mirror of
https://github.com/OpenArena/gamecode
synced 2026-08-20 18:23:03 -04:00
- captureLimit should not end non-capturing games anymore - additional surfaceflags for different surface types such as snow, wood, sand, gravel, foilage, ice, and glass - improve hexcolors in the ui, allow for on-demand refresh of ui colors, add more hexcolors - increase some limits of elements in the ui - suppress excess ui warnings into developer - sergei/kyonshi do not exist in OA3; default to sarge for missionpack currently (avoids crashes) - don't attempt to load from characters/ - changing one model also changes teammodel - add preliminary support for entity glow functionality and alternate shells for them (requires renderer engine changes to support). the primary idea behind alternate shell is performance and to avoid overdraw by force altering the model's vertex colors instead (overriding lighting and any other rgbGen op) - add preliminary support for drawing player names above teammate heads (requires client engine changes to support) - cg_hitSound camel-cased and defaults to 1 (again) - reducing clown cruft by dropping the reference from the teamnames and just going for red/blue for now - removed cg_leiChibi (again) - bloodExplosion starts the shader (ancient bug/oversight) - reverted superfluous cruft |
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| tr_types.h | ||