Commit graph

  • 0956881e1e Renamed /code folder to /gamesrc folder to clean up codebase timfox 2025-12-22 20:29:24 -08:00
  • 5478aad23b - fixed the shotgun smoke puff not appearing in anything BUT water main leilei- 2025-12-20 00:59:07 -05:00
  • 378494a6ab fix: corpses don't absorb shotgun pellets WofWca 2025-11-18 12:34:11 +04:00
  • 1bee942690 fix: shotgun not gibbing unless aiming at feet WofWca 2025-09-13 18:56:45 +04:00
  • 025d2838a6
    Fix secondary weapon models registering (#346) Sylvain L 2024-06-23 12:14:48 +02:00
  • 0f53f65233 Fix weapon secondary models registering in UI NoiseByNorthwest 2024-06-22 14:52:34 +02:00
  • d85fb7487e Fix secondary weapon models registering NoiseByNorthwest 2024-06-22 01:33:18 +02:00
  • d371ff1482
    Lei24 (#343) leilei- 2024-05-14 04:21:26 -04:00
  • b32548aacf - forgot about q3_ui lei24 leilei- 2024-05-14 04:15:41 -04:00
  • 120ecc5eda - forgot a thing leilei- 2024-05-14 03:48:48 -04:00
  • e9e02fc62d - captureLimit should not end non-capturing games anymore - bloodExplosion starts the shader (ancient bug/oversight) - reverted superfluous cruft leilei- 2024-05-14 03:44:45 -04:00
  • 6d57ef0f2a - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass - improve hexcolors in the ui, allow for on-demand refresh of ui colors, add more hexcolors - increase some limits of elements in the ui - suppress excess ui warnings into developer - sergei/kyonshi do not exist in OA3; default to sarge for missionpack currently (avoids crashes) - don't attempt to load from characters/ - changing one model also changes teammodel - add preliminary support for entity glow functionality and alternate shells for them (requires renderer engine changes to support). the primary idea behind alternate shell is performance and to avoid overdraw by force altering the model's vertex colors instead (overriding lighting and any other rgbGen op) - add preliminary support for drawing player names above teammate heads (requires client engine changes to support) - cg_hitSound camel-cased and defaults to 1 (again) - reducing clown cruft by dropping the reference from the teamnames and just going for red/blue for now - removed cg_leiChibi (again) leilei- 2024-04-13 05:34:15 -04:00
  • 2419368092
    Update cg_main.c leilei- 2024-04-09 22:47:14 -04:00
  • 99a58357c6
    Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) NeonKnightOA 2024-04-09 21:25:04 +00:00
  • c8dfe217e4 Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. NeonKnightOA 2024-04-09 17:41:33 -03:00
  • 82f680c928
    Fix a flagrant bot loading error oax_b53 leilei- 2024-04-09 04:15:06 -04:00
  • 94777bc78b
    Update CHANGELOG.md NeonKnightOA 2024-04-07 15:27:13 -03:00
  • d8c5921800
    Update CHANGELOG.md NeonKnightOA 2024-04-07 15:22:56 -03:00
  • 319fcecb61
    Update oa_version.h - Version bump to b54 NeonKnightOA 2024-04-07 15:22:10 -03:00
  • 10d333820b
    Version bump oaxB53.2 NeonKnightOA 2024-04-07 11:40:31 -03:00
  • e89839062a
    Update CHANGELOG.md NeonKnightOA 2024-04-07 11:39:03 -03:00
  • 6ce31808b3
    Update CHANGELOG.md - When we can get the Advanced Options menu running and well, we'll release. NeonKnightOA 2024-04-07 10:48:19 -03:00
