//for destroyer only
WeaponData
{
	// General
	"printname"   									"#WPN_TITAN_CHARGE_CANNON"
	"shortprintname"								"#WPN_TITAN_CHARGE_CANNON_SHORT"
	"description" 									"#WPN_TITAN_CHARGE_CANNON_DESC"
	"longdesc"										"#WPN_TITAN_CHARGE_CANNON_LONGDESC"
	"weaponClass" 									"titan"
	"fire_mode"   									"offhand"
	"alwaysShow"									"true"
	"server_vscript"  								"weapons/mp_titanweapon_charge_cannon"
	"client_vscript"  								"weapons/mp_titanweapon_charge_cannon"
	"projectile_vscript"  							"weapons/mp_projectile_titanweapon_charge_cannon"
	"minimap_reveal_distance"						"32000"

	// Menu Stats
	"stat_damage" 									"70"
	"stat_range"  									"50"
	"stat_accuracy"   								"50"
	"stat_rof"										"65"

	// Models
	"viewmodel"   									"models/weapons/titan_destroyer_railgun/atpov_destro_railgun.mdl"
	//"playermodel" 									"models/weapons/titan_destroyer_railgun/titan_destroyer_railgun_tier0.mdl"
	"playermodel" 									"models/weapons/titan_destroyer_railgun/w_destro_railgun.mdl"
	"lobbymodel"									"models/weapons/titan_destroyer_railgun/atpov_destro_railgun.mdl"
	"anim_prefix" 									"ar2"

	"projectilemodel" 								"models/weapons/bullets/projectile_shotgun.mdl"


	// Effects
	"tracer_effect"   								"P_wpn_defender_beam" //P_wpn_charge_cannon_beam
	"tracer_effect_first_person"  					"P_wpn_defender_beam" //P_wpn_charge_cannon_beam
	"impact_effect_table" 							"exp_defender" 
	"adjust_to_gun_barrel"							"1"

	"fx_muzzle_flash_view"							"wpn_muzzleflash_xo_sniper_FP"
	"fx_muzzle_flash_world"							""
	"fx_muzzle_flash_attach"						"muzzle_flash"

	"sound_dryfire"									"titan_dryfire"

	// Damage - When Used by Players
	"damage_type" 									"bullet"
	"damage_near_distance"							"1500"
	"damage_far_distance" 							"3000"
	"damage_near_value"   							"200"
	"damage_far_value"								"200"
	"damage_near_value_titanarmor"					"1000"
	"damage_far_value_titanarmor" 					"1000"

	"critical_hit_damage_scale"						"1.5"
	"critical_hit"  								"1"

	"damage_additional_bullets"						"200"		// damage_xxx_value에 차지 레벨 증가에 따라서 + 되는 수치
	"damage_additional_bullets_titanarmor"			"1500"		// damage_xxx_value_titanarmor에 차지 레벨 증가에 따라서 + 되는 수치

	// Damage - When Used by NPCs
	"npc_damage_near_distance"						"800"
	"npc_damage_far_distance" 						"1200"
	"npc_damage_near_value"   						"250"
	"npc_damage_far_value"							"250"
	"impulse_force"   								"10000"

	// Ammo
	"ammo_stockpile_max"							"1023"
	"ammo_clip_size"   								"1"
	"ammo_default_total"							"1023"

	// Behavior
	"fire_rate"   									"1.5"

	"reload_time" 									"0"
	"holster_time"									"0.3"
	"deploy_time" 									"0.5"
	"lower_time"  									"0.3"
	"raise_time"  									"0.3"
	"vortex_drain"									".15"
	"allow_empty_fire"								"0"
	"reload_enabled"  								"1"
	"allow_empty_click"   							"1"
	"empty_reload_only"   							"1"
	"trigger_snipercam"   							"1"
	"allow_headshots" 								"0"

	"play_offhand_charging_anim"  					"1"
	"offhand_blocks_sprint"							"1"

	// Charge
	"charge_time" 									"3" 	//?차지 캐논 충전 시간
	"charge_levels"									"3" 	// charge_time/charge_levels
	"charge_level_limit"							"3" 	// 최대 몇레벨 제한
	"charge_cooldown_time"							"15.0" 	// 사용 후 재충전 시간
	"charge_cooldown_delay"   						"0.1"  	// charge_cooldown_time 적용되기까지의 딜레이
	
	"charge_end_forces_fire"						"1" 	// 1 : 충전 완료 시 강제 격발, 0 : 충전 완료 유지 가능

	"fire_anim_rate"								"1"

	"move_speed_modifier" 							"0.30"//Bug with move speed > 1.0, temporary work around.

