vehicle
{
	FOV_Vert_Offset			-20
    FOV_Near_Dist			180		// use near values up to this distance
	FOV_Far_Dist			1000	// use far values after this distance, interpolate horizontal in between, use far for vertical
    
	FOV_Idle_Near_Horz		180
	FOV_Idle_Near_Vert		180
	FOV_Idle_Far_Horz		180
	FOV_Idle_Far_Vert		180
	
	FOV_Alert_Near_Horz		180
	FOV_Alert_Near_Vert		180
	FOV_Alert_Far_Horz		180
	FOV_Alert_Far_Vert		180
	
	FOV_Combat_Near_Horz	180
	FOV_Combat_Near_Vert	180
	FOV_Combat_Far_Horz		180
	FOV_Combat_Far_Vert		180
    
	YawSpeed				25
	MoveYawSpeed			15
	AimAngularSpeed			25

	meleeable			false

	AIClass					vehicle
	BodyType				vehicle
	ArmorType				heavy

	magneticRange			190
}