  • 373a1dec18 Added ui_dmflags.c to the Win compile scripts. NeonKnightOA 2024-04-07 10:40:48 -03:00
  • 4dae502170
    Update CHANGELOG.md NeonKnightOA 2024-04-07 00:22:33 -03:00
  • 7b8f2aada7
    Classic UI: Base Bot Skill, Physics Ruleset and Weapons Ruleset are now saved into cvars + Weapon Arena Weapon is now grayed! (#340) NeonKnightOA 2024-04-07 00:19:08 -03:00
  • 77ee82bddb Classic UI: Base Bot Skill, Physics Ruleset and Weapons Ruleset are now saved into cvars. NeonKnightOA 2024-04-06 23:47:59 -03:00
  • fa41f110e3
    Classic UI: Added Obelisk Health to Skirmish/Create Server. (#339) NeonKnightOA 2024-04-06 23:19:39 -03:00
  • a8969ea502 Classic UI: Added Obelisk Health to Skirmish/Create Server. NeonKnightOA 2024-04-06 22:48:49 -03:00
  • 81660f9626
    Finally decided to add the GH to Weapon Arena. (#338) NeonKnightOA 2024-04-06 19:23:07 -03:00
  • 0849d73be3 Finally decided to add the GH to Weapon Arena. NeonKnightOA 2024-04-06 19:13:30 -03:00
  • 5de79fd5c4
    Merge 2a37ed40dc into da0ee4660b Bishop 2024-04-06 10:43:45 -03:00
  • da0ee4660b
    Added Statusbar texts for Display and Audio, and statusbar skeletons for Video, fixes #303. (#336) NeonKnightOA 2024-04-06 10:39:17 -03:00
  • 0877cbaff5 Added Statusbar texts for Display and Audio, and statusbar skeletons for Video. NeonKnightOA 2024-04-06 10:26:29 -03:00
  • 10d6852bd9
    Fix #328 and also fix a similar problem with cg_weaponBarStyle. (#335) NeonKnightOA 2024-04-06 09:06:57 -03:00
  • bade950941 Fix #328 and also fix a similar problem with cg_weaponBarStyle. NeonKnightOA 2024-04-06 08:59:12 -03:00
  • 2a37ed40dc compile fix Bishop-333 2024-04-06 03:03:37 +02:00
  • 864d39faec Merge branch 'dmflags' of https://github.com/Bishop-333/gamecode into dmflags Bishop-333 2024-04-06 02:54:31 +02:00
  • bcd778cd17
    This was omitted somehow. (#334) NeonKnightOA 2024-04-05 19:32:41 -03:00
  • df471c53a0 This was omitted somehow. NeonKnightOA 2024-04-05 19:32:12 -03:00
  • c5a8ac22e9 Revert "Renamed the menu "Advanced Options". Moved items from Skirmish/Create Server." NeonKnightOA 2024-04-05 19:24:58 -03:00
  • b6ef2d0305 Renamed the menu "Advanced Options". Moved items from Skirmish/Create Server. NeonKnightOA 2024-04-05 19:02:55 -03:00
  • 43e062371d mouseover hints Bishop-333 2024-04-05 13:42:34 +02:00
  • 9963ffa065 Add dmflags menu Bishop-333 2024-04-03 21:59:14 +02:00
  • d08efbef6d
    Update CHANGELOG.md NeonKnightOA 2024-04-05 10:50:09 -03:00
  • 0fad6d2a88
    Update CHANGELOG.md NeonKnightOA 2024-04-05 10:42:52 -03:00
  • f5144323c3 mouseover hints Bishop-333 2024-04-05 13:42:34 +02:00
  • d19fd6232e
    Update bg_public.h - TDM IS A TEAM GAMETYPE! NeonKnightOA 2024-04-05 08:41:30 -03:00
  • 428e774ef0
    Update CHANGELOG.md NeonKnightOA 2024-04-03 21:18:41 -03:00
  • 0019d03300
    New cvar: g_autoGameLimits: if set, uses the frag, capture and time limits set in the .info or .arena files rather than the ones specified by the user. (#332) NeonKnightOA 2024-04-03 21:15:35 -03:00
