og-openarena-gamecode/code/cgame/cg_servercmds.c
sago007 0bee41a517 Pull request #35. Replaces all the complicated gametype checks with helper functions
Squashed commit of the following:

commit c05ffecf38
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Fri Nov 30 22:53:54 2018 -0300

    This is also not needed anymore.

commit 14abe7715a
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Fri Nov 30 22:29:26 2018 -0300

    Last checks found. Hopefully that's enough.

commit cad2ab0c5a
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Fri Nov 30 22:14:33 2018 -0300

    We don't need g_ffa_gt anymore.

commit 2577547db4
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Fri Nov 30 22:04:09 2018 -0300

    More checks located.

commit d9c96477c6
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Fri Nov 30 21:29:41 2018 -0300

    Had to do this just to get it to compile.

commit 2089039745
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Fri Nov 30 21:18:25 2018 -0300

    Fixing several syntax errors.

commit 0edba34607
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Fri Nov 30 21:07:23 2018 -0300

    Oops... my mistakes. -.-

commit 05e9ef79d4
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Fri Nov 30 21:00:00 2018 -0300

    New checks for team flags, team obelisks, control points and rounds.

commit 06e325ab00
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Thu Nov 29 17:10:48 2018 -0300

    Some syntax errors fixed.

commit e394d4fc54
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Thu Nov 29 17:00:01 2018 -0300

    Finished the splitting.

commit 5e267d161f
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Thu Nov 29 16:34:01 2018 -0300

    Splitting the function.

commit 7c643f14aa
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Thu Nov 29 12:36:14 2018 -0300

    Syntax error.

commit aba598fde4
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Thu Nov 29 12:26:58 2018 -0300

    All the isTeam checks were moved to a centralized function.

commit b9a61dbe45
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Wed Nov 28 21:26:34 2018 -0300

    Revert "Toggleable missionpack checks. Disables team models and relevant checks interfering with testing. Some comments were also modified in order to work with SciTE."

    This reverts commit fe4c340e35.

commit fe4c340e35
Author: Neon_Knight <openarena.arg@gmail.com>
Date:   Wed Nov 28 21:21:31 2018 -0300

    Toggleable missionpack checks. Disables team models and relevant checks interfering with testing. Some comments were also modified in order to work with SciTE.
2018-12-01 10:43:03 +01:00

