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255 commits

Author SHA1 Message Date
dr3murr
3375c0cd37 Render FFA scoreboard as one 18-player list 2026-07-31 21:31:58 -04:00
dr3murr
61ad7af076 Split 18-player FFA scoreboard across columns 2026-07-31 21:25:25 -04:00
dr3murr
e0e674ef84 Handle empty FFA player lists 2026-07-31 21:22:01 -04:00
dr3murr
fb9ab36964 Run FFA playlist maps in FFA mode 2026-07-31 21:16:12 -04:00
dr3murr
645b428e80 Enable 18-player FFA and bound move command backlog 2026-07-31 21:14:04 -04:00
NachosChipeados
bc07ce5ab4 Fix ffa win announcement 2026-07-31 20:29:15 -04:00
NachosChipeados
d05913e3fc Create _cl_misc_hud.nut 2026-07-31 20:28:34 -04:00
NachosChipeados
758b378921 Fix ffa scoreboard 2026-07-31 20:27:50 -04:00
NachosChipeados
1007552342 Make FFA playable 2026-07-31 20:20:40 -04:00
NachosChipeados
663f941518 Fix stats for unknown gamemodes 2026-07-31 18:42:19 -04:00
dr3murr
fa4b21df5a Finalize 3.0 prerelease 2 content 2026-07-31 01:46:20 -04:00
dr3murr
bf6ec2bb41 Finalize 18-player prerelease content 2026-07-30 20:54:08 -04:00
dr3murr
e281809085 Stop packaging incompatible Nexon vgui2 2026-07-30 20:52:46 -04:00
dr3murr
1424a17e95 Package validated R1O runtime and restore coop content 2026-07-30 20:52:46 -04:00
NachosChipeados
ce5d6b66a2 Add burncard earned from challenge score event 2026-07-30 20:47:22 -04:00
NachosChipeados
d2dd9bee23 Add lowercase grunt spawn commands 2026-07-30 20:21:46 -04:00
Allusive
b0459a7919
small stuff 2026-07-30 10:08:08 -07:00
NachosChipeados
f4191a6514 Try to remove pilot burncard weapons from titans 2026-07-29 21:03:47 -04:00
NachosChipeados
36d36c8232 Fix titan kill VDUs not triggering 2026-07-29 20:06:17 -04:00
NachosChipeados
578349c0da Disable hitmarkers and damagearrows on kill replays 2026-07-29 19:30:07 -04:00
NachosChipeados
ac49ecdf2f Add team switch concommand 2026-07-29 19:01:33 -04:00
NachosChipeados
855fd1f630 Fix frontier defense turret and spectre challenges 2026-07-26 19:39:57 -04:00
NachosChipeados
e01ca8c370 Clear burncard serverflags on death 2026-07-26 17:31:17 -04:00
NachosChipeados
0bb6da5eff Update menu_burncards_ingame.nut 2026-07-26 15:49:36 -04:00
NachosChipeados
360f53f895 Add different burncard sorting methods 2026-07-26 12:21:22 -04:00
NachosChipeados
8257daa52c Fix players with progression enabled 2026-07-26 09:56:20 -04:00
NachosChipeados
ffc5e8f021 Hack for shotgun damagePosition on client 2026-07-25 21:58:50 -04:00
NachosChipeados
988ede2ebb Sort burncards 2026-07-25 21:56:02 -04:00
NachosChipeados
8caf22e3e3 Band aid fixes 2026-07-24 20:11:34 -04:00
NachosChipeados
e2362f803f Fix spawndummypilot on frontier defense 2026-07-24 16:40:50 -04:00
NachosChipeados
fa9d6e20c3 Add AddMenuEventHandler
Co-Authored-By: mvoolt <77506726+mvoolt@users.noreply.github.com>
2026-07-22 19:55:47 -04:00
NachosChipeados
6ea3a63e41 Fix controller players triggering hold to rodeo when they shouldnt 2026-07-22 16:00:17 -04:00
NachosChipeados
3496cda6ff Disable nexon objective clear garbage 2026-07-21 12:03:29 -04:00
NachosChipeados
452367d187 Fix GetActiveUplinkPoint on client 2026-07-20 18:50:09 -04:00
NachosChipeados
d951b1b1b4 Update _utility_mp.nut 2026-07-20 15:27:10 -04:00
NachosChipeados
aed6058d9f Campaign Titan Executions
Co-Authored-By: Aphelion <261864596+StellarJockey@users.noreply.github.com>
2026-07-19 15:36:29 -04:00
NachosChipeados
641dddca0d Hide scoreboard pc keybind buttons with delta_hud_misc_changes 2026-07-18 19:55:43 -04:00
NachosChipeados
b161fac0bf Disable pilot killsounds with convar 2026-07-18 19:45:00 -04:00
NachosChipeados
ce5e4963a8 Better prevent hardpoint voicelines from cutting intro dialogue 2026-07-18 19:44:21 -04:00
NachosChipeados
1ff0e45f3e Add the ability to disable killsounds, hitsounds and misc r1delta hud changes 2026-07-17 22:50:53 -04:00
NachosChipeados
a7e6ce7031 MORE uplink 2026-07-17 17:03:59 -04:00
NachosChipeados
7bd0183636 More uplink fixes 2026-07-16 21:14:02 -04:00
NachosChipeados
d5437f8ccf WIP fix uplink 2026-07-15 07:08:46 -04:00
NachosChipeados
3abb5d13f9 Add cl_capture_point 2026-07-15 06:57:14 -04:00
NachosChipeados
f0885828c7 Fix yet another kill replay bug 2026-07-14 11:33:32 -04:00
NachosChipeados
9a3cdd388f Make wargames intro dialogue default to pilot hunter on unknown gamemodes 2026-07-12 21:27:09 -04:00
NachosChipeados
288a70dcfc Autobalance fixes 2026-07-12 15:45:24 -04:00
NachosChipeados
afeb53debe Update cl_gamemode_coop.nut 2026-07-11 17:56:12 -04:00
NachosChipeados
4c3ae61d1d Disable turret rotation 2026-07-11 17:54:53 -04:00
NachosChipeados
27ac19bb58 Update ptpov_w1128.mdl 2026-07-10 22:54:07 -04:00
NachosChipeados
ead6049a58 Revert eva8 AE_WPN_FILLAMMO timings 2026-07-10 22:37:43 -04:00
NachosChipeados
6a73a7ec46 Make 3d grenade indicator more reliable 2026-07-10 22:14:54 -04:00
NachosChipeados
715d0286c5 Fix r101 and eva8 late reload anims
- The eva8 had late reload sequences, but didnt have unique anims made for them so it just looked pretty bad
- The r101 straight up didnt have ANY late onehanded sequences for some reason