  • 167c216671 New cvar: g_autoGameLimits: if set, uses the frag, capture and time limits set in the .info or .arena files rather than the ones specified by the user. NeonKnightOA 2024-04-03 20:43:57 -03:00
  • d1bed423d5 Add dmflags menu Bishop-333 2024-04-03 21:59:14 +02:00
  • e2f919f010
    Update CHANGELOG.md NeonKnightOA 2024-04-02 19:56:32 -03:00
  • 47d8140492
    IT NOW WORKS! The SP now recognizes the new special matches and the .info files! (#326) NeonKnightOA 2024-04-02 19:38:57 -03:00
  • 8de2fddcd8 IT NOW WORKS! NeonKnightOA 2024-04-02 19:36:22 -03:00
  • 6f521090be
    This prevents any special arena not marked as "training" or "final" from being "asided" from the SP. (#325) NeonKnightOA 2024-04-01 16:47:40 -03:00
  • 05ef7f5844 This prevents any special arena not marked as "training" or "final" from disappearing from the SP. NeonKnightOA 2024-04-01 16:37:53 -03:00
  • 05d7fc08c8
    Added more special match rules for SP. (#324) NeonKnightOA 2024-04-01 16:23:52 -03:00
  • fd3a02fdbb Added more special match rules for SP. NeonKnightOA 2024-04-01 16:11:49 -03:00
  • 752d608047
    With these we take care that there's valid info in the fields. (#322) NeonKnightOA 2024-04-01 15:23:57 -03:00
  • 37860af1c1 With these we take care that there's valid info in the fields. NeonKnightOA 2024-04-01 15:21:34 -03:00
  • 06a056126b
    Full support in game for all .info fields. fragLimit, timeLimit, mpBots and special have a direct impact on Classic SP. (#321) NeonKnightOA 2024-04-01 15:13:05 -03:00
  • 6bf1a4d704 Full support in game for all .info fields. fragLimit, timeLimit, mpBots and special have a direct impact on Classic SP. NeonKnightOA 2024-04-01 13:17:32 -03:00
  • e04e0de0cd
    these are not ready for primetime leilei- 2024-03-31 07:25:44 -04:00
  • 723d778e5b
    Update CHANGELOG.md NeonKnightOA 2024-03-29 13:36:47 -03:00
  • b3b26c85a0
    New .info fields, the implementation and actual gameplay impact will come later. Also the console now displays the full info. (#319) NeonKnightOA 2024-03-29 13:32:53 -03:00
  • 87c1857060 New .info fields, the implementation and actual gameplay impact will come later. Also the console now displays the full info. NeonKnightOA 2024-03-29 12:58:09 -03:00
  • 066590d408
    New release date :/ NeonKnightOA 2024-03-29 12:49:41 -03:00
  • 01403e9923
    Update CHANGELOG.md NeonKnightOA 2024-03-29 12:46:34 -03:00
  • 1f23a56e9f
    "New Round" timer won't be drawn anymore for Overload. (#318) NeonKnightOA 2024-03-29 12:44:37 -03:00
  • 9af7280b25 "New Round" timer won't be drawn anymore for Overload. NeonKnightOA 2024-03-29 12:44:17 -03:00
  • c523a10534
    Instead of "else" we use direct comparisons. This should solve the SP problem once and for all. (#317) NeonKnightOA 2024-03-29 12:37:51 -03:00
  • 31245391f9 Instead of "else" we use direct comparisons. This should solve the SP problem once and for all. NeonKnightOA 2024-03-29 12:30:22 -03:00
  • 4319a4de26
    Update CHANGELOG.md NeonKnightOA 2024-03-28 18:48:51 -03:00
  • aa3872a6ef
    All default Time Limits for non-Round-based modes set to 15. Harvester reverted to capturelimit. Added RoundTimeLimit defaults for Elim/eCTF/LMS. (#314) NeonKnightOA 2024-03-28 18:47:49 -03:00
