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https://github.com/OpenArena/gamecode
synced 2026-08-20 18:23:03 -04:00
Removed grappleAll mode and CVAR_RESTART and CVAR_LATCH from the gametype flags.
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parent
3d565c6774
commit
372a8e6b19
4 changed files with 10 additions and 13 deletions
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@ -1877,8 +1877,8 @@ void ClientSpawn(gentity_t *ent) {
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client->ps.ammo[WP_RAILGUN] = 999; //Don't display any ammo
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if(g_instantgib.integer>1)
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{
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/* Neon_Knight: In grappleAll mode, Instagib is played with Grapple. */
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if (g_grapple.integer != 0 && g_grappleAll.integer != 0) {
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/* Neon_Knight: In grapple mode, Instagib is played with Grapple. */
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if (g_grapple.integer != 0) {
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client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GRAPPLING_HOOK);
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}
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/* / Neon_Knight */
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@ -1890,8 +1890,8 @@ void ClientSpawn(gentity_t *ent) {
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//nexuiz style rocket arena (rocket launcher only)
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if(g_rockets.integer)
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{
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/* Neon_Knight: In grappleAll mode, All Rockets is played with Grapple. */
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if (g_grapple.integer != 0 && g_grappleAll.integer != 0) {
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/* Neon_Knight: In grapple mode, All Rockets is played with Grapple. */
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if (g_grapple.integer != 0) {
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client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GRAPPLING_HOOK);
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}
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/* / Neon_Knight */
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@ -856,8 +856,8 @@ void ClearRegisteredItems( void )
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if(g_instantgib.integer & 2) {
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RegisterItem( BG_FindItemForWeapon( WP_GAUNTLET ) );
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}
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/* Neon_Knight: In grappleAll mode, the Grapple is added to the starting inventory in Instagib. */
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if (g_grapple.integer != 0 && g_grappleAll.integer != 0) {
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/* Neon_Knight: In grapple mode, the Grapple is added to the starting inventory in Instagib. */
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if (g_grapple.integer != 0) {
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RegisterItem( BG_FindItemForWeapon( WP_GRAPPLING_HOOK ) );
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}
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/* / Neon_Knight */
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@ -865,8 +865,8 @@ void ClearRegisteredItems( void )
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RegisterItem( BG_FindItemForWeapon( WP_RAILGUN ) );
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}
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else if(g_rockets.integer) {
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/* Neon_Knight: In grappleAll mode, the Grapple is added to the starting inventory in All Rockets. */
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if (g_grapple.integer != 0 && g_grappleAll.integer != 0) {
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/* Neon_Knight: In grapple mode, the Grapple is added to the starting inventory in All Rockets. */
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if (g_grapple.integer != 0) {
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RegisterItem( BG_FindItemForWeapon( WP_GRAPPLING_HOOK ) );
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}
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/* / Neon_Knight */
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@ -880,7 +880,7 @@ void ClearRegisteredItems( void )
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RegisterItem( BG_FindItemForWeapon( WP_GAUNTLET ) );
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/* Neon_Knight: In grapple mode, the Grapple is added to the starting inventory. */
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if (g_grapple.integer != 0 && g_grappleAll.integer != 0) {
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if (g_grapple.integer != 0) {
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RegisterItem( BG_FindItemForWeapon( WP_GRAPPLING_HOOK ) );
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}
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/* / Neon_Knight */
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@ -1191,7 +1191,6 @@ extern vmCvar_t g_maxNameChanges;
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/* Neon_Knight: Adding cvar for (de)activation of the Grappling Hook */
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extern vmCvar_t g_grapple;
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extern vmCvar_t g_grappleAll;
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/* /Neon_Knight */
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void trap_Printf( const char *fmt );
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@ -205,7 +205,6 @@ vmCvar_t g_emptyTime;
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/* Neon_Knight: Adding cvar for (de)activation of the Grappling Hook. */
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vmCvar_t g_grapple;
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vmCvar_t g_grappleAll;
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/* /Neon_Knight */
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mapinfo_result_t mapinfo;
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@ -417,8 +416,7 @@ static cvarTable_t gameCvarTable[] = {
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{ &g_emptyTime, "g_emptytime", "0", CVAR_ARCHIVE, 0, qfalse},
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/* Neon_Knight: Adding a cvar for the (de)activation of the Grappling Hook. */
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{ &g_grapple, "g_grapple", "0", CVAR_ARCHIVE | CVAR_LATCH | CVAR_NORESTART, 0, qfalse},
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{ &g_grappleAll, "g_grappleAll", "0", CVAR_ARCHIVE | CVAR_NORESTART, 0, qfalse},
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{ &g_grapple, "g_grapple", "0", CVAR_ARCHIVE, 0, qfalse},
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/* /Neon_Knight */
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};
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