Some other small things added as well:
- Animated small back attachment thing on the eva8, just like its animated during the onehanded idle animation
- Fixed r101 not having a onehanded drawfirst animation
- Fixed r101 safety switch getting turned off after the draw animation
- Added missing bullets to r101 magazine
2026-07-10 19:34:18 -04:00
NachosChipeados
ba785afe3d Add twinb shotgun and valkyrie reload rumble 2026-07-10 16:26:11 -04:00
NachosChipeados
47f78523e3 Disable valkyrie firstperson tracer to prevent confusion 2026-07-10 12:25:18 -04:00
NachosChipeados
11be8dd60d Rename wys folder 2026-07-08 21:58:45 -04:00
NachosChipeados
2dd54057d0 Adjust titan shotgun reload timings
Also added reload_late2 and rumble to all reload animations
2026-07-08 21:54:30 -04:00
NachosChipeados
b018a81c4c Add charge rumble to charge cannon 2026-07-07 23:24:22 -04:00
NachosChipeados
5bc0a6de32 Fix vortex shield not blocking charge cannon 2026-07-07 18:55:40 -04:00
NachosChipeados
04c3f55c1c Wrong one 2026-07-07 18:17:07 -04:00
NachosChipeados
f6ab3442be Fix npc kill replay 2026-07-07 17:58:14 -04:00
NachosChipeados
08cabdefc1 Restore some burncard hudmessages from vanilla 2026-07-07 16:28:47 -04:00
NachosChipeados
ce4ae94b82
Merge pull request #59 from StellarJockey/smart-pistol-lock
Smart Pistol Lock-On Warning
2026-07-07 09:20:32 -04:00
NachosChipeados
de76f7e85b Dont clear objective after getting into a titan 2026-07-06 22:02:34 -04:00
NachosChipeados
3e1bce0758 Fix random frontier defense titans 2026-07-06 10:48:46 -04:00
NachosChipeados
4beca21ef0 Fix grenade recharge stopping sometimes 2026-07-05 08:09:36 -04:00
NachosChipeados
1dbbd57415 Redo burncard grenade refill code 2026-07-04 22:49:26 -04:00
NachosChipeados
9eb0123d88 Disable titan summon burncards on titan brawl 2026-07-04 20:34:10 -04:00
NachosChipeados
1939eccd5a Edit comment in spawn.nut 2026-07-04 20:06:18 -04:00
NachosChipeados
2b9a28414d Add support for rematch in titan brawl 2026-07-04 20:01:10 -04:00
NachosChipeados
64d78b60c9 Fix adrenaline transfusion not doing anything 2026-07-04 18:03:07 -04:00
NachosChipeados
2d3bb19247 Update _burncards.nut 2026-07-04 17:56:52 -04:00
NachosChipeados
f3b1b224bf Disable pilot burncards on titan brawl 2026-07-04 17:56:42 -04:00
NachosChipeados
c568974a0a Add missing frag burncard refill sound 2026-07-04 17:15:52 -04:00
NachosChipeados
69b0e33c84 Somewhat fix armsmodel after autobalance 2026-07-01 22:56:19 -04:00
Allusive
85ee27c8bf fix minigun probably 2026-06-06 12:16:49 -07:00
Aphelion
d4ffec5e79 Smart Pistol lock-on warning 2026-05-30 17:13:03 -05:00
Allusive
4f8b12823f add 10 and 12x scopes, disabled for now due to scope being broken 2026-05-26 13:59:55 -07:00
Allusive
4e1b43bae2 add pdef for 10 and 12x 2026-05-26 13:59:23 -07:00
Allusive
81022aef1b add 10x and 12x icons 2026-05-26 13:59:11 -07:00
NachosChipeados
78d7434a53
Merge pull request #58 from StellarJockey/master
New Weapon Mod Icons
2026-05-12 23:43:48 -04:00
Aphelion
4c334d6ae5
Merge branch 'r1delta:master' into master 2026-05-12 22:19:13 -05:00
Aphelion
0fb50aa158 items update 2026-05-12 22:04:26 -05:00
Aphelion
aa7335eb33 New weapon mod icons 2026-05-12 22:01:56 -05:00
NachosChipeados
95f46a0a1c Add unique arc grenade textures 2026-05-12 18:44:09 -04:00
NachosChipeados
120830af60 Add mp_weapon_grenade_emp 2026-05-12 16:46:40 -04:00
NachosChipeados
0b3eb6b6d8 Make daily twinb and valk challenges give burncards 2026-05-01 22:22:18 -04:00
NachosChipeados
1e218c2e3e Update _challenges_content.nut 2026-05-01 22:20:38 -04:00
NachosChipeados
dd71165606 Stop new burncards crash 2026-05-01 22:17:26 -04:00
NachosChipeados
8924e7d368 Update _menu_callbacks.nut 2026-04-27 20:04:53 -04:00
NachosChipeados
c2c21aaf5e Merge branch 'master' of https://github.com/r1delta/CORE 2026-04-27 20:01:57 -04:00
NachosChipeados
f8aae6583b Add command to partially hide hud 2026-04-27 20:01:41 -04:00
Allusive
66275f3474 convar to skip waiting for players
Co-authored-by: Copilot <copilot@github.com>
2026-04-27 16:52:14 -07:00
Allusive
b407736b24 allow for empty servers to play out
Co-authored-by: Copilot <copilot@github.com>
2026-04-27 16:47:52 -07:00
NachosChipeados
0e30bcb1d1 Add clientcommand to change setfiles 2026-04-25 16:51:02 -04:00
NachosChipeados
5680539f36 Add pilot grunt classes 2026-04-25 16:09:30 -04:00
NachosChipeados
0175a64596 Add amount display to slider settings 2026-04-24 14:58:54 -04:00
NachosChipeados
574247bc2f Update _burncards_shared.nut 2026-04-22 19:59:13 -04:00
NachosChipeados
aee536e129 TFO weapons burncard stuff 2026-04-22 19:56:17 -04:00
NachosChipeados
fedb57ac99 Update SpawnView commands to not need a team 2026-04-19 19:26:53 -04:00
NachosChipeados
68f901a84c Dont show rodeo prompt while on the ground 2026-04-14 22:41:10 -04:00
NachosChipeados
5a570a6210 Update _burncards_shared.nut 2026-04-14 22:35:50 -04:00
NachosChipeados
9c235ad7e2 Fix lobby campaign error 2026-04-13 16:11:58 -04:00
NachosChipeados
6b17bbecdb Update _gamerules.nut 2026-04-13 16:03:49 -04:00
NachosChipeados
a3949aaf73 turn twin-b into a sidearm 2026-04-13 00:05:57 -04:00
NachosChipeados
d925efc419 Update mp_weapon_smr.txt because i forgot to hit save 2026-04-11 23:35:07 -04:00
NachosChipeados
ca286e6521 Fix prematch icon not being animated 2026-04-11 12:26:11 -04:00
NachosChipeados
a028b9de77 Add missing colorblind support for hcog_reticle_field_emitter 2026-04-11 12:20:18 -04:00
NachosChipeados
b73b3bcb74 Add xo16 burst fix from Aphelion 2026-04-11 11:55:26 -04:00
NachosChipeados
4a77891d80 Fix plasma railgun not having any sway 2026-04-10 23:14:15 -04:00
NachosChipeados
84e0c04a22 Add mp_titanweapon_xo16 and mp_titanweapon_sniper 2026-04-10 23:12:57 -04:00
NachosChipeados
4a1e620aad Add tank buster nerf from Aphelion
https://github.com/r1delta/CORE/pull/57
