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ai_chat.c
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Two backports from ioq3.
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2018-12-16 22:34:18 -03:00 |
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ai_chat.h
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Some missing files
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2009-05-15 14:51:36 +00:00 |
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ai_cmd.c
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Two backports from ioq3.
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2018-12-16 22:34:18 -03:00 |
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ai_cmd.h
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Some missing files
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2009-05-15 14:51:36 +00:00 |
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ai_dmnet.c
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Two backports from ioq3:
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2018-12-16 17:28:34 -03:00 |
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ai_dmnet.h
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Some missing files
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2009-05-15 14:51:36 +00:00 |
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ai_dmq3.c
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Some cleanup. Removed the alternative clientkick/kick implementation. It conflicted with the OA approach.
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2018-12-20 11:44:52 +01:00 |
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ai_dmq3.h
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Added support for the rest of the missionpack stuff (minus the gui and player shaders)
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2009-06-19 00:25:39 +00:00 |
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ai_main.c
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Two backports from ioq3.
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2018-12-16 22:34:18 -03:00 |
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ai_main.h
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Backport from ioq3@424122c "Fix bot's teamleader name field being too short"
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2018-12-16 15:26:30 -03:00 |
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ai_team.c
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Two backports from ioq3.
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2018-12-16 22:34:18 -03:00 |
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ai_team.h
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Some missing files
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2009-05-15 14:51:36 +00:00 |
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ai_vcmd.c
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Pull request #35. Replaces all the complicated gametype checks with helper functions
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2018-12-01 10:43:03 +01:00 |
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ai_vcmd.h
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Some missing files
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2009-05-15 14:51:36 +00:00 |
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bg_alloc.c
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Lots of formatting changes.
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2017-01-02 18:33:46 +01:00 |
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bg_lib.c
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Add ui_randomIntToCvar to the missionpack UI.
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2018-12-06 20:44:45 +01:00 |
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bg_lib.h
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Add ui_randomIntToCvar to the missionpack UI.
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2018-12-06 20:44:45 +01:00 |
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bg_local.h
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Added the option to move significantly faster under water using a dmflag. Mostly for demonstration. Could be fun in class based gametypes.
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2016-10-11 20:47:52 +02:00 |
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bg_misc.c
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Solution for only picking up cubes in harvester
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2020-01-25 11:05:07 +01:00 |
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bg_pmove.c
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Removed shuffle from vote string by default
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2018-08-11 12:30:40 +02:00 |
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bg_public.h
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Replace GAMETYPE checks with defines
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2018-12-01 14:14:56 +01:00 |
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bg_slidemove.c
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Six backports from ioq3.
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2018-12-16 22:13:57 -03:00 |
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challenges.h
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Added logging events and Win challangex
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2016-09-25 12:29:46 +02:00 |
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challenges.xml
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UI challenges can now be partle taken from the xml-file
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2012-04-05 14:45:59 +00:00 |
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chars.h
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Some missing files
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2009-05-15 14:51:36 +00:00 |
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extract_entities.awk
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Additional comments for the extract entities script
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2014-07-14 16:53:39 +02:00 |
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extract_entities.sh
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More bug fixes
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2018-05-05 22:52:06 +02:00 |
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g_active.c
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Backport from ioq3@51743bb: "Improvements for dedicated camera followers (team follow1/2)"
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2018-12-19 08:45:38 -03:00 |
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g_admin.c
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Remove shuffle command. It was broken for network play which was the only case where it made sense.
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2018-12-08 13:38:26 +01:00 |
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g_admin.h
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Remove shuffle command. It was broken for network play which was the only case where it made sense.
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2018-12-08 13:38:26 +01:00 |
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g_arenas.c
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Pull request #35. Replaces all the complicated gametype checks with helper functions
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2018-12-01 10:43:03 +01:00 |
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g_bot.c
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Fixed a few functions that the compiler caught.
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2018-12-19 23:20:57 +01:00 |
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g_client.c
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Second part of the last backport.
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2018-12-19 08:20:23 -03:00 |
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g_cmds.c
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[Ready] Backports from ioQuake3 (gamecode) (#92)
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2020-02-05 21:23:31 +01:00 |
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g_cmds_ext.c
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Removed all warnings as reported by gcc 6.2.0.