1403 lines
36 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// cg_servercmds.c -- reliably sequenced text commands sent by the server
// these are processed at snapshot transition time, so there will definately
// be a valid snapshot this frame
#include "cg_local.h"
#include "../../ui/menudef.h"
typedef struct {
const char *order;
int taskNum;
} orderTask_t;
#ifdef MISSIONPACK // bk001204
static const orderTask_t validOrders[] = {
{ VOICECHAT_GETFLAG, TEAMTASK_OFFENSE },
{ VOICECHAT_OFFENSE, TEAMTASK_OFFENSE },
{ VOICECHAT_DEFEND, TEAMTASK_DEFENSE },
{ VOICECHAT_DEFENDFLAG, TEAMTASK_DEFENSE },
{ VOICECHAT_PATROL, TEAMTASK_PATROL },
{ VOICECHAT_CAMP, TEAMTASK_CAMP },
{ VOICECHAT_FOLLOWME, TEAMTASK_FOLLOW },
{ VOICECHAT_RETURNFLAG, TEAMTASK_RETRIEVE },
{ VOICECHAT_FOLLOWFLAGCARRIER, TEAMTASK_ESCORT }
};
static const int numValidOrders = sizeof(validOrders) / sizeof(orderTask_t);
static int CG_ValidOrder(const char *p) {
int i;
for (i = 0; i < numValidOrders; i++) {
if (Q_strequal(p, validOrders[i].order) ) {
return validOrders[i].taskNum;
}
}
return -1;
}
#endif
/*
=================
CG_ParseScores
=================
*/
static void CG_ParseScores( void ) {
int i, powerups;
cg.numScores = atoi( CG_Argv( 1 ) );
if ( cg.numScores > MAX_CLIENTS ) {
cg.numScores = MAX_CLIENTS;
}
cg.teamScores[0] = atoi( CG_Argv( 2 ) );
cg.teamScores[1] = atoi( CG_Argv( 3 ) );
cgs.roundStartTime = atoi( CG_Argv( 4 ) );
//Update thing in lower-right corner
if(CG_IsARoundBasedGametype(cgs.gametype) && CG_IsATeamGametype(cgs.gametype))
{
cgs.scores1 = cg.teamScores[0];
cgs.scores2 = cg.teamScores[1];
}
memset( cg.scores, 0, sizeof( cg.scores ) );
#define NUM_DATA 15
#define FIRST_DATA 4
for ( i = 0 ; i < cg.numScores ; i++ ) {
//
cg.scores[i].client = atoi( CG_Argv( i * NUM_DATA + FIRST_DATA + 1 ) );
cg.scores[i].score = atoi( CG_Argv( i * NUM_DATA + FIRST_DATA + 2 ) );
cg.scores[i].ping = atoi( CG_Argv( i * NUM_DATA + FIRST_DATA + 3 ) );
cg.scores[i].time = atoi( CG_Argv( i * NUM_DATA + FIRST_DATA + 4 ) );
cg.scores[i].scoreFlags = atoi( CG_Argv( i * NUM_DATA + FIRST_DATA + 5 ) );
powerups = atoi( CG_Argv( i * NUM_DATA + FIRST_DATA + 6 ) );
cg.scores[i].accuracy = atoi(CG_Argv(i * NUM_DATA + FIRST_DATA + 7));
cg.scores[i].impressiveCount = atoi(CG_Argv(i * NUM_DATA + FIRST_DATA + 8));
cg.scores[i].excellentCount = atoi(CG_Argv(i * NUM_DATA + FIRST_DATA + 9));
cg.scores[i].guantletCount = atoi(CG_Argv(i * NUM_DATA + FIRST_DATA + 10));
cg.scores[i].defendCount = atoi(CG_Argv(i * NUM_DATA + FIRST_DATA + 11));
cg.scores[i].assistCount = atoi(CG_Argv(i * NUM_DATA + FIRST_DATA + 12));
cg.scores[i].perfect = atoi(CG_Argv(i * NUM_DATA + FIRST_DATA + 13));
cg.scores[i].captures = atoi(CG_Argv(i * NUM_DATA + FIRST_DATA + 14));
cg.scores[i].isDead = atoi(CG_Argv(i * NUM_DATA + FIRST_DATA + 15));
//cgs.roundStartTime =
if ( cg.scores[i].client < 0 || cg.scores[i].client >= MAX_CLIENTS ) {
cg.scores[i].client = 0;
}
cgs.clientinfo[ cg.scores[i].client ].score = cg.scores[i].score;
cgs.clientinfo[ cg.scores[i].client ].powerups = powerups;
cgs.clientinfo[ cg.scores[i].client ].isDead = cg.scores[i].isDead;
cg.scores[i].team = cgs.clientinfo[cg.scores[i].client].team;
}
#ifdef MISSIONPACK
CG_SetScoreSelection(NULL);
#endif
}
static void CG_ParseAccuracy( void ) {
int i;
for ( i = WP_MACHINEGUN ; i < WP_NUM_WEAPONS ; i++ ) {
cg.accuracys[i-WP_MACHINEGUN][0] = atoi( CG_Argv( (i-WP_MACHINEGUN)*2 + 1 ) );
cg.accuracys[i-WP_MACHINEGUN][1] = atoi( CG_Argv( (i-WP_MACHINEGUN)*2 + 2 ) );
#if DEBUG
CG_Printf("W: %i shots: %i Hits: %i\n", i,cg.accuracys[i][0], cg.accuracys[i][1]);
#endif
}
}
/*
=================
CG_ParseElimination
=================
*/
static void CG_ParseElimination( void ) {
if(CG_IsARoundBasedGametype(cgs.gametype) && CG_IsATeamGametype(cgs.gametype))
{
cgs.scores1 = atoi( CG_Argv( 1 ) );
cgs.scores2 = atoi( CG_Argv( 2 ) );
}
cgs.roundStartTime = atoi( CG_Argv( 3 ) );
}
/*
=================
CG_ParseMappage
Sago: This parses values from the server rather directly. Some checks are performed, but beware if you change it or new
security holes are found
=================
*/
static void CG_ParseMappage( void ) {
char command[1024];
const char *temp;
const char* c;
int i;
temp = CG_Argv( 1 );
for( c = temp; *c; ++c) {
switch(*c) {
case '\n':
case '\r':
case ';':
//The server tried something bad!
return;
break;
}
}
Q_strncpyz(command,va("ui_mappage %s",temp),1024);
for(i=2;i<12;i++) {
temp = CG_Argv( i );
for( c = temp; *c; ++c) {
switch(*c) {
case '\n':
case '\r':
case ';':
//The server tried something bad!
return;
break;
}
}
if(strlen(temp)<1) {
temp = "---";
}
Q_strcat(command,1024,va(" %s ",temp));
}
trap_SendConsoleCommand(command);
}
/*
=================
CG_ParseDDtimetaken
=================
*/
static void CG_ParseDDtimetaken( void ) {