2026-04-10 20:29:32 -04:00
NachosChipeados
dd264d86fb Update localization 2026-04-10 20:01:18 -04:00
NachosChipeados
68df2b2033 Update hud settings localization 2026-04-10 18:50:48 -04:00
NachosChipeados
37da3e255f Add ingame server browser and vote buttons 2026-04-09 22:31:23 -04:00
NachosChipeados
ed954249f5 Add ingame.menu 2026-04-09 22:23:30 -04:00
NachosChipeados
f7f7e51f9e Add vote menu 2026-04-09 22:20:08 -04:00
NachosChipeados
a9ab9c6336 Fix misaligned valkyrie scopes 2026-04-07 22:57:26 -04:00
NachosChipeados
48d006589f Add missing colorblind sonar support 2026-04-07 19:42:51 -04:00
NachosChipeados
0a4563d437 Globalize OnWeaponAttack callback 2026-04-05 18:37:44 -04:00
NachosChipeados
f3ac460ac7 Merge branch 'master' of https://github.com/r1delta/CORE 2026-04-05 17:04:56 -04:00
NachosChipeados
a22a3353a5 Add initial votekick stuff 2026-04-05 17:04:54 -04:00
NachosChipeados
c1aa3f75bf
Fix charge cannon particle effects 2026-03-31 00:55:39 -04:00
NachosChipeados
ac735c9dfd Fix hold to rodeo prompt oversight 2026-03-30 15:40:52 -04:00
NachosChipeados
773ebaf478 Add visible charge cannon 2026-03-30 10:43:54 -04:00
NachosChipeados
5063be30fd Add team weapon skins system 2026-03-28 14:19:32 -04:00
NachosChipeados
1e11103f1f Actually disable rodeo prompt while wallhanging 2026-03-27 20:33:22 -04:00
NachosChipeados
e1bc913818 Update titan rodeo prompt 2026-03-27 19:20:50 -04:00
NachosChipeados
ef89827ef8
Fix rodeo prompt error 2026-03-27 10:16:53 -04:00
NachosChipeados
df4f350290 Update cl_player.nut 2026-03-27 06:22:09 -04:00
NachosChipeados
c9ad9c40ba Add rodeo prompt for hold to rodeo 2026-03-27 06:21:16 -04:00
NachosChipeados
0699638ca6 Fix satchel not using its dedicated beep sound 2026-03-25 16:22:41 -04:00
NachosChipeados
903a766a8a Restore unused eva-8 drawcatch animation 2026-03-19 00:08:59 -04:00
NachosChipeados
c631d703e7 Probably fix hydraulic launcher 2026-03-16 16:03:59 -04:00
NachosChipeados
b9e6641be3 Fix setpos and setang error 2026-03-13 22:38:50 -04:00
NachosChipeados
5b5d29b98d Add hydraulic launcher 2026-03-11 18:01:16 -04:00
NachosChipeados
598355b761 Fix triple threat hydraulic launcher 2026-03-11 16:48:02 -04:00
NachosChipeados
c94ba577a6 Add mp_titanweapon_triple_threat 2026-03-11 16:47:38 -04:00
NachosChipeados
b878628a53 Add more collision blockers for nest 2026-03-11 16:33:42 -04:00
NachosChipeados
d766bb4420 Randomize pilot heads 2026-03-11 11:54:58 -04:00
NachosChipeados
dd2de947cd aghh 2026-03-11 11:26:20 -04:00
NachosChipeados
d16b2e6d9d Update _base_gametype.nut 2026-03-11 11:24:38 -04:00
NachosChipeados
2b728352e6 Properly fix spectre camo autobalance 2026-03-11 11:24:16 -04:00
NachosChipeados
1ac487f10b Fix arc cannon multi kill stat increase 2026-03-11 10:46:23 -04:00
NachosChipeados
66e6ebbaac Fix autobalance removing spectre camo 2026-03-11 10:41:45 -04:00
NachosChipeados
ee92dfaa5f Update _stats.nut 2026-03-11 10:03:49 -04:00
NachosChipeados
7c5065ff78 Fix time and distance stats 2026-03-11 09:16:24 -04:00
NachosChipeados
029dc9f9da Woops, theres two of them 2026-03-11 00:36:07 -04:00
NachosChipeados
edae97c48f Fix titan melee and marvin kill stats 2026-03-11 00:31:58 -04:00
NachosChipeados
d7e08c31c9 Update mp_nest2.nut 2026-03-10 21:20:46 -04:00
NachosChipeados
a41ae83698 Move imc dropships on deadly ground and oob trigger 2026-03-10 21:20:20 -04:00
NachosChipeados
2b875d4993 Nest spawns + fixes 2026-03-10 19:23:29 -04:00
NachosChipeados
53df513e06 Update cl_respawnselect.nut 2026-03-09 19:37:47 -04:00
NachosChipeados
e60d41763b Disable setpos prints 2026-03-09 11:10:01 -04:00
NachosChipeados
667e47687c Extend legacy menu background for a few more days 2026-03-09 11:05:12 -04:00
NachosChipeados
4523a891c6 Titans only gamemode UI edits pt2 2026-03-09 10:53:39 -04:00
NachosChipeados
f6a5f7ffd2 Titans only gamemode ui edits 2026-03-09 10:13:42 -04:00
NachosChipeados
9599c8e4c2 Disable scoreboard ffa fix 2026-03-08 18:40:10 -04:00
NachosChipeados
85095fbcee Disable dlc buttons 2026-03-08 17:30:51 -04:00
NachosChipeados
98e52031c9 Add legacy lobby screen during anniversary 2026-03-08 17:04:21 -04:00
NachosChipeados
750eceddb7 Add command callbacks for getpos and setpos 2026-03-08 16:41:34 -04:00
NachosChipeados
eb83fc9128 Merge branch 'master' of https://github.com/r1delta/CORE 2026-03-08 13:46:24 -04:00
NachosChipeados
4213aceaa8 why 2026-03-08 13:46:18 -04:00
Allusive
f036cfca2e Merge branch 'master' of https://github.com/r1delta/core 2026-03-08 10:34:23 -07:00
Allusive
22ed57e86b add these 2026-03-08 10:34:20 -07:00
NachosChipeados
ef23326632 Improve wallrun on npe tunnel 2026-03-08 13:33:17 -04:00
NachosChipeados
a9b5406f2c Merge branch 'master' of https://github.com/r1delta/CORE 2026-03-08 00:23:25 -04:00
NachosChipeados
441a390b79 Add npe dropship spawns 2026-03-08 00:23:17 -04:00
Allusive
79a9942c05 these cause script errors 2026-03-07 20:11:04 -08:00
NachosChipeados
9c22d6d1b5 Update scavenger 2026-03-07 21:39:18 -04:00
NachosChipeados
d4556a45c4 Fix npe deadly ground and scavenger 2026-03-07 00:09:24 -04:00
Allusive
55692b1e96 fix small script error 2026-03-05 18:31:00 -08:00
NachosChipeados
e01dc71114 Add titan spawns for npe 2026-03-05 22:20:13 -04:00
NachosChipeados
2f3ff2a1be Fix npe 2026-03-05 22:10:28 -04:00
NachosChipeados
fdf62bf01a Add MP support for the training map 2026-03-05 22:06:12 -04:00
NachosChipeados
76cfbc33e2
Disable grenade fadeout because it was supposed to be a test 2026-03-04 09:45:53 -04:00
Allusive
4606e6db9b precache these mats 2026-02-28 18:07:47 -08:00
NachosChipeados
dfe148d712 Some NPE fixes 2026-02-16 20:56:32 -04:00
NachosChipeados
5ffb55150f Fix NPCs spawning weapons without the iron_sights mod 2026-02-15 00:31:23 -04:00
NachosChipeados
405a7e2f30 Hide VDUs and challenge notifications 2026-02-13 20:18:20 -04:00