  • 75a30a2980 All default Time Limits set to 15. Harvester reverted to capturelimit. Added RoundTimeLimit defaults for Elim/eCTF/LMS. NeonKnightOA 2024-03-28 18:44:12 -03:00
  • 04891e917a
    More places where character-based announcements were found. Cleansing up as well. (#313) NeonKnightOA 2024-03-28 17:48:55 -03:00
  • fd04b9a741 More places where character-based announcements were found. Cleansing up as well. NeonKnightOA 2024-03-28 17:46:38 -03:00
  • 93b82979af
    Update CHANGELOG.md NeonKnightOA 2024-03-28 16:54:18 -03:00
  • fdf3b9447a
    Shutting up console spamming by commenting out a piece in cg_info. NeonKnightOA 2024-03-28 16:53:25 -03:00
  • d432a1d0fb
    Update CHANGELOG.md NeonKnightOA 2024-03-28 13:10:54 -03:00
  • 364f907420
    Ready effect in railgun glass will match his trail color (#308) Bishop 2024-03-28 17:08:24 +01:00
  • b6804bc33d
    Update CHANGELOG.md NeonKnightOA 2024-03-28 13:04:09 -03:00
  • c1b90f50cf
    Restricted the ".info file not found" message to Developer mode (solves #306) (#312) NeonKnightOA 2024-03-28 12:55:51 -03:00
  • 8712f27fab Restricted the ".info file not found" message to Developer mode (solves #306) NeonKnightOA 2024-03-28 12:53:16 -03:00
  • 1c0587e9a9
    G_CheckTeamItems now accounts for Domination (at least 1CP) and Possession (searches for the white flag). (#311) NeonKnightOA 2024-03-27 22:59:22 -03:00
  • 88790f381d G_CheckTeamItems now accounts for Domination (at least 1CP) and Possession (searches for the white flag). NeonKnightOA 2024-03-27 22:56:45 -03:00
  • 1fc5f36314
    Silencing the last cg_draw warning. (#310) NeonKnightOA 2024-03-27 09:34:27 -03:00
  • f444b1041f Silencing the last cg_draw warning. NeonKnightOA 2024-03-27 09:30:45 -03:00
  • 9ab3c52f9f Update cg_weapons.c Bishop-333 2024-03-27 13:11:25 +01:00
  • b62f9d9238
    Update CHANGELOG.md NeonKnightOA 2024-03-27 09:02:57 -03:00
  • 10f89cd753
    "New round" message is now drawn for Overload. (#307) NeonKnightOA 2024-03-27 09:00:23 -03:00
  • e69efe6a26 "New round" message is now drawn for Overload. NeonKnightOA 2024-03-27 08:56:32 -03:00
  • f0cd02302f Update cg_weapons.c Bishop-333 2024-03-27 12:55:56 +01:00
  • e731bcb85f Update cg_weapons.c Bishop-333 2024-03-27 12:53:07 +01:00
  • 80cad5b867
    AI changes: ai_vcmd: replacing long comparisons with short equivalent and adding additional early return for BotVoiceChat_Defend. (#298) NeonKnightOA 2024-03-26 23:03:06 -03:00
  • 916cbce681 AI changes: ai_vcmd: replacing long comparisons with short equivalent and adding additional early return for BotVoiceChat_Defend. NeonKnightOA 2024-03-26 23:01:01 -03:00
  • b846d308c9
    Update CHANGELOG.md NeonKnightOA 2024-03-26 18:27:56 -03:00
  • 3558546601
    Forgot that g_spSkill could take floating point values. (#296) NeonKnightOA 2024-03-26 18:26:02 -03:00
  • 328f65155c
    Fix: Flags won't be drawn anymore in Harvester/Overload (#297) NeonKnightOA 2024-03-26 18:25:41 -03:00
  • 3308ef1a07 Fix: Flags won't be drawn anymore in Harvester/Overload NeonKnightOA 2022-04-03 14:39:53 -03:00