cgs.timetaken = atoi( CG_Argv( 1 ) );
}
/*
=================
CG_ParseDomPointNames
=================
*/
static void CG_ParseDomPointNames( void ) {
int i,j;
cgs.domination_points_count = atoi( CG_Argv( 1 ) );
if(cgs.domination_points_count>=MAX_DOMINATION_POINTS) {
cgs.domination_points_count = MAX_DOMINATION_POINTS;
}
for(i = 0;i<cgs.domination_points_count;i++) {
Q_strncpyz(cgs.domination_points_names[i],CG_Argv(2)+i*MAX_DOMINATION_POINTS_NAMES,MAX_DOMINATION_POINTS_NAMES-1);
for(j=MAX_DOMINATION_POINTS_NAMES-1; cgs.domination_points_names[i][j] < '0' && j>0; j--) {
cgs.domination_points_names[i][j] = 0;
}
}
}
/*
=================
CG_ParseDomScores
=================
*/
static void CG_ParseDomStatus( void ) {
int i;
if( cgs.domination_points_count!=atoi( CG_Argv(1) ) ) {
cgs.domination_points_count = 0;
return;
}
for(i = 0;i<cgs.domination_points_count;i++) {
cgs.domination_points_status[i] = atoi( CG_Argv(2+i) );
}
}
/*
=================
CG_ParseChallenge
=================
*/
static void CG_ParseChallenge( void ) {
addChallenge(atoi( CG_Argv(1) ) );
}
static void CG_ParseObeliskHealth( void ) {
cg.redObeliskHealth = atoi( CG_Argv(1) );
cg.blueObeliskHealth = atoi( CG_Argv(2) );
}
/**
* Sets the respawn counter for the client.
*/
static void CG_ParseRespawnTime( void ) {
cg.respawnTime = atoi( CG_Argv(1) );
}
/*
=================
CG_ParseTeam
=================
*/
static void CG_ParseTeam( void ) {
//TODO: Add code here
if(cg_voip_teamonly.integer) {
trap_Cvar_Set("cl_voipSendTarget",CG_Argv(1));
}
}
/*
=================
CG_ParseAttackingTeam
=================
*/
static void CG_ParseAttackingTeam( void ) {
int temp;
temp = atoi( CG_Argv( 1 ) );
if(temp==TEAM_RED) {
cgs.attackingTeam = TEAM_RED;
}
else if (temp==TEAM_BLUE) {
cgs.attackingTeam = TEAM_BLUE;
}
else {
cgs.attackingTeam = TEAM_NONE; //Should never happen.
}
}
/*
=================
CG_ParseTeamInfo
=================
*/
static void CG_ParseTeamInfo( void ) {
int i;
int client;
numSortedTeamPlayers = atoi( CG_Argv( 1 ) );
if( numSortedTeamPlayers < 0 || numSortedTeamPlayers > TEAM_MAXOVERLAY )
{
CG_Error( "CG_ParseTeamInfo: numSortedTeamPlayers out of range (%d)",
numSortedTeamPlayers );
return;
}
for ( i = 0 ; i < numSortedTeamPlayers ; i++ ) {
client = atoi( CG_Argv( i * 6 + 2 ) );
if( client < 0 || client >= MAX_CLIENTS ) {
CG_Error( "CG_ParseTeamInfo: bad client number: %d", client );
return;
}
sortedTeamPlayers[i] = client;
cgs.clientinfo[ client ].location = atoi( CG_Argv( i * 6 + 3 ) );
cgs.clientinfo[ client ].health = atoi( CG_Argv( i * 6 + 4 ) );
cgs.clientinfo[ client ].armor = atoi( CG_Argv( i * 6 + 5 ) );
cgs.clientinfo[ client ].curWeapon = atoi( CG_Argv( i * 6 + 6 ) );
cgs.clientinfo[ client ].powerups = atoi( CG_Argv( i * 6 + 7 ) );
}
}
/*
================
CG_ParseServerinfo
This is called explicitly when the gamestate is first received,
and whenever the server updates any serverinfo flagged cvars
================
*/
void CG_ParseServerinfo( void ) {
const char *info;
char *mapname;
info = CG_ConfigString( CS_SERVERINFO );
cgs.gametype = atoi( Info_ValueForKey( info, "g_gametype" ) );
trap_Cvar_Set("g_gametype", va("%i", cgs.gametype));
cgs.dmflags = atoi( Info_ValueForKey( info, "dmflags" ) );
cgs.videoflags = atoi( Info_ValueForKey( info, "videoflags" ) );
cgs.elimflags = atoi( Info_ValueForKey( info, "elimflags" ) );
cgs.teamflags = atoi( Info_ValueForKey( info, "teamflags" ) );
cgs.fraglimit = atoi( Info_ValueForKey( info, "fraglimit" ) );
cgs.capturelimit = atoi( Info_ValueForKey( info, "capturelimit" ) );
cgs.timelimit = atoi( Info_ValueForKey( info, "timelimit" ) );
cgs.maxclients = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
cgs.roundtime = atoi( Info_ValueForKey( info, "elimination_roundtime" ) );
cgs.nopickup = atoi( Info_ValueForKey( info, "g_rockets" ) ) + atoi( Info_ValueForKey( info, "g_instantgib" ) ) + atoi( Info_ValueForKey( info, "g_elimination" ) );
cgs.lms_mode = atoi( Info_ValueForKey( info, "g_lms_mode" ) );
cgs.altExcellent = atoi( Info_ValueForKey( info, "g_altExcellent" ) );
mapname = Info_ValueForKey( info, "mapname" );
Com_sprintf( cgs.mapname, sizeof( cgs.mapname ), "maps/%s.bsp", mapname );
Q_strncpyz( cgs.redTeam, Info_ValueForKey( info, "g_redTeam" ), sizeof(cgs.redTeam) );
trap_Cvar_Set("g_redTeam", cgs.redTeam);
Q_strncpyz( cgs.blueTeam, Info_ValueForKey( info, "g_blueTeam" ), sizeof(cgs.blueTeam) );
trap_Cvar_Set("g_blueTeam", cgs.blueTeam);
//unlagged - server options
// we'll need this for deciding whether or not to predict weapon effects
cgs.delagHitscan = atoi( Info_ValueForKey( info, "g_delagHitscan" ) );
trap_Cvar_Set("g_delagHitscan", va("%i", cgs.delagHitscan));
//unlagged - server options
//Copy allowed votes directly to the client:
trap_Cvar_Set("cg_voteflags",Info_ValueForKey( info, "voteflags" ) );
}
/*
==================
CG_ParseWarmup
==================
*/
static void CG_ParseWarmup( void ) {
const char *info;
int warmup;
info = CG_ConfigString( CS_WARMUP );
warmup = atoi( info );
cg.warmupCount = -1;
if ( warmup == 0 && cg.warmup ) {
} else if ( warmup > 0 && cg.warmup <= 0 ) {
#ifdef MISSIONPACK
if (CG_IsATeamGametype(cgs.gametype)) {
trap_S_StartLocalSound( cgs.media.countPrepareTeamSound, CHAN_ANNOUNCER );
} else
#endif
{
trap_S_StartLocalSound( cgs.media.countPrepareSound, CHAN_ANNOUNCER );
}
}
cg.warmup = warmup;
}
/*
================
CG_SetConfigValues
Called on load to set the initial values from configure strings
================
*/
void CG_SetConfigValues( void ) {
const char *s;
cgs.scores1 = atoi( CG_ConfigString( CS_SCORES1 ) );
cgs.scores2 = atoi( CG_ConfigString( CS_SCORES2 ) );
cgs.levelStartTime = atoi( CG_ConfigString( CS_LEVEL_START_TIME ) );
if((CG_UsesTeamFlags(cgs.gametype) && !CG_UsesTheWhiteFlag(cgs.gametype)) || cgs.gametype == GT_DOUBLE_D) {
s = CG_ConfigString( CS_FLAGSTATUS );
cgs.redflag = s[0] - '0';
cgs.blueflag = s[1] - '0';
}
//#ifdef MISSIONPACK
else if( CG_UsesTheWhiteFlag(cgs.gametype) ) {
s = CG_ConfigString( CS_FLAGSTATUS );
cgs.flagStatus = s[0] - '0';
}
//#endif
cg.warmup = atoi( CG_ConfigString( CS_WARMUP ) );
}
/*
=====================
CG_ShaderStateChanged
=====================
*/
void CG_ShaderStateChanged(void) {
char originalShader[MAX_QPATH];
char newShader[MAX_QPATH];
char timeOffset[16];
const char *o;
char *n,*t;
o = CG_ConfigString( CS_SHADERSTATE );
while (o && *o) {
n = strstr(o, "=");
if (n && *n) {
strncpy(originalShader, o, n-o);
originalShader[n-o] = 0;
n++;
t = strstr(n, ":");
if (t && *t) {
strncpy(newShader, n, t-n);
newShader[t-n] = 0;
} else {
break;
}
t++;
o = strstr(t, "@");
if (o) {
strncpy(timeOffset, t, o-t);
timeOffset[o-t] = 0;
o++;
trap_R_RemapShader( originalShader, newShader, timeOffset );
}
} else {
break;
}
}
}
/*
================
CG_ConfigStringModified
================
*/
static void CG_ConfigStringModified( void ) {
const char *str;
int num;
num = atoi( CG_Argv( 1 ) );
// get the gamestate from the client system, which will have the
// new configstring already integrated
trap_GetGameState( &cgs.gameState );
// look up the individual string that was modified
str = CG_ConfigString( num );
// do something with it if necessary
if ( num == CS_MUSIC ) {
CG_StartMusic();
} else if ( num == CS_SERVERINFO ) {
CG_ParseServerinfo();
} else if ( num == CS_WARMUP ) {
CG_ParseWarmup();
} else if ( num == CS_SCORES1 ) {
cgs.scores1 = atoi( str );
} else if ( num == CS_SCORES2 ) {
cgs.scores2 = atoi( str );
} else if ( num == CS_LEVEL_START_TIME ) {
cgs.levelStartTime = atoi( str );
} else if ( num == CS_VOTE_TIME ) {
cgs.voteTime = atoi( str );
cgs.voteModified = qtrue;
} else if ( num == CS_VOTE_YES ) {
cgs.voteYes = atoi( str );
cgs.voteModified = qtrue;
} else if ( num == CS_VOTE_NO ) {
cgs.voteNo = atoi( str );
cgs.voteModified = qtrue;
} else if ( num == CS_VOTE_STRING ) {
Q_strncpyz( cgs.voteString, str, sizeof( cgs.voteString ) );
#ifdef MISSIONPACK
trap_S_StartLocalSound( cgs.media.voteNow, CHAN_ANNOUNCER );
#endif //MISSIONPACK
} else if ( num >= CS_TEAMVOTE_TIME && num <= CS_TEAMVOTE_TIME + 1) {
cgs.teamVoteTime[num-CS_TEAMVOTE_TIME] = atoi( str );
cgs.teamVoteModified[num-CS_TEAMVOTE_TIME] = qtrue;
} else if ( num >= CS_TEAMVOTE_YES && num <= CS_TEAMVOTE_YES + 1) {
cgs.teamVoteYes[num-CS_TEAMVOTE_YES] = atoi( str );
cgs.teamVoteModified[num-CS_TEAMVOTE_YES] = qtrue;
} else if ( num >= CS_TEAMVOTE_NO && num <= CS_TEAMVOTE_NO + 1) {
cgs.teamVoteNo[num-CS_TEAMVOTE_NO] = atoi( str );
cgs.teamVoteModified[num-CS_TEAMVOTE_NO] = qtrue;
} else if ( num >= CS_TEAMVOTE_STRING && num <= CS_TEAMVOTE_STRING + 1) {
Q_strncpyz( cgs.teamVoteString[num-CS_TEAMVOTE_STRING], str, sizeof( cgs.teamVoteString ) );
#ifdef MISSIONPACK
trap_S_StartLocalSound( cgs.media.voteNow, CHAN_ANNOUNCER );
#endif
} else if ( num == CS_INTERMISSION ) {
cg.intermissionStarted = atoi( str );
} else if ( num >= CS_MODELS && num < CS_MODELS+MAX_MODELS ) {
cgs.gameModels[ num-CS_MODELS ] = trap_R_RegisterModel( str );
} else if ( num >= CS_SOUNDS && num < CS_SOUNDS+MAX_SOUNDS ) {
if ( str[0] != '*' ) { // player specific sounds don't register here
cgs.gameSounds[ num-CS_SOUNDS] = trap_S_RegisterSound( str, qfalse );
}
} else if ( num >= CS_PLAYERS && num < CS_PLAYERS+MAX_CLIENTS ) {
CG_NewClientInfo( num - CS_PLAYERS );
CG_BuildSpectatorString();
} else if ( num == CS_FLAGSTATUS ) {
if((CG_UsesTeamFlags(cgs.gametype) && CG_UsesTheWhiteFlag(cgs.gametype)) || cgs.gametype == GT_DOUBLE_D) {
// format is rb where its red/blue, 0 is at base, 1 is taken, 2 is dropped
cgs.redflag = str[0] - '0';