NachosChipeados
0f11e4a7df Add cl_challenges.nut and cl_vdu.nut 2026-02-13 20:17:59 -04:00
NachosChipeados
85ecca3c8f Add hud settings menu 2026-02-13 20:16:29 -04:00
NachosChipeados
0ec16bbf5a Update menu_addons.nut 2026-02-07 23:25:02 -04:00
NachosChipeados
d0cb091151 Fix controller addon keybinds carrying over to other menus 2026-02-07 23:20:07 -04:00
NachosChipeados
fe4939d94b Fix scoreboard profile button 2026-02-07 22:58:29 -04:00
NachosChipeados
4b56d3f66a i forgor 2026-02-07 22:48:51 -04:00
NachosChipeados
467afaf899 Show PC mute and scroll buttons on scoreboard 2026-02-07 22:41:58 -04:00
NachosChipeados
bcc98be785 Add hudscoreboard.res 2026-02-07 22:41:21 -04:00
NachosChipeados
45c0d249e9 Misc UI Fixes
- Fixed username and addon controller buttons not working
- Changed controller "reload mods" keybind
- Fixed username dialog buttons not being selected properly
- Removed "view profile" button from a few menus because its useless
- Remove duplicate button26 in choicedialog2_buttons
2026-02-07 22:02:58 -04:00
NachosChipeados
a830cd4e31 Fix respawn select hud showing titan respawn as available if its alive 2026-02-07 20:04:20 -04:00
NachosChipeados
fec0ae6bbd Add cl_respawnselect.nut 2026-02-07 20:03:28 -04:00
NachosChipeados
2db3c86fb4 Hopefully fix missing twinb and valkyrie fire sounds 2026-02-06 22:50:14 -04:00
NachosChipeados
ad3d6b6285 Fix afterburners 2026-02-06 22:22:49 -04:00
NachosChipeados
317c89e68b Add all weapon vscript files 2026-02-06 22:22:30 -04:00
NachosChipeados
1c9b88155d Add afterburners and XO16 burst 2026-02-06 22:07:25 -04:00
Allusive
28706af10b fun 2026-01-30 17:32:52 -08:00
Allusive
f6f2757450 add the charge cannon back :) 2026-01-30 17:31:33 -08:00
Allusive
8b6eb4f01a precache magic idk 2026-01-29 16:21:57 -08:00
dr3murr
354f0cd9f4
MAYBE make hitreg better (NEEDS TEST) 2026-01-25 04:23:19 -05:00
dr3murr
25e89d331a
fix dep crash 2026-01-25 03:07:46 -05:00
NachosChipeados
d4d52ae6a6
Disable charge cannon and thunderbolt 2026-01-19 22:24:17 -04:00
Allusive
3ed47bda77 fuck it we ball 2026-01-18 08:07:28 -08:00
Allusive
b35c5ef01c fix script error 2026-01-15 11:10:07 -08:00
Allusive
a67e463a72 add the ships back 2026-01-11 14:36:46 -08:00
Allusive
be60b16522 no empty check for campaign 2025-12-21 23:13:57 -08:00
Allusive
986e4e8744 remove this patch for now 2025-12-17 14:16:20 -08:00
Allusive
2a6f090b39 Add option to not return to lobby after a game 2025-12-15 23:40:41 -08:00
Allusive
431bdce88a forgot a patch 2025-12-07 10:52:01 -08:00
Allusive
f3d0fddd99 make sure to update this one too 2025-12-05 10:01:27 -08:00
Allusive
9c7487c46b this might work idk 2025-12-05 09:41:58 -08:00
Allusive
94de8a7835 revert kv patches 2025-12-02 19:40:11 -08:00
dr3murr
406b65880a
I give up 2025-12-02 02:23:41 -05:00
dr3murr
9b40942317 fix disk mats 2025-12-01 17:33:00 -05:00
dr3murr
a0f3cf11de fix config 2025-12-01 15:19:08 -05:00
dr3murr
7cbf1a307e revert dlc and signon patch 2025-12-01 02:50:03 -05:00
dr3murr
a0128a43e8 Merge branch 'master' of ssh://github.com/r1delta/core 2025-12-01 02:48:36 -05:00
dr3murr
9e54f5c013 fs fixes 2025-12-01 02:48:35 -05:00
Allusive
6f9d70d9e0 we need these ig 2025-11-30 21:55:55 -08:00
Allusive
b7a62e0419 fix bugs with extend and match progress 2025-11-28 15:27:01 -08:00
dr3murr
7a3ab07b11
no 2025-11-28 02:42:58 -05:00
Allusive
dd009a72c0 fix private match 2025-11-25 20:21:57 -08:00
dr3murr
949cbf4a3c Enable physics_pp_mindists in autoexec_delta
🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-24 17:37:29 -05:00
dr3murr
d65065f13d Merge branch 'master' of ssh://github.com/r1delta/core 2025-11-24 17:27:33 -05:00
dr3murr
1ab3c3d024 Disable signonstate 666 patches and configure net_data_block_enabled
- Comment out signonstate 666 wpatches in both listen and dedi
- Enable net_data_block_enabled for listen servers (autoexec_delta.cfg)
- Keep net_data_block_enabled disabled for dedicated servers (startup_dedi_retail.cfg)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-24 17:27:19 -05:00
Allusive
eae3c0249f fix match time not being able to be extended 2025-11-24 14:05:15 -08:00
Allusive
bab55e52b8 fix rodeo for now. Untested for ffa 2025-11-24 11:54:44 -08:00
dr3murr
f50cbb8c8f Merge branch 'master' of ssh://github.com/r1delta/core 2025-11-24 01:19:31 -05:00
dr3murr
3f29210415 I'm not sure 2025-11-24 01:19:28 -05:00
NachosChipeados
5b406063e1 Disable auto-balance for a few seconds after match/round start 2025-11-22 09:22:13 -04:00
NachosChipeados
606ab68a37 Update mpscavenger.res 2025-11-21 21:49:47 -04:00
NachosChipeados
a79f3c23f8 Increase scavenger ore carry labels 2025-11-21 21:34:11 -04:00
NachosChipeados
9d8a00558d Create mpcapturetheflag.res 2025-11-21 21:27:11 -04:00
dr3murr
3c257d2e98 dkfopsdg' 2025-11-21 01:34:57 -05:00
dr3murr
be6d41aab2 visiblity tweaks 2025-11-21 01:11:47 -05:00
dr3murr
f613ddcdd2 less tfoslop 2025-11-19 19:33:42 -05:00
dr3murr
7cc963ccc2
Add files via upload 2025-11-16 15:48:55 -05:00
Allusive
0c3ed91fa6 small update 2025-11-12 10:47:03 -08:00
Allusive
3c3abc78b4 do this for now 2025-11-11 12:20:33 -08:00
Allusive
8ee6014045 change this for now 2025-11-11 11:40:07 -08:00
Allusive
602dd2039d make the cooldown look good 2025-11-11 11:27:01 -08:00
Allusive
566b10338f add cooldown for team switch 2025-11-11 11:16:15 -08:00
dr3murr
2df14175cf
Merge pull request #56 from r1delta/claude/fix-native-join-bug-011CUyruprAS2rAo7wxdxHki
Claude/fix native join bug 011 c uyrupr as2r ao7wxdx hki
2025-11-10 13:32:18 -05:00
Claude
5afa948a35
Fix replay bug by tracking first spawn time instead of connection time
The previous implementation had a flaw: players could be connected for 30 seconds
but spend most of that time loading, then spawn and be killed within seconds,
causing a crash due to insufficient replay history.