	// Spread
	"spread_stand_hip"  							"0"
	"spread_stand_ads"   							"0"
	"spread_npc"  									"0"

	// View Kick
	"viewkick_spring" 								"titan_railgun"

	"viewkick_pitch_base" 							"-3.5"
	"viewkick_pitch_random"   						"1.0"
	"viewkick_pitch_softScale"						"0.5"
	"viewkick_pitch_hardScale"						"2.0"

	"viewkick_yaw_base"   							"0.25"
	"viewkick_yaw_random" 							"1.5"
	"viewkick_yaw_softScale"  						"1.5"
	"viewkick_yaw_hardScale"  						"1.5"

	"viewkick_roll_base"  							"-1.2"
	"viewkick_roll_randomMin" 						"0.7"
	"viewkick_roll_randomMax" 						"0.9"
	"viewkick_roll_softScale" 						"0.2"
	"viewkick_roll_hardScale" 						"1.8"

	"viewkick_hipfire_weaponFraction" 				"0.5"
	"viewkick_hipfire_weaponFraction_vmScale" 		"0.4"
	"viewkick_ads_weaponFraction" 					"0.5"
	"viewkick_ads_weaponFraction_vmScale" 			"0.4"

	// Bob
	"bob_cycle_time"  								".7"
	"bob_vert_dist"   								"1"
	"bob_horz_dist"   								"1"
	"bob_max_speed"   								"300"

	// View Drift
	"viewdrift_hipfire_stand_scale_pitch" 			"0"
	"viewdrift_hipfire_crouch_scale_pitch"			"0"
	"viewdrift_hipfire_air_scale_pitch"   			"0"
	"viewdrift_hipfire_stand_scale_yaw"   			"0"
	"viewdrift_hipfire_crouch_scale_yaw"  			"0"
	"viewdrift_hipfire_air_scale_yaw" 				"0"
	"viewdrift_hipfire_speed_pitch"   				"0"
	"viewdrift_hipfire_speed_yaw" 					"0"

	// Rumble
	"fire_rumble"									"titan_sniper"

	// Sway
	"sway_rotate_attach"  							"PROPGUN" //SWAY_ROTATE
	"sway_min_x"  									"-0.3"
	"sway_min_y"  									"-0.5"
	"sway_min_z"  									"-0.5"
	"sway_max_x"  									"0.3"
	"sway_max_y"  									"0.5"
	"sway_max_z"  									"0.1"
	"sway_min_pitch"  								"-3"
	"sway_min_yaw"									"-3.5"
	"sway_min_roll"   								"-1"
	"sway_max_pitch"  								"3"
	"sway_max_yaw"									"3.5"
	"sway_max_roll"   								"2"
	"sway_translate_gain" 							"10"
	"sway_rotate_gain"								"12"
	"sway_move_forward_translate_x"   				"0"
	"sway_move_forward_translate_z"   				"-0.5"
	"sway_move_back_translate_x"  					"-2"
	"sway_move_back_translate_z"  					"-1"
	"sway_move_left_translate_y"  					"-1"
	"sway_move_left_translate_z"  					"-0.5"
	"sway_move_left_rotate_roll"  					"-1"
	"sway_move_right_translate_y" 					"1"
	"sway_move_right_translate_z" 					"-0.5"
	"sway_move_right_rotate_roll" 					"2"
	"sway_move_up_translate_z"						"-1"
	"sway_move_down_translate_z"  					"1"
	"sway_turn_left_rotate_yaw"   					"-1"
	"sway_turn_right_rotate_yaw"  					"1"
	"sway_turn_up_rotate_pitch"   					"1"
	"sway_turn_down_rotate_pitch" 					"-1"
	"sway_enable_zoomed"							"0" // Actually does the opposite lmao