cgs.blueflag = str[1] - '0';
}
else if( CG_UsesTheWhiteFlag(cgs.gametype) ) {
cgs.flagStatus = str[0] - '0';
}
}
else if ( num == CS_SHADERSTATE ) {
CG_ShaderStateChanged();
}
}
/*
=======================
CG_AddToTeamChat
=======================
*/
static void CG_AddToTeamChat( const char *str ) {
int len;
char *p, *ls;
int lastcolor;
int chatHeight;
if (cg_teamChatHeight.integer < TEAMCHAT_HEIGHT) {
chatHeight = cg_teamChatHeight.integer;
} else {
chatHeight = TEAMCHAT_HEIGHT;
}
if (chatHeight <= 0 || cg_teamChatTime.integer <= 0) {
// team chat disabled, dump into normal chat
cgs.teamChatPos = cgs.teamLastChatPos = 0;
return;
}
len = 0;
p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
*p = 0;
lastcolor = '7';
ls = NULL;
while (*str) {
if (len > TEAMCHAT_WIDTH - 1) {
if (ls) {
str -= (p - ls);
str++;
p -= (p - ls);
}
*p = 0;
cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time;
cgs.teamChatPos++;
p = cgs.teamChatMsgs[cgs.teamChatPos % chatHeight];
*p = 0;
*p++ = Q_COLOR_ESCAPE;
*p++ = lastcolor;
len = 0;
ls = NULL;
}
if ( Q_IsColorString( str ) ) {
*p++ = *str++;
lastcolor = *str;
*p++ = *str++;
continue;
}
if (*str == ' ') {
ls = p;
}
*p++ = *str++;
len++;
}
*p = 0;
cgs.teamChatMsgTimes[cgs.teamChatPos % chatHeight] = cg.time;
cgs.teamChatPos++;
if (cgs.teamChatPos - cgs.teamLastChatPos > chatHeight) {
cgs.teamLastChatPos = cgs.teamChatPos - chatHeight;
}
}
/*
===============
CG_MapRestart
The server has issued a map_restart, so the next snapshot
is completely new and should not be interpolated to.
A tournement restart will clear everything, but doesn't
require a reload of all the media
===============
*/
static void CG_MapRestart( void ) {
if ( cg_showmiss.integer ) {
CG_Printf( "CG_MapRestart\n" );
}
CG_InitLocalEntities();
CG_InitMarkPolys();
// make sure the "3 frags left" warnings play again
cg.fraglimitWarnings = 0;
cg.timelimitWarnings = 0;
cg.intermissionStarted = qfalse;
cgs.voteTime = 0;
cg.mapRestart = qtrue;
CG_StartMusic();
trap_S_ClearLoopingSounds(qtrue);
// we really should clear more parts of cg here and stop sounds
// play the "fight" sound if this is a restart without warmup
if ( cg.warmup == 0 /* && cgs.gametype == GT_TOURNAMENT */) {
trap_S_StartLocalSound( cgs.media.countFightSound, CHAN_ANNOUNCER );
CG_CenterPrint( "FIGHT!", 120, GIANTCHAR_WIDTH*2 );
}
#ifdef MISSIONPACK
if (cg_singlePlayerActive.integer) {
trap_Cvar_Set("ui_matchStartTime", va("%i", cg.time));
if (cg_recordSPDemo.integer && cg_recordSPDemoName.string[0] ) {
trap_SendConsoleCommand(va("set g_synchronousclients 1 ; record %s \n", cg_recordSPDemoName.string));
}
}
#endif
trap_Cvar_Set("cg_thirdPerson", "0");
}
#define MAX_VOICEFILESIZE 16384
#define MAX_VOICEFILES 8
#define MAX_VOICECHATS 64
#define MAX_VOICESOUNDS 64
#define MAX_CHATSIZE 64
#define MAX_HEADMODELS 64
typedef struct voiceChat_s
{
char id[64];
int numSounds;
sfxHandle_t sounds[MAX_VOICESOUNDS];
char chats[MAX_VOICESOUNDS][MAX_CHATSIZE];
} voiceChat_t;
typedef struct voiceChatList_s
{
char name[64];
int gender;
int numVoiceChats;
voiceChat_t voiceChats[MAX_VOICECHATS];
} voiceChatList_t;
typedef struct headModelVoiceChat_s
{
char headmodel[64];
int voiceChatNum;
} headModelVoiceChat_t;
voiceChatList_t voiceChatLists[MAX_VOICEFILES];
headModelVoiceChat_t headModelVoiceChat[MAX_HEADMODELS];
/*
=================
CG_ParseVoiceChats
=================
*/
int CG_ParseVoiceChats( const char *filename, voiceChatList_t *voiceChatList, int maxVoiceChats ) {
int len, i;
fileHandle_t f;
char buf[MAX_VOICEFILESIZE];
char **p, *ptr;
char *token;
voiceChat_t *voiceChats;
qboolean compress;
sfxHandle_t sound;
compress = qtrue;
if (cg_buildScript.integer) {
compress = qfalse;
}
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "voice chat file not found: %s\n", filename ) );
return qfalse;
}
if ( len >= MAX_VOICEFILESIZE ) {
trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i\n", filename, len, MAX_VOICEFILESIZE ) );
trap_FS_FCloseFile( f );
return qfalse;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
ptr = buf;
p = &ptr;
Com_sprintf(voiceChatList->name, sizeof(voiceChatList->name), "%s", filename);
voiceChats = voiceChatList->voiceChats;
for ( i = 0; i < maxVoiceChats; i++ ) {
voiceChats[i].id[0] = 0;
}
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
if (Q_strequal(token, "female")) {
voiceChatList->gender = GENDER_FEMALE;
}
else if (Q_strequal(token, "male")) {
voiceChatList->gender = GENDER_MALE;
}
else if (Q_strequal(token, "neuter")) {
voiceChatList->gender = GENDER_NEUTER;
}
else {
trap_Print( va( S_COLOR_RED "expected gender not found in voice chat file: %s\n", filename ) );
return qfalse;
}
voiceChatList->numVoiceChats = 0;
while ( 1 ) {
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