Changes:
- Added firstSpawnTime property to CBasePlayer that only gets set once on first spawn
- RespawnPlayer now tracks when player first spawned (subsequent respawns don't update it)
- ShouldDoReplay now requires 30 seconds since FIRST spawn, not 30 seconds since connection
- This ensures adequate replay history exists regardless of loading time

Example scenario that's now fixed:
- Player connects at t=0
- Player loads for 25 seconds
- Player spawns at t=25
- Player killed at t=30 (only 5 seconds after spawning)
- Old code: would allow replay (30s since connect) -> CRASH
- New code: blocks replay (only 5s since first spawn) -> SAFE
2025-11-10 18:31:15 +00:00
Claude
ca18489eea
Fix ShouldDoReplay to check time since first spawn, not current life duration
The previous implementation incorrectly checked if players had been alive for
30 seconds in their current life (using spawnTime which updates on respawn).

Now correctly requires 30 seconds since first connection (which is when they
first spawn), not 30 seconds of being alive. This allows replays for players
who respawned, as long as they've been in the game for 30+ seconds total.

The connectTime check serves as the 30-second timer since that's when players
first join and subsequently spawn shortly after.
2025-11-10 18:29:37 +00:00
dr3murr
09b56f668d
Merge pull request #55 from r1delta/claude/fix-native-join-bug-011CUyruprAS2rAo7wxdxHki
Fix native bug with rapid user joins
2025-11-10 03:07:14 -05:00
Claude
5234fb1c15
Add defensive checks to ShouldDoReplay to prevent native replay crash
Fixes crash in writedeltaentities when players join and quickly kill each other.
The bug was caused by attempting to create replays without sufficient replay
history buffer.

Changes:
- Require both players to be connected for at least 30 seconds
- Require both players to have spawned (hasSpawned check)
- Require both players to have been spawned for at least 30 seconds
- Add defensive property existence checks for spawnTime and hasSpawned

This ensures adequate replay history exists before attempting killcam creation,
preventing stack smash in native code.
2025-11-10 08:05:59 +00:00
dr3murr
253ad48329
Add fs_novpkcaching setting to autoexec_delta.cfg 2025-11-10 02:24:21 -05:00
Allusive
030ade7123 fix onTitanEjectCallbacks 2025-10-31 00:52:12 -07:00
Allusive
db5d6f4898
Update readme 2025-10-28 18:13:12 -07:00
Dys-lexi
cbf9effea7
I wanted an ejection callback sure (#53) 2025-10-28 18:08:14 -07:00
Allusive
005ddea66f Update this one to just track gooser kills 2025-10-26 18:24:42 -07:00
NachosChipeados
18fecb02b9 Fix gamemode loadouts progress 2025-10-25 21:24:58 -04:00
NachosChipeados
dfc6e13e59 Merge branch 'master' of https://github.com/r1delta/CORE 2025-10-25 08:47:57 -04:00
NachosChipeados
e577201ba4 Merge branch 'master' of https://github.com/r1delta/CORE 2025-10-06 21:49:03 -04:00
NachosChipeados
ddf4a28011 Update GetColorBlindColors comments because they're wrong 2025-10-06 11:47:58 -04:00
418 changed files with 39208 additions and 3467 deletions

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@ -4,3 +4,5 @@
These are the server scripts and other related files needed for r1delta
Place these files in `Titanfall/r1delta`, make sure you use `-game r1delta` in your launch args
<img src="https://github.com/user-attachments/assets/121a9ec2-cba9-4fac-96e0-06472febeb52" align="left">