	// NPC
	"proficiency_poor_spreadscale"					"7.0"
	"proficiency_poor_bias"   						"0.75"
	"proficiency_average_spreadscale" 				"5.0"
	"proficiency_average_bias"						"0.9"
	"proficiency_good_spreadscale"					"3.33333"
	"proficiency_good_bias"   						"0.9"
	"proficiency_very_good_spreadscale"   			"1.66667"
	"proficiency_very_good_bias"  					"0.9"
	"proficiency_perfect_spreadscale" 				"1.0"
	"proficiency_perfect_bias"						"1.0"

	"npc_min_range"   								"0"
	"npc_max_range"   								"3000"
	"npc_min_range_secondary" 						"0"
	"npc_max_range_secondary" 						"2500"
	"npc_min_burst"   								"1"
	"npc_max_burst"   								"1"
	"rest_time_between_bursts_min"					"0.2"
	"rest_time_between_bursts_max"					"0.3"

	// Icon
	"hud_icon"										"HUD/dpad_call_in_charge_cannon"

	// Crosshair
	"red_crosshair_range" 							"3000"

	// Bodygroups:
	"bodygroup1_name"	"tier0"
	"bodygroup1_set"	"0"	
	"bodygroup2_name"	"tier2"
	"bodygroup2_set"	"0"	

	Mods
	{
		
		pas_defensive_core
		{
			"charge_cooldown_time"							"*0.8" // *0.75
		}


		tier_2_mod
		{
			// 1인칭 외형 변경 확인
			"bodygroup2_set"	"1"	

			// // 약점 배율
			// "critical_hit_damage_scale"						"3.0"  // 2.5
			
			// // 기본 공격력
			// "damage_near_value"   							"300"  // 200
			// "damage_far_value"								"300"  // 200
			// "damage_near_value_titanarmor"					"2500"  // 2000
			// "damage_far_value_titanarmor" 					"2500"  // 2000

			// // 차지 레벨 단계 별 공격력 증가
			// "damage_additional_bullets"						"300"	// 200	
			// "damage_additional_bullets_titanarmor"			"2500"	// 2000
		}

		burn_mod_charge_cannon
		{
			"bodygroup2_set"								"1"
			"charge_time" 									"*0.5"
			"crosshair_index"								"1"
			"is_burn_mod"		"1"
		}
	}

    // Crosshair
	CrosshairData
	{
		BaseWeapon
		{
			
			DefaultElementBehavior
			{
				"fade_while_sprinting"	"1"
				"fade_while_reloading"	"1"
			}			
			
			Element0
			{
				"type"						"static"
				"material"					"hud/crosshairs/vortex_crosshair_arc_fragments"
				"offset_y"					"1"
				"size_x"					"64"
				"size_y"					"64"

				"default_color"				"255 255 255 255"				
			}			

			Element1
			{
				"type"						"static"
				"material"					"hud/crosshairs/titan_shotgun_circle_single"
				"size_x"					"20"
				"size_y"					"20"
				"scale_ads"					"2.2"
			}


			Element2
			{
				"type"						"static"
				"material"					"/hud/crosshairs/titan_sniper/3shot/3shot"
				"size_x"					"40"
				"size_y"					"80"
				"offset_x"					"80"
				"offset_y"					"0"
				"draw_while_reloading"		"0"
				"draw_while_hip"			"1"
				"draw_while_zooming"		"1"
				"stationary"				"1"
				"fixed_color"				"255 255 255 255"
			}
			Element3
			{
				"type"						"static"
				"material"					"/hud/crosshairs/titan_sniper/3shot/3Shot_Shadow"
				"size_x"					"40"
				"size_y"					"80"
				"offset_x"					"80"
				"offset_y"					"0"
				"draw_while_reloading"		"0"
				"draw_while_hip"			"1"
				"draw_while_zooming"		"1"
				"stationary"				"1"
			}
		}
		Burn_Card_Mod
		{
			"inherit_data_from"			"BaseWeapon"

			DefaultElementBehavior
			{
				"default_color"			"243 134 40 255"
			}
		}
	}
}