Com_sprintf(voiceChats[voiceChatList->numVoiceChats].id, sizeof( voiceChats[voiceChatList->numVoiceChats].id ), "%s", token);
token = COM_ParseExt(p, qtrue);
if ( !Q_strequal(token, "{")) {
trap_Print( va( S_COLOR_RED "expected { found %s in voice chat file: %s\n", token, filename ) );
return qfalse;
}
voiceChats[voiceChatList->numVoiceChats].numSounds = 0;
while(1) {
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
if (Q_strequal(token, "}"))
break;
sound = trap_S_RegisterSound( token, compress );
voiceChats[voiceChatList->numVoiceChats].sounds[voiceChats[voiceChatList->numVoiceChats].numSounds] = sound;
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return qtrue;
}
Com_sprintf(voiceChats[voiceChatList->numVoiceChats].chats[
voiceChats[voiceChatList->numVoiceChats].numSounds], MAX_CHATSIZE, "%s", token);
if (sound)
voiceChats[voiceChatList->numVoiceChats].numSounds++;
if (voiceChats[voiceChatList->numVoiceChats].numSounds >= MAX_VOICESOUNDS)
break;
}
voiceChatList->numVoiceChats++;
if (voiceChatList->numVoiceChats >= maxVoiceChats)
return qtrue;
}
return qtrue;
}
/*
=================
CG_LoadVoiceChats
=================
*/
void CG_LoadVoiceChats( void ) {
int size;
size = trap_MemoryRemaining();
CG_ParseVoiceChats( "scripts/female1.voice", &voiceChatLists[0], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/female2.voice", &voiceChatLists[1], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/female3.voice", &voiceChatLists[2], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male1.voice", &voiceChatLists[3], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male2.voice", &voiceChatLists[4], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male3.voice", &voiceChatLists[5], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male4.voice", &voiceChatLists[6], MAX_VOICECHATS );
CG_ParseVoiceChats( "scripts/male5.voice", &voiceChatLists[7], MAX_VOICECHATS );
CG_Printf("voice chat memory size = %d\n", size - trap_MemoryRemaining());
}
/*
=================
CG_HeadModelVoiceChats
=================
*/
int CG_HeadModelVoiceChats( char *filename ) {
int len, i;
fileHandle_t f;
char buf[MAX_VOICEFILESIZE];
char **p, *ptr;
char *token;
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
//trap_Print( va( "voice chat file not found: %s\n", filename ) );
return -1;
}
if ( len >= MAX_VOICEFILESIZE ) {
trap_Print( va( S_COLOR_RED "voice chat file too large: %s is %i, max allowed is %i\n", filename, len, MAX_VOICEFILESIZE ) );
trap_FS_FCloseFile( f );
return -1;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
ptr = buf;
p = &ptr;
token = COM_ParseExt(p, qtrue);
if (!token || token[0] == 0) {
return -1;
}
for ( i = 0; i < MAX_VOICEFILES; i++ ) {
if ( Q_strequal(token, voiceChatLists[i].name) ) {
return i;
}
}
//FIXME: maybe try to load the .voice file which name is stored in token?
return -1;
}
/*
=================
CG_GetVoiceChat
=================
*/
int CG_GetVoiceChat( voiceChatList_t *voiceChatList, const char *id, sfxHandle_t *snd, char **chat) {
int i, rnd;
for ( i = 0; i < voiceChatList->numVoiceChats; i++ ) {
if ( Q_strequal( id, voiceChatList->voiceChats[i].id ) ) {
rnd = random() * voiceChatList->voiceChats[i].numSounds;
*snd = voiceChatList->voiceChats[i].sounds[rnd];
*chat = voiceChatList->voiceChats[i].chats[rnd];
return qtrue;
}
}
return qfalse;
}
/*
=================
CG_VoiceChatListForClient
=================
*/
voiceChatList_t *CG_VoiceChatListForClient( int clientNum ) {
clientInfo_t *ci;
int voiceChatNum, i, j, k, gender;
char filename[MAX_QPATH], headModelName[MAX_QPATH];
if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
clientNum = 0;
}
ci = &cgs.clientinfo[ clientNum ];
for ( k = 0; k < 2; k++ ) {
if ( k == 0 ) {
if (ci->headModelName[0] == '*') {
Com_sprintf( headModelName, sizeof(headModelName), "%s/%s", ci->headModelName+1, ci->headSkinName );
}
else {
Com_sprintf( headModelName, sizeof(headModelName), "%s/%s", ci->headModelName, ci->headSkinName );
}
}
else {
if (ci->headModelName[0] == '*') {
Com_sprintf( headModelName, sizeof(headModelName), "%s", ci->headModelName+1 );
}
else {
Com_sprintf( headModelName, sizeof(headModelName), "%s", ci->headModelName );
}
}
// find the voice file for the head model the client uses
for ( i = 0; i < MAX_HEADMODELS; i++ ) {
if (Q_strequal(headModelVoiceChat[i].headmodel, headModelName)) {
break;
}
}
if (i < MAX_HEADMODELS) {
return &voiceChatLists[headModelVoiceChat[i].voiceChatNum];
}
// find a <headmodelname>.vc file
for ( i = 0; i < MAX_HEADMODELS; i++ ) {
if (!strlen(headModelVoiceChat[i].headmodel)) {
Com_sprintf(filename, sizeof(filename), "scripts/%s.vc", headModelName);
voiceChatNum = CG_HeadModelVoiceChats(filename);
if (voiceChatNum == -1)
break;
Com_sprintf(headModelVoiceChat[i].headmodel, sizeof ( headModelVoiceChat[i].headmodel ),
