og-openarena-gamecode/code/cgame
NeonKnightOA d7f0e4291c
[Ready] Backports from ioQuake3 (gamecode) (#92)
* Backport from ioq3@#c61417b8: Add current (custom) resolution to Q3 UI video mode list

* Backport from ioq3@9fcb2bb3: Override video mode list in Team Arena UI

* Backport from ioq3@f717a839: Fix lightning gun handling for corpses and single player podiums

* Backport from ioq3@dc0c3e7b: Fix team orders menu not listing clients with lower clientnums

* Backport from ioq3@a6e66700: Fix duplicate team join center print for bots and g_teamAutoJoin

Co-authored-by: Poul Sander <github@poulsander.com>
2020-02-05 21:23:31 +01:00
..
cg_challenges.c Lots of formatting changes. 2017-01-02 18:33:46 +01:00
cg_consolecmds.c Replacement of a "developer" call for the cleaner alternative. 2019-06-02 21:27:18 -03:00
cg_draw.c Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. 2019-06-03 00:31:48 -03:00
cg_drawtools.c Some cleanup. Removed the alternative clientkick/kick implementation. It conflicted with the OA approach. 2018-12-20 11:44:52 +01:00
cg_effects.c big leixperiment merge attempt 2016-07-30 19:20:48 -04:00
cg_ents.c Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. 2019-06-03 00:31:48 -03:00
cg_event.c Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. 2019-06-03 00:31:48 -03:00
cg_info.c Pull request #35. Replaces all the complicated gametype checks with helper functions 2018-12-01 10:43:03 +01:00
cg_local.h Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. 2019-06-03 00:31:48 -03:00
cg_localents.c Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. 2019-06-03 00:31:48 -03:00
cg_main.c Unarchived developer. (#64) 2019-06-03 23:21:09 +02:00
cg_marks.c big leixperiment merge attempt 2016-07-30 19:20:48 -04:00
cg_newdraw.c Backport from ioq3@09166ba: "Make Team Arena prevTeamMember command loop around player list" 2018-12-19 09:00:16 -03:00
cg_players.c Unifying format criteria for cvars in every module. Tabs and extra spaces are replaced by a single space between words. Some cvars were moved to main. Also missing cvars added to ui/ui_local.h 2018-12-25 11:30:22 -03:00
cg_playerstate.c Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. 2019-06-03 00:31:48 -03:00
cg_predict.c Stop running prediction in round based games before the round start 2020-01-25 11:42:03 +01:00
cg_public.h big leixperiment merge attempt 2016-07-30 19:20:48 -04:00
cg_scoreboard.c Six backports from ioq3. 2018-12-16 18:13:04 -03:00
cg_servercmds.c Five backports from ioq3. 2018-12-18 15:15:32 -03:00
cg_snapshot.c Some cleanup. Removed the alternative clientkick/kick implementation. It conflicted with the OA approach. 2018-12-20 11:44:52 +01:00
cg_syscalls.asm big leixperiment merge attempt 2016-07-30 19:20:48 -04:00
cg_syscalls.c Also added Q_EXPORT to dllEntry for cgmae and ui 2017-09-17 13:05:40 +02:00
cg_unlagged.c Lots of formatting changes. 2017-01-02 18:33:46 +01:00
cg_view.c Backport from ioq3@809a776: "Make testgun command without argument disable test gun model" 2018-12-19 08:52:08 -03:00
cg_weapons.c [Ready] Backports from ioQuake3 (gamecode) (#92) 2020-02-05 21:23:31 +01:00