og-openarena-gamecode/code/game
2020-02-05 22:15:23 +01:00
..
ai_chat.c Two backports from ioq3. 2018-12-16 22:34:18 -03:00
ai_chat.h Some missing files 2009-05-15 14:51:36 +00:00
ai_cmd.c Two backports from ioq3. 2018-12-16 22:34:18 -03:00
ai_cmd.h Some missing files 2009-05-15 14:51:36 +00:00
ai_dmnet.c Two backports from ioq3: 2018-12-16 17:28:34 -03:00
ai_dmnet.h Some missing files 2009-05-15 14:51:36 +00:00
ai_dmq3.c Some cleanup. Removed the alternative clientkick/kick implementation. It conflicted with the OA approach. 2018-12-20 11:44:52 +01:00
ai_dmq3.h Added support for the rest of the missionpack stuff (minus the gui and player shaders) 2009-06-19 00:25:39 +00:00
ai_main.c Two backports from ioq3. 2018-12-16 22:34:18 -03:00
ai_main.h Backport from ioq3@424122c "Fix bot's teamleader name field being too short" 2018-12-16 15:26:30 -03:00
ai_team.c Two backports from ioq3. 2018-12-16 22:34:18 -03:00
ai_team.h Some missing files 2009-05-15 14:51:36 +00:00
ai_vcmd.c Pull request #35. Replaces all the complicated gametype checks with helper functions 2018-12-01 10:43:03 +01:00
ai_vcmd.h Some missing files 2009-05-15 14:51:36 +00:00
bg_alloc.c Lots of formatting changes. 2017-01-02 18:33:46 +01:00
bg_lib.c Add ui_randomIntToCvar to the missionpack UI. 2018-12-06 20:44:45 +01:00
bg_lib.h Add ui_randomIntToCvar to the missionpack UI. 2018-12-06 20:44:45 +01:00
bg_local.h Added the option to move significantly faster under water using a dmflag. Mostly for demonstration. Could be fun in class based gametypes. 2016-10-11 20:47:52 +02:00
bg_misc.c Solution for only picking up cubes in harvester 2020-01-25 11:05:07 +01:00
bg_pmove.c Removed shuffle from vote string by default 2018-08-11 12:30:40 +02:00
bg_public.h Replace GAMETYPE checks with defines 2018-12-01 14:14:56 +01:00
bg_slidemove.c Six backports from ioq3. 2018-12-16 22:13:57 -03:00
challenges.h Added logging events and Win challangex 2016-09-25 12:29:46 +02:00
challenges.xml UI challenges can now be partle taken from the xml-file 2012-04-05 14:45:59 +00:00
chars.h Some missing files 2009-05-15 14:51:36 +00:00
extract_entities.awk Additional comments for the extract entities script 2014-07-14 16:53:39 +02:00
extract_entities.sh More bug fixes 2018-05-05 22:52:06 +02:00
g_active.c Backport from ioq3@51743bb: "Improvements for dedicated camera followers (team follow1/2)" 2018-12-19 08:45:38 -03:00
g_admin.c Remove shuffle command. It was broken for network play which was the only case where it made sense. 2018-12-08 13:38:26 +01:00
g_admin.h Remove shuffle command. It was broken for network play which was the only case where it made sense. 2018-12-08 13:38:26 +01:00
g_arenas.c Pull request #35. Replaces all the complicated gametype checks with helper functions 2018-12-01 10:43:03 +01:00
g_bot.c Fixed a few functions that the compiler caught. 2018-12-19 23:20:57 +01:00
g_client.c Second part of the last backport. 2018-12-19 08:20:23 -03:00
g_cmds.c [Ready] Backports from ioQuake3 (gamecode) (#92) 2020-02-05 21:23:31 +01:00
g_cmds_ext.c Removed all warnings as reported by gcc 6.2.0. 2016-11-27 13:33:42 +01:00
g_combat.c Added g_harvesterFromBodies as suggested on Pull Request #33 2018-12-03 22:55:23 +01:00
g_elimination.c Pull request #35. Replaces all the complicated gametype checks with helper functions 2018-12-01 10:43:03 +01:00
g_fileops.c Remplaced a bit of strcmp with strequals 2016-09-11 21:24:56 +02:00
g_items.c Fix for item spawn in LMS 2020-02-05 22:15:23 +01:00
g_killspree.c Teamgame comparison cleanup. 2018-12-09 11:49:17 -03:00
g_killspree.h Fix wrong tab order plus some cleanup 2018-11-18 13:44:49 +01:00
g_local.h Unification of cvars for "developer" mode. 2019-06-02 21:11:14 -03:00
g_main.c Unarchived developer. (#64) 2019-06-03 23:21:09 +02:00
g_misc.c Pull request #35. Replaces all the complicated gametype checks with helper functions 2018-12-01 10:43:03 +01:00
g_missile.c Teamgame comparison cleanup. 2018-12-09 11:49:17 -03:00
g_mover.c Pull request #35. Replaces all the complicated gametype checks with helper functions 2018-12-01 10:43:03 +01:00
g_playerstore.c Removed all warnings as reported by gcc 6.2.0. 2016-11-27 13:33:42 +01:00
g_possession.c Added logging events and Win challangex 2016-09-25 12:29:46 +02:00
g_public.h Some missing files 2009-05-15 14:51:36 +00:00
g_rankings.c Teamgame comparison cleanup. 2018-12-09 11:49:17 -03:00
g_rankings.h Added support for the rest of the missionpack stuff (minus the gui and player shaders) 2009-06-19 00:25:39 +00:00
g_session.c Backport of f7c3276fe8 (diff-df89c3801ccf04c2c4b96186655ed25c) 2018-12-09 18:17:17 +01:00
g_spawn.c Teamgame comparison cleanup. 2018-12-09 11:49:17 -03:00
g_svcmds.c Six backports from ioq3. 2018-12-16 22:13:57 -03:00
g_svcmds_ext.c Removed all warnings as reported by gcc 6.2.0. 2016-11-27 13:33:42 +01:00
g_syscalls.asm Some missing files 2009-05-15 14:51:36 +00:00
g_syscalls.c Changes pulled from ioq3 today with 2014-05-27 20:12:04 +02:00
g_target.c Added the option to use triggered doors in Elimination 2016-08-14 12:25:55 +02:00
g_team.c Backport from ioq3@3971674: "Silence g_util.c warning about set but not read variable" 2018-12-18 15:57:20 -03:00
g_team.h Started to move possession to its own file 2016-07-28 11:56:56 +02:00
g_trigger.c Four backports from ioq3: 2018-12-18 17:49:57 -03:00
g_unlagged.c Code clean up 2018-06-20 20:57:23 +02:00
g_utils.c Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. 2019-06-03 00:31:48 -03:00
g_vote.c Print what we are voting about in the console 2018-08-11 12:21:06 +02:00
g_weapon.c Backport from ioq3@51e9aa2: "Fix hit accuracy stats for lightning gun and shotgun kills" 2018-12-19 07:52:28 -03:00
inv.h Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. 2019-06-03 00:31:48 -03:00
match.h Some missing files 2009-05-15 14:51:36 +00:00
syn.h Some missing files 2009-05-15 14:51:36 +00:00