"%s", headModelName);
headModelVoiceChat[i].voiceChatNum = voiceChatNum;
return &voiceChatLists[headModelVoiceChat[i].voiceChatNum];
}
}
}
gender = ci->gender;
for (k = 0; k < 2; k++) {
// just pick the first with the right gender
for ( i = 0; i < MAX_VOICEFILES; i++ ) {
if (strlen(voiceChatLists[i].name)) {
if (voiceChatLists[i].gender == gender) {
// store this head model with voice chat for future reference
for ( j = 0; j < MAX_HEADMODELS; j++ ) {
if (!strlen(headModelVoiceChat[j].headmodel)) {
Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ),
"%s", headModelName);
headModelVoiceChat[j].voiceChatNum = i;
break;
}
}
return &voiceChatLists[i];
}
}
}
// fall back to male gender because we don't have neuter in the mission pack
if (gender == GENDER_MALE)
break;
gender = GENDER_MALE;
}
// store this head model with voice chat for future reference
for ( j = 0; j < MAX_HEADMODELS; j++ ) {
if (!strlen(headModelVoiceChat[j].headmodel)) {
Com_sprintf(headModelVoiceChat[j].headmodel, sizeof ( headModelVoiceChat[j].headmodel ),
"%s", headModelName);
headModelVoiceChat[j].voiceChatNum = 0;
break;
}
}
// just return the first voice chat list
return &voiceChatLists[0];
}
#define MAX_VOICECHATBUFFER 32
typedef struct bufferedVoiceChat_s
{
int clientNum;
sfxHandle_t snd;
int voiceOnly;
char cmd[MAX_SAY_TEXT];
char message[MAX_SAY_TEXT];
} bufferedVoiceChat_t;
bufferedVoiceChat_t voiceChatBuffer[MAX_VOICECHATBUFFER];
/*
=================
CG_PlayVoiceChat
=================
*/
void CG_PlayVoiceChat( bufferedVoiceChat_t *vchat ) {
#ifdef MISSIONPACK
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted ) {
return;
}
if ( !cg_noVoiceChats.integer ) {
trap_S_StartLocalSound( vchat->snd, CHAN_VOICE);
if (vchat->clientNum != cg.snap->ps.clientNum) {
int orderTask = CG_ValidOrder(vchat->cmd);
if (orderTask > 0) {
cgs.acceptOrderTime = cg.time + 5000;
Q_strncpyz(cgs.acceptVoice, vchat->cmd, sizeof(cgs.acceptVoice));
cgs.acceptTask = orderTask;
cgs.acceptLeader = vchat->clientNum;
}
// see if this was an order
CG_ShowResponseHead();
}
}
if (!vchat->voiceOnly && !cg_noVoiceText.integer) {
CG_AddToTeamChat( vchat->message );
CG_Printf( "%s\n", vchat->message );
}
voiceChatBuffer[cg.voiceChatBufferOut].snd = 0;
#endif
}
/*
=====================
CG_PlayBufferedVoieChats
=====================
*/
void CG_PlayBufferedVoiceChats( void ) {
#ifdef MISSIONPACK
if ( cg.voiceChatTime < cg.time ) {
if (cg.voiceChatBufferOut != cg.voiceChatBufferIn && voiceChatBuffer[cg.voiceChatBufferOut].snd) {
//
CG_PlayVoiceChat(&voiceChatBuffer[cg.voiceChatBufferOut]);
//
cg.voiceChatBufferOut = (cg.voiceChatBufferOut + 1) % MAX_VOICECHATBUFFER;
cg.voiceChatTime = cg.time + 1000;
}
}
#endif
}
/*
=====================
CG_AddBufferedVoiceChat
=====================
*/
void CG_AddBufferedVoiceChat( bufferedVoiceChat_t *vchat ) {
#ifdef MISSIONPACK
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted ) {
return;
}
memcpy(&voiceChatBuffer[cg.voiceChatBufferIn], vchat, sizeof(bufferedVoiceChat_t));
cg.voiceChatBufferIn = (cg.voiceChatBufferIn + 1) % MAX_VOICECHATBUFFER;
if (cg.voiceChatBufferIn == cg.voiceChatBufferOut) {
CG_PlayVoiceChat( &voiceChatBuffer[cg.voiceChatBufferOut] );
cg.voiceChatBufferOut++;
}
#endif
}
/*
=================
CG_VoiceChatLocal
=================
*/
void CG_VoiceChatLocal( int mode, qboolean voiceOnly, int clientNum, int color, const char *cmd ) {
#ifdef MISSIONPACK
char *chat;
voiceChatList_t *voiceChatList;
clientInfo_t *ci;
sfxHandle_t snd;
bufferedVoiceChat_t vchat;
// if we are going into the intermission, don't start any voices
if ( cg.intermissionStarted ) {
return;
}
if ( clientNum < 0 || clientNum >= MAX_CLIENTS ) {
clientNum = 0;
}
ci = &cgs.clientinfo[ clientNum ];
cgs.currentVoiceClient = clientNum;
voiceChatList = CG_VoiceChatListForClient( clientNum );
if ( CG_GetVoiceChat( voiceChatList, cmd, &snd, &chat ) ) {
//
if ( mode == SAY_TEAM || !cg_teamChatsOnly.integer ) {
vchat.clientNum = clientNum;
vchat.snd = snd;
vchat.voiceOnly = voiceOnly;
Q_strncpyz(vchat.cmd, cmd, sizeof(vchat.cmd));
if ( mode == SAY_TELL ) {
Com_sprintf(vchat.message, sizeof(vchat.message), "[%s]: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
}
else if ( mode == SAY_TEAM ) {
Com_sprintf(vchat.message, sizeof(vchat.message), "(%s): %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
}
else {
Com_sprintf(vchat.message, sizeof(vchat.message), "%s: %c%c%s", ci->name, Q_COLOR_ESCAPE, color, chat);
}
CG_AddBufferedVoiceChat(&vchat);
}
}
#endif
}
/*
=================
CG_VoiceChat
=================
*/
void CG_VoiceChat( int mode ) {
#ifdef MISSIONPACK
const char *cmd;
int clientNum, color;
qboolean voiceOnly;
voiceOnly = atoi(CG_Argv(1));
clientNum = atoi(CG_Argv(2));
color = atoi(CG_Argv(3));
cmd = CG_Argv(4);
if (cg_noTaunt.integer != 0) {
if (strequals(cmd, VOICECHAT_KILLINSULT) || strequals(cmd, VOICECHAT_TAUNT) ||
strequals(cmd, VOICECHAT_DEATHINSULT) || strequals(cmd, VOICECHAT_KILLGAUNTLET) ||
strequals(cmd, VOICECHAT_PRAISE)) {
return;
}
}
CG_VoiceChatLocal( mode, voiceOnly, clientNum, color, cmd );
#endif
}
/*
=================
CG_RemoveChatEscapeChar
=================
*/
static void CG_RemoveChatEscapeChar( char *text ) {
int i, l;
l = 0;
for ( i = 0; text[i]; i++ ) {
if (text[i] == '\x19')
continue;
text[l++] = text[i];
}
text[l] = '\0';
}
/*
=================
CG_ServerCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand( void ) {
const char *cmd;
char text[MAX_SAY_TEXT];
cmd = CG_Argv(0);
if ( !cmd[0] ) {
// server claimed the command
return;
}
if ( strequals( cmd, "cp" ) ) {
CG_CenterPrint( CG_Argv(1), SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
return;
}
if ( strequals( cmd, "cs" ) ) {
CG_ConfigStringModified();
return;
}
if ( strequals( cmd, "print" ) ) {
CG_Printf( "%s", CG_Argv(1) );
#ifdef MISSIONPACK
cmd = CG_Argv(1); // yes, this is obviously a hack, but so is the way we hear about
// votes passing or failing
if ( Q_strequaln( cmd, "vote failed", 11 ) || Q_strequaln( cmd, "team vote failed", 16 )) {
trap_S_StartLocalSound( cgs.media.voteFailed, CHAN_ANNOUNCER );
} else if ( Q_strequaln( cmd, "vote passed", 11 ) || Q_strequaln( cmd, "team vote passed", 16 ) ) {
trap_S_StartLocalSound( cgs.media.votePassed, CHAN_ANNOUNCER );
}
#endif
return;
}
if ( strequals( cmd, "chat" ) ) {
if ( !cg_teamChatsOnly.integer ) {
if( cg_chatBeep.integer ) {
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
}
Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
CG_RemoveChatEscapeChar( text );
CG_Printf( "%s\n", text );
}
return;
}
if ( strequals( cmd, "tchat" ) ) {
if( cg_teamChatBeep.integer ) {
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
}
Q_strncpyz( text, CG_Argv(1), MAX_SAY_TEXT );
CG_RemoveChatEscapeChar( text );
CG_AddToTeamChat( text );
CG_Printf( "%s\n", text );
return;
}
if ( strequals( cmd, "vchat" ) ) {
CG_VoiceChat( SAY_ALL );
return;
}
if ( strequals( cmd, "vtchat" ) ) {
CG_VoiceChat( SAY_TEAM );
return;
}
if ( strequals( cmd, "vtell" ) ) {
CG_VoiceChat( SAY_TELL );
return;
}
if ( strequals( cmd, "scores" ) ) {
CG_ParseScores();
return;
}
if ( strequals( cmd, "accs" ) ) {
CG_ParseAccuracy();
return;
}
if ( strequals( cmd, "ddtaken" ) ) {
CG_ParseDDtimetaken();
return;
}
if ( strequals( cmd, "dompointnames" ) ) {
CG_ParseDomPointNames();
return;
}
if ( strequals( cmd, "domStatus" ) ) {
CG_ParseDomStatus();
return;
}
if ( strequals( cmd, "elimination" ) ) {
CG_ParseElimination();
return;
}
if ( strequals( cmd, "mappage" ) ) {
CG_ParseMappage();
return;
}
if ( strequals( cmd, "attackingteam" ) ) {
CG_ParseAttackingTeam();
return;
}
if ( strequals( cmd, "tinfo" ) ) {
CG_ParseTeamInfo();
return;
}
if ( strequals( cmd, "map_restart" ) ) {
CG_MapRestart();
return;
}
if ( Q_strequal (cmd, "remapShader") )
{
if (trap_Argc() == 4)
{
char shader1[MAX_QPATH];
char shader2[MAX_QPATH];
char shader3[MAX_QPATH];
Q_strncpyz(shader1, CG_Argv(1), sizeof(shader1));
Q_strncpyz(shader2, CG_Argv(2), sizeof(shader2));
Q_strncpyz(shader3, CG_Argv(3), sizeof(shader3));
trap_R_RemapShader(shader1, shader2, shader3);
}
return;
}
// loaddeferred can be both a servercmd and a consolecmd
if ( strequals( cmd, "loaddefered" ) ) { // FIXME: spelled wrong, but not changing for demo
CG_LoadDeferredPlayers();
return;
}
// clientLevelShot is sent before taking a special screenshot for
// the menu system during development
if ( strequals( cmd, "clientLevelShot" ) ) {
cg.levelShot = qtrue;
return;
}
// challenge completed is determened by the server. A client should consider this message valid:
if ( strequals( cmd, "ch" ) ) {
CG_ParseChallenge();
return;
}
if ( strequals (cmd, "oh") ) {
CG_ParseObeliskHealth();
return;
}
if ( strequals( cmd, "respawn" ) ) {
CG_ParseRespawnTime();
return;
}
if ( strequals( cmd, "team" ) ) {
CG_ParseTeam();
return;
}
if ( strequals( cmd, "customvotes" ) ) {
char infoString[1024];
int i;
//TODO: Create a ParseCustomvotes function
memset(&infoString,0,sizeof(infoString));
for(i=1;i<=12;i++) {
Q_strcat(infoString,sizeof(infoString),CG_Argv( i ));
Q_strcat(infoString,sizeof(infoString)," ");
}
trap_Cvar_Set("cg_vote_custom_commands",infoString);
return;
}
CG_Printf( "Unknown client game command: %s\n", cmd );
}
/*
====================
CG_ExecuteNewServerCommands
Execute all of the server commands that were received along
with this this snapshot.
====================
*/
void CG_ExecuteNewServerCommands( int latestSequence ) {
while ( cgs.serverCommandSequence < latestSequence ) {
if ( trap_GetServerCommand( ++cgs.serverCommandSequence ) ) {
CG_ServerCommand();
}
}
}