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2016-11-27 13:33:42 +01:00 |
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g_combat.c
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Added g_harvesterFromBodies as suggested on Pull Request #33
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2018-12-03 22:55:23 +01:00 |
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g_elimination.c
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Pull request #35. Replaces all the complicated gametype checks with helper functions
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2018-12-01 10:43:03 +01:00 |
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g_fileops.c
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Remplaced a bit of strcmp with strequals
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2016-09-11 21:24:56 +02:00 |
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g_items.c
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Fix for item spawn in LMS
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2020-02-05 22:15:23 +01:00 |
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g_killspree.c
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Teamgame comparison cleanup.
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2018-12-09 11:49:17 -03:00 |
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g_killspree.h
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Fix wrong tab order plus some cleanup
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2018-11-18 13:44:49 +01:00 |
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g_local.h
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Unification of cvars for "developer" mode.
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2019-06-02 21:11:14 -03:00 |
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g_main.c
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Unarchived developer. (#64)
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2019-06-03 23:21:09 +02:00 |
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g_misc.c
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Pull request #35. Replaces all the complicated gametype checks with helper functions
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2018-12-01 10:43:03 +01:00 |
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g_missile.c
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Teamgame comparison cleanup.
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2018-12-09 11:49:17 -03:00 |
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g_mover.c
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Pull request #35. Replaces all the complicated gametype checks with helper functions
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2018-12-01 10:43:03 +01:00 |
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g_playerstore.c
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Removed all warnings as reported by gcc 6.2.0.
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2016-11-27 13:33:42 +01:00 |
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g_possession.c
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Added logging events and Win challangex
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2016-09-25 12:29:46 +02:00 |
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g_public.h
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Some missing files
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2009-05-15 14:51:36 +00:00 |
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g_rankings.c
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Teamgame comparison cleanup.
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2018-12-09 11:49:17 -03:00 |
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g_rankings.h
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Added support for the rest of the missionpack stuff (minus the gui and player shaders)
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2009-06-19 00:25:39 +00:00 |
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g_session.c
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Backport of f7c3276fe8 (diff-df89c3801ccf04c2c4b96186655ed25c)
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2018-12-09 18:17:17 +01:00 |
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g_spawn.c
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Teamgame comparison cleanup.
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2018-12-09 11:49:17 -03:00 |
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g_svcmds.c
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Six backports from ioq3.
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2018-12-16 22:13:57 -03:00 |
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g_svcmds_ext.c
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Removed all warnings as reported by gcc 6.2.0.
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2016-11-27 13:33:42 +01:00 |
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g_syscalls.asm
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Some missing files
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2009-05-15 14:51:36 +00:00 |
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g_syscalls.c
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Changes pulled from ioq3 today with
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2014-05-27 20:12:04 +02:00 |
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g_target.c
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Added the option to use triggered doors in Elimination
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2016-08-14 12:25:55 +02:00 |
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g_team.c
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Backport from ioq3@3971674: "Silence g_util.c warning about set but not read variable"
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2018-12-18 15:57:20 -03:00 |
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g_team.h
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Started to move possession to its own file
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2016-07-28 11:56:56 +02:00 |
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g_trigger.c
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Four backports from ioq3:
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2018-12-18 17:49:57 -03:00 |
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g_unlagged.c
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Code clean up
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2018-06-20 20:57:23 +02:00 |
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g_utils.c
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Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode.
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2019-06-03 00:31:48 -03:00 |
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g_vote.c
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Print what we are voting about in the console
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2018-08-11 12:21:06 +02:00 |
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g_weapon.c
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Backport from ioq3@51e9aa2: "Fix hit accuracy stats for lightning gun and shotgun kills"
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2018-12-19 07:52:28 -03:00 |
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inv.h
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Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode.
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2019-06-03 00:31:48 -03:00 |
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match.h
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Some missing files
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2009-05-15 14:51:36 +00:00 |
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syn.h
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Some missing files
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2009-05-15 14:51:36 +00:00 |