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bin_nexon/SHA256SUMS Normal file
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@ -0,0 +1,14 @@
50FAAD928E0715A51AD624D0A3EB8F00F7FFAD9E66258DC95C960F9D11FF41E4 ../bin/server.dll
426E1811FB9B8DFEFAED33B946448D5D8D3DC667401CAF34B30350794FD319DD ../bin/gbclient.dll
94E851F8E3BE809907E1F22E974F974527F4F1F571B50CEDC69CBBCA93E38531 datacache.dll
3E954D6F0EBB026553035EBFE31AD74065C3A2CC21DA7E899647B0C9BC6E9F50 studiorender.dll
DB3606606534783DF674E02451F9DA9B7C0E3F20DB6850E3AA381DE34D7AA4AB materialsystem_dx11.dll
D2D0AF1AEEBF448733A49D41F30814680AD5D1929FE4C9E170CD2BD27C6B37F9 GFSDK_SSAO.win64.dll
5E7CC7694DF4463CC5D0F5402C952D2B0A57D2D21F054F5DFA46647ACF3D6D92 GFSDK_TXAA.win64.dll
BAF01FD43A2499309A700428861E3CFEA837201B7DF14F24F2EC371B7C0747F2 BugTrap-x64.dll
229EB841628A677DFCC653D81F15C67F0D3D405F399BE1AF5024F17D61F6641B vphysics.dll
B94CFCCC7D8786646D717A56CAA7448813F6CE19CB01CDC2327E9FB1F5AA4911 inputsystem.dll
F883A88F0C74719CAB96039E2C73521038135D40B5210FF2F479E326583D3EB4 localize.dll
62E3DDF2F0F885F81A87435AAD4897CCDE789EEEB93B24D5AA32595861897AAB vguimatsurface.dll
7EDF98A45B171F7168224A8C989C6F92CB09EBB8DE7DFD6333F64DA68BBA0E79 filesystem_stdio.dll
10B75ABC67EADC02CF0BDCEBAB8BCA1EB76FD241ACA4D5A2A69A125A1B4AA0F6 launcher.dll

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@ -1,3 +1,4 @@
cl_parallelParticlePreDrawWork 0
// grabbed from mp_lobby and training NET_SetConVar
wallrun_strengthLossStart 1000
superjump_drain_power_onfail 0
@ -63,7 +64,7 @@ sv_disable_party_system 1
// sv_teststepsimulation 1
// setinfo cl_updaterate 30
// sv_maxclientframes 600
// net_data_block_enabled 0
net_data_block_enabled 1
net_splitrate 10
net_splitpacket_maxrate 300000
net_connectingDataRate 300000
@ -82,6 +83,13 @@ progressbar_enabled 1
// actual gameplay changes
weaponSpreadAltStyle 1
viewdrift 0
// actual visual changes
mat_sky_scale 1.6
r_rimlight 1
mat_instancing 0
pvs_extraCull 1
mat_envmap_scale 2
// qol
sv_hibernate_when_empty 1
exec banned_user
exec banned_ip
@ -90,7 +98,6 @@ replay_sendReliableMessagesForViewEntity 0
sv_kickPlayersTooFarInFuture 0
// uncomment this if you want to disable focus sleep
// not_focus_sleep 0
bind "1" "weaponSelectPrimary0; slot1"
bind "2" "weaponSelectPrimary1; slot2"
bind "3" "weaponSelectOrdnance; slot3"
@ -101,3 +108,18 @@ bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
// I am so fucking mad
net_data_block_enabled 1
sv_threaded_pre_process_ents 0
physics_pp_broadphase 0
physics_pp_mindist_events 0
physics_pp_mindists 1
physics_pp_recalcs 0
sv_parallel_packentities 0
sv_parallel_sendsnapshot 0
sv_disconnectOnTooManySnapshotFrames 0
vphysics_threadmode 0
mem_min_heapsize 144
datacachesize 512

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@ -1,5 +1,6 @@
exec autoexec_server.cfg
exec autoexec_delta.cfg
stuffcmds
lagCompensationUseOnlySnapshotRecords 0
fps_max 60
lagCompensationUseOnlySnapshotRecords 1
fps_max 60
killReplay_lagCompensate 1

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8
materials/dev/empty.vmt Normal file
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@ -0,0 +1,8 @@
Basic
{
$basetexture "dev/empty"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

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materials/dev/empty.vtf Normal file

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@ -0,0 +1,65 @@
UnlitTwoTexture
{
$surfaceprop metal
$basetexture models\hud\damage_arrow
//$texture2 dev\noise_post
$texture2 effects\dev_scanline_small
$alpha 1
$nocull 0
$ignorez 1
$translucent 1
$screenblend 1
$screenspacecoordssquare2 1
$layercolor1 "[4.45 3.9 0]"
$layeralpha1 "1"
$layercolor2 "[4.45 3.9 0]"
$layeralpha2 "1"
$addlayers 1
$fresnel 0
$fresnelSharpness1 0.0
$fresnelOuterStrength1 0.5
$fresnelInnerStrength1 1.0
$fresnelSharpness2 0.0
$fresnelOuterStrength2 0.5
$fresnelInnerStrength2 1.0
$t2scroll "[0 1]"
$t2scale "[5 5]"
Proxies
{
EntityScript
{
scriptFuncName "VMTCallback_DamageArrowAlpha"
resultVar $alpha
}
EntityScript
{
scriptFuncName "VMTCallback_DamageArrowFlash"
resultVar $layercolor1
}
"TextureScroll"
{
"textureScrollVar" "$t2scroll"
"textureScrollRate" 0.5
"textureScrollAngle" 90
}
TextureTransform
{
translateVar $t2scroll
scaleVar $t2scale
resultVar $texture2transform
}
}
}

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@ -0,0 +1,64 @@
UnlitTwoTexture
{
$surfaceprop metal
$basetexture models\hud\damage_arrow
$texture2 dev\noise_post
//$texture2 effects\dev_scanline_small
$alpha 1
$nocull 0
$translucent 1
$screenblend 1
$screenspacecoordssquare2 1
$layercolor1 "[4.45 3.9 0]"
$layeralpha1 "1"
$layercolor2 "[4.45 3.9 0]"
$layeralpha2 "1"
//$addlayers 1
$fresnel 0
$fresnelSharpness1 0.0
$fresnelOuterStrength1 0.5
$fresnelInnerStrength1 1.0
$fresnelSharpness2 0.0
$fresnelOuterStrength2 0.5
$fresnelInnerStrength2 1.0
$t2scroll "[0 1]"
$t2scale "[5 5]"
Proxies
{
EntityScript
{
scriptFuncName "VMTCallback_DamageArrowAlpha"
resultVar $alpha
}
EntityScript
{
scriptFuncName "VMTCallback_DamageArrowFlash"
resultVar $layercolor1
}
"TextureScroll"
{
"textureScrollVar" "$t2scroll"
"textureScrollRate" 0.5
"textureScrollAngle" 90
}
TextureTransform
{
translateVar $t2scroll
scaleVar $t2scale
resultVar $texture2transform
}
}
}

