suicidespectre
{
	DefaultModelName		"models/robots/spectre/imc_spectre.mdl"
	DefaultWeapon			"mp_weapon_hemlok"

	FOV_Vert_Offset			0
    FOV_Near_Dist			150		// distance at which we transition between near and far FOV values
	FOV_Far_Dist			1000	// use far values after this distance, interpolate horizontal in between, use far for vertical

	FOV_Idle_Near_Horz		220		// 170
	FOV_Idle_Near_Vert		220		// 60
	FOV_Idle_Far_Horz		220		// 90
	FOV_Idle_Far_Vert		220		// 10

	FOV_Alert_Near_Horz		220		// 160
	FOV_Alert_Near_Vert		220		// 80
	FOV_Alert_Far_Horz		220		// 100
	FOV_Alert_Far_Vert		220		// 10

	FOV_Combat_Near_Horz	220		// 160
	FOV_Combat_Near_Vert	220		// 80
	FOV_Combat_Far_Horz		220		// 110
	FOV_Combat_Far_Vert		220		// 15

	YawSpeed				30
	MoveYawSpeed			15
	AimAngularSpeed			20

	MeleeDamageMin			120
	MeleeDamageMax			120
	MeleeDamageRadius		32
	meleeImpactEffectTable		"melee_spectre"

	HeavyDamageThresholdAmt		300
	PainOnRepeatDamageThreshold	1
	PainOnSurpriseHit		0
	PainWhileRunning		0

	MinStartMoveDist		100
	MaxArrivalDist			150
	MinForceWalkDist		0

	leechable				1
	showFriendlyIcon		1

	AimAngleBackwardEnd		-120
	AimAngleForwardStart	-60
	AimAngleForwardEnd		60
	AimAngleBackwardStart	120

	AIClass					spectre
	BodyType				human
	ArmorType				normal

	aiEnemy_usePriorityDist	1300
	aiEnemy_priority		10

	magneticRange			125
}
