og-openarena-gamecode/code/game
leilei- d371ff1482
Lei24 (#343)
- captureLimit should not end non-capturing games anymore
- additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass
- improve hexcolors in the ui, allow for on-demand refresh of ui colors, add more hexcolors
- increase some limits of elements in the ui
- suppress excess ui warnings into developer
- sergei/kyonshi do not exist in OA3; default to sarge for missionpack currently (avoids crashes)
- don't attempt to load from characters/
- changing one model also changes teammodel
- add preliminary support for entity glow functionality and alternate shells for them (requires renderer engine changes to support). the primary idea behind alternate shell is performance and to avoid overdraw by force altering the model's vertex colors instead (overriding lighting and any other rgbGen op)
- add preliminary support for drawing player names above teammate heads (requires client engine changes to support)
- cg_hitSound camel-cased and defaults to 1 (again)
- reducing clown cruft by dropping the reference from the teamnames and just going for red/blue for now
- removed cg_leiChibi (again)
- bloodExplosion starts the shader (ancient bug/oversight)
- reverted superfluous cruft
2024-05-14 04:21:26 -04:00
..
ai_chat.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
ai_chat.h Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
ai_cmd.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
ai_cmd.h Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
ai_dmnet.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
ai_dmnet.h Some missing files 2009-05-15 14:51:36 +00:00
ai_dmq3.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
ai_dmq3.h Lei24 (#343) 2024-05-14 04:21:26 -04:00
ai_main.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
ai_main.h Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
ai_team.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
ai_team.h Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
ai_vcmd.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
ai_vcmd.h Some missing files 2009-05-15 14:51:36 +00:00
bg_alloc.c Lots of formatting changes. 2017-01-02 18:33:46 +01:00
bg_lib.c Add ui_randomIntToCvar to the missionpack UI. 2018-12-06 20:44:45 +01:00
bg_lib.h Add ui_randomIntToCvar to the missionpack UI. 2018-12-06 20:44:45 +01:00
bg_local.h Added the option to move significantly faster under water using a dmflag. Mostly for demonstration. Could be fun in class based gametypes. 2016-10-11 20:47:52 +02:00
bg_misc.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
bg_pmove.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
bg_public.h Lei24 (#343) 2024-05-14 04:21:26 -04:00
bg_slidemove.c Six backports from ioq3. 2018-12-16 22:13:57 -03:00
challenges.h Added logging events and Win challangex 2016-09-25 12:29:46 +02:00
challenges.xml UI challenges can now be partle taken from the xml-file 2012-04-05 14:45:59 +00:00
chars.h Some missing files 2009-05-15 14:51:36 +00:00
extract_entities.awk Additional comments for the extract entities script 2014-07-14 16:53:39 +02:00
extract_entities.sh More bug fixes 2018-05-05 22:52:06 +02:00
g_active.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_admin.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
g_admin.h Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
g_arenas.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_bot.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_client.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_cmds.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_cmds_ext.c Removed all warnings as reported by gcc 6.2.0. 2016-11-27 13:33:42 +01:00
g_combat.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_elimination.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_fileops.c Remplaced a bit of strcmp with strequals 2016-09-11 21:24:56 +02:00
g_items.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_killspree.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_killspree.h Fix wrong tab order plus some cleanup 2018-11-18 13:44:49 +01:00
g_local.h Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_main.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_misc.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_missile.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_mover.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_playerstore.c Removed all warnings as reported by gcc 6.2.0. 2016-11-27 13:33:42 +01:00
g_possession.c Added logging events and Win challangex 2016-09-25 12:29:46 +02:00
g_public.h Some missing files 2009-05-15 14:51:36 +00:00
g_rankings.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_rankings.h Added support for the rest of the missionpack stuff (minus the gui and player shaders) 2009-06-19 00:25:39 +00:00
g_session.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_spawn.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_svcmds.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
g_svcmds_ext.c Removed all warnings as reported by gcc 6.2.0. 2016-11-27 13:33:42 +01:00
g_syscalls.asm Some missing files 2009-05-15 14:51:36 +00:00
g_syscalls.c Changes pulled from ioq3 today with 2014-05-27 20:12:04 +02:00
g_target.c Added the option to use triggered doors in Elimination 2016-08-14 12:25:55 +02:00
g_team.c Lei24 (#343) 2024-05-14 04:21:26 -04:00
g_team.h Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
g_trigger.c Four backports from ioq3: 2018-12-18 17:49:57 -03:00
g_unlagged.c Code clean up 2018-06-20 20:57:23 +02:00
g_utils.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
g_vote.c Replace Q_strncpy to be safe even if source and destination overlaps and remove a lot of bad usage of strncpy. 2022-04-03 22:19:56 +02:00
g_weapon.c Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
inv.h Removing some #ifdefs and commented pieces of code. Still CG_DrawDoubleDominationThings could have its own use in developer mode. 2019-06-03 00:31:48 -03:00
match.h Reverted EVERYTHING to how it used to be before I was given maintenance permission. I'm done. (#342) 2024-04-09 21:25:04 +00:00
syn.h Some missing files 2009-05-15 14:51:36 +00:00