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@ -0,0 +1,136 @@
"UnlitTwoTexture"
{
"$surfaceprop" "metal"
//"$basetexture" "models\titans\titan_ar_marker\titan_ar_marker_col"
"$basetexture" "effects\white"
$texture2 effects\dev_scanline_small
$alpha 1
$nodecal 1
$model 1
$ignorez 1
$translucent 1
$nofog 1
$no_fullbright 1
$allowoverbright 1
$translucent 1
$screenblend 1
$screenspacecoordssquare2 1
$layercolor1 "[0.1 0.0 0.0]"
$layeralpha1 "0.1"
$layercolor2 "[0.4 0.05 0.0]"
$layeralpha2 "1.0"
$addlayers 1
$fresnel 0
$fresnelSharpness1 1.0
$fresnelOuterStrength1 0.0
$fresnelInnerStrength1 1.0
$fresnelSharpness2 0.0
$fresnelOuterStrength2 1.0
$fresnelInnerStrength2 0.0
$t2scroll "[0 1]"
$t2scale "[3 3]"
//$matchColor "[0.0 0.25 0.4]"
//$mismatchColor "[0.4 0.05 0.0]"
$matchColor "[0.0 1.5 2.4]"
$mismatchColor "[20. 0.60 0.0]"
/////////////////////////////////////////////////////////
"$valuezero" "0"
"$colorzero" "[0 0 0]"
"$colorblindMatchColor" "[1 1 1]"
"$colorblindMismatchColor" "[1 1 1]"
$newMatchColor "[0.0 1.5 2.4]"
$newMismatchColor "[20. 0.60 0.0]"
Proxies
{
EntitySonarColor
{
sameTeamColorVar $matchColor
otherTeamColorVar $mismatchColor
resultvar $layercolor2
}
EntitySonarColor
{
sameTeamColorVar $matchColor
otherTeamColorVar $mismatchColor
resultvar $layercolor1
}
EntityScript
{
scriptFuncName "VMTCallback_ColorBlindBlue"
resultVar $colorblindMatchColor
}
// if ( srcVar1 > srcVar2 )
// resultVar = greaterVar
// else
// resultVar = LessEqualVar
LessOrEqual
{
lessEqualVar $newMatchColor
greaterVar $colorblindMatchColor
srcVar1 $colorblindMatchColor
srcVar2 $valuezero
resultVar $matchColor
}
EntityScript
{
scriptFuncName "VMTCallback_ColorBlindRed"
resultVar $colorblindMismatchColor
}
Multiply
{
srcVar1 $colorblindMismatchColor
srcVar2 10
resultVar $colorblindMismatchColor
}
LessOrEqual
{
lessEqualVar $newMismatchColor
greaterVar $colorblindMismatchColor
srcVar1 $colorblindMismatchColor
srcVar2 $valuezero
resultVar $mismatchColor
}
EntityScript
{
scriptFuncName "VMTCallback_MPEntitySonarFrac"
resultVar $alpha
}
TextureScroll
{
"textureScrollVar" "$t2scroll"
"textureScrollRate" 0.8
"textureScrollAngle" -90
}
TextureTransform
{
translateVar $t2scroll
scaleVar $t2scale
resultVar $texture2transform
}
}
}

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@ -0,0 +1,95 @@
"UnlitTwoTexture"
{
"$surfaceprop" "metal"
//"$basetexture" "models\titans\titan_ar_marker\titan_ar_marker_col"
"$basetexture" "effects\white"
"$texture2" "effects\dev_scanline_sparse"
$nofog 1
$alpha 1
$translucent 1
$screenblend 1
$screenspacecoordssquare2 1
$layercolor1 "[1 0.1 0.1]"
$layeralpha1 "1"
$layercolor2 "[1 0.1 0.1]"
$layeralpha2 "1"
$addlayers 1
$fresnel 1
$fresnelSharpness1 1.0
$fresnelOuterStrength1 0.0
$fresnelInnerStrength1 1.0
$fresnelSharpness2 0.0
$fresnelOuterStrength2 1.0
$fresnelInnerStrength2 0.0
/////////////////////////////////////////////////////////
"$valuezero" "0"
"$colorzero" "[0 0 0]"
"$colorblind_color" "[1 1 1]"
$newLayercolor "[1 0.1 0.1]"
Proxies
{
EntityScript
{
scriptFuncName "VMTCallback_ColorBlindRed"
resultVar $colorblind_color
}
// if ( srcVar1 > srcVar2 )
// resultVar = greaterVar
// else
// resultVar = LessEqualVar
LessOrEqual
{
lessEqualVar $newLayercolor
greaterVar $colorblind_color
srcVar1 $colorblind_color
srcVar2 $valuezero
resultVar $layercolor1
}
LessOrEqual
{
lessEqualVar $newLayercolor
greaterVar $colorblind_color
srcVar1 $colorblind_color
srcVar2 $valuezero
resultVar $layercolor2
}
EntityScript
{
scriptFuncName "VMTCallback_MPEntityARAlpha"
resultVar $alpha
}
// "TextureScroll"
// {
// "texturescrollvar" "$basetexturetransform"
// "texturescrollrate" 0.25
// "texturescrollangle" 0
// "texturescale" 0.5
// }
"TextureScroll"
{
"texturescrollvar" "$texture2transform"
"texturescrollrate" 2
"texturescrollangle" -90
}
}
}

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@ -10,20 +10,50 @@ UnlitTwoTexture
"$translucent" "1"
"$basetexture" "models\weapons\attachments\hcog_reticle_field_emitter_col"
"$basetexture" "models\weapons\attachments\hcog_reticle_field_emitter_col"
"$Texture2" "dev\noise_post"
"$color" "[1 1 1]"
"$color2" "[2.5 1 0]"
"$t2offset" 0
"$t2scale" 3
"$t2scale" 60
"$t2rot" 0
"$scroll" "[0 2]"
$holoOffset "[0 0]"
//custom colours
"$color" "[1 1 1]"
"$color2" "[1 1 1]"
/////////////////////////////////////////////////////////
"$valuezero" "0"
"$colorzero" "[0 0 0]"
"$colorblind_color" "[1 1 1]"
"$clroffsetzero" "[2.5 1 0]"
"Proxies"
{
EntityScript
{
scriptFuncName "VMTCallback_ColorBlindRed"
resultVar $colorblind_color
}
// if ( srcVar1 > srcVar2 )
// resultVar = greaterVar
// else
// resultVar = LessEqualVar
LessOrEqual
{
lessEqualVar $clroffsetzero
greaterVar $colorblind_color
srcVar1 $colorblind_color
srcVar2 $valuezero
resultVar $color2
}
//Horizontal movement speed
"UniformNoise"
{
@ -46,7 +76,6 @@ UnlitTwoTexture
"rotateVar" "$t2rot"
"resultvar" "$texture2transform"
}
// flicker
"UniformNoise"
{
@ -54,10 +83,17 @@ UnlitTwoTexture
"maxVal" 1.00
"resultVar" "$color"
}
"HoloSight"
{
resultVar $alpha
}
"Clamp"
{
min "0.1"
max ".5"
srcVar1 $alpha
resultVar $alpha
}
}
}

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@ -0,0 +1,25 @@
// v1.01
//This file is auto-generated from reVaMpT. Edit at your own risk.
"VertexLitGeneric"
{
"$surfaceprop" "metal"
"$basetexture" "Models\Weapons\grenades\arc_grenade_col"
"$bumpmap" "Models\Weapons\grenades\grenades_nml"
"$envmap" "env_cubemap"
"$reflectiontint" "Models\Weapons\grenades\grenades_spc"
"$reflectiontintshininess" "Models\Weapons\grenades\grenades_spc"
"$reflectiontintcolor" "1"
"$fresnelamount" "1"
"$fresnelintensity" "10"
"$fresnelcurvesharpness" "1"
"$envmapfresnel" "1"
"$envmapLambertian" "3"
"$envmaptint" "[1 1 1]"
"$EnvmapSharpnessBias" "0"
"$specularboost" "1.5"
"$speculartint" "[1 1 1]"
"$shininess" "Models\Weapons\grenades\grenades_exp"
"$selfillum" "1"
"$selfillummask" "models\weapons\grenades\arc_grenade_ilm"
}

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@ -0,0 +1,4 @@
"Patch"
{
"Include" "materials/models/weapons/smr/smr.vmt"
}

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@ -0,0 +1,4 @@
"Patch"
{
"Include" "materials/models/weapons/xotbr16/xotbr16.vmt"
}

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"Patch"
{
"Include" "materials/models/weapons/xotbr16/xotbr16.vmt"
}

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@ -0,0 +1,9 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_hex"
$additive 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,10 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_hex"
$additive 1
$overbrightfactor 5
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,14 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_hex"
$additive 1
$muloutputbyalpha 1
$ignorez 1
$depthblend 0
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,13 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_hex"
//$additive 1
$screenblend 1
$muloutputbyalpha 1
$ignorez 1
$depthblend 0
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,16 @@
"SpriteCard"
{
"$basetexture" "particle\glows\flare_hex"
$vertexcolor 1
$vertexalpha 1
$translucent 1
$additive 1
$overbrightfactor 1
$splinetype 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,12 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_hoop"
$translucent 1
//$additive 1
$screenblend "1"
$ignorez 1
$depthblend 0
$muloutputbyalpha 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,14 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_streak01"
//$additive 1
$screenblend "1"
$muloutputbyalpha 1
$ignorez 1
$depthblend 0
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,13 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_streak01"
//$additive 1
$screenblend "1"
$muloutputbyalpha 1
$depthblend 0
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,16 @@
"SpriteCard"
{
"$basetexture" "particle/glows/glare_spike"
$vertexcolor 1
$vertexalpha 1
$translucent 1
$additive 1
$ignorez 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,15 @@
"SpriteCard"
{
// Original shader: AddTexture
"$basetexture" "particle/glows/glare_spike"
$vertexcolor 1
$vertexalpha 1
$additive 1
$splinetype 2
$overbrightfactor 6
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,16 @@
"SpriteCard"
{
// Original shader: AddTexture
"$basetexture" "particle/glows/glare_spike"
$vertexcolor 1
$vertexalpha 1
$additive 1
$splinetype 2
$overbrightfactor 6
$nocull 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,14 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_dual_light_1"
// $additive 1
$screenblend 1
$muloutputbyalpha 1
$depthblend 1
$depthblendscale 16
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,11 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
// $translucent 1
$additive 1
$depthblend 0
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,13 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
$additive 1
$ignorez 1
$depthblend 0
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,12 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
// $translucent 1
$additive 1
$depthblend 1
$depthblendscale 5
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,13 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
//$additive 1
$screenblend 1
$muloutputbyalpha 1
$ignorez 1
$depthblend 0
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,14 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
// $translucent 1
$additive 1
$depthblend 0
$overbrightfactor 15
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,15 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
// $translucent 1
$additive 1
$ignorez 1
$depthblend 0
$overbrightfactor 15
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,12 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
// $translucent 1
$additive 1
$ignorez 0
$orientation 3
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,17 @@
"SpriteCard"
{
$basetexture "particle\glows\glow_ring_01"
$vertexcolor 1
//$vertexalpha 1
$overbrightfactor 4
$translucent 1
$nocull 1
//$splinetype 1
$depthblend 1
$depthblendscale 20
$additive 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,15 @@
"SpriteCard"
{
$basetexture "particle\glows\glow_ring_01"
$vertexcolor 1
//$vertexalpha 1
//$overbrightfactor 4
$translucent 1
$nocull 1
//$splinetype 1
$additive 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,15 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_soft_linear"
$additive 1
$vertexcolor 1
$vertexalpha 1
$translucent 1
$depthblend 0
//$ignorez 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,14 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_soft_linear"
$additive 1
$muloutputbyalpha 1
$depthblend 0
$ignorez 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,16 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_soft_linear"
$additive 1
$vertexcolor 1
$vertexalpha 1
$translucent 1
$depthblend 1
$depthblendscale 5
//$ignorez 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -0,0 +1,16 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_soft_linear"
$additive 1
$vertexcolor 1
$vertexalpha 1
$translucent 1
$depthblend 1
$depthblendscale 60
//$ignorez 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -0,0 +1,15 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_soft_linear"
// $additive 1
$screenblend 1
$muloutputbyalpha 1
$depthblend 0
$ignorez 1
$intensity 0.1
$alpha 0.1
}

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@ -0,0 +1,20 @@
Basic
{
$basetexture "ui/icon_loading"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
$additive 0
$no_fullbright 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" "15"