid colliding with SDL_d3dmath.c when statically compiling 2022-03-19 20:11:57 +01:00
client Add SDL2 compile option. 2021-08-25 18:51:53 -07:00
game Make kamikaze timer loops use level.num_entities instead of MAX_GENTITIES 2013-11-21 02:26:31 -06:00
jpeg-8c Mark JPEG lib changes, file provided by Simon McVittie 2012-07-01 18:07:56 +00:00
libcurl-7.35.0/curl code/curl: update ifdef condition for MCST-LCC compiler 2022-03-12 21:59:40 +03:00
libogg-1.3.1 Upgrade libogg 1.3.0 to 1.3.1 2014-02-08 03:38:01 +00:00
libs Add SDL2.0.12 headers and Win32 libs 2021-08-25 19:16:19 -07:00
libspeex Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
null Add renderercommon/tr_common.h 2013-02-16 20:58:04 +00:00
opus-1.1 Upgrade opus 1.0.2 -> 1.1 2014-02-08 03:21:02 +00:00
opusfile-0.5 Upgrade opusfile 0.2 to 0.5 2014-02-08 03:29:10 +00:00
q3_ui Rename MatrixMultiply to Q_MatrixMultiply to avoid colliding with SDL_d3dmath.c when statically compiling 2022-03-19 20:11:57 +01:00
qcommon Rename MatrixMultiply to Q_MatrixMultiply to avoid colliding with SDL_d3dmath.c when statically compiling 2022-03-19 20:11:57 +01:00
renderer_oa Fix duplicate symbol tvinterlace 2018-06-16 17:14:50 +02:00
renderercommon Add SDL2 compile option. 2021-08-25 18:51:53 -07:00
renderergl1 Renderer-based particle system (#25) 2016-11-01 03:30:15 -04:00
renderergl2 Renderer-based particle system (#25) 2016-11-01 03:30:15 -04:00
renderersoft - Preparing renderer_software. The theory is to somehow throw things through a TinyGL pixelbuffer with a crapload of compromises. Not there yet but still procrastinplanning on it. 2014-04-14 04:19:18 -04:00
sdl Add SDL2 compile option. 2021-08-25 18:51:53 -07:00
SDL2/include Add SDL2.0.12 headers and Win32 libs 2021-08-25 19:16:19 -07:00
SDL12/include Minor hack to SDL headers for building on Linux. 2012-04-11 04:51:58 +00:00
server Rename MatrixMultiply to Q_MatrixMultiply to avoid colliding with SDL_d3dmath.c when statically compiling 2022-03-19 20:11:57 +01:00
sys Add SDL2 compile option. 2021-08-25 18:51:53 -07:00
tools drop some useless return statements 2013-05-30 15:43:21 -05:00
ui Rename MatrixMultiply to Q_MatrixMultiply to avoid colliding with SDL_d3dmath.c when statically compiling 2022-03-19 20:11:57 +01:00
zlib drop some useless return statements 2013-05-30 15:43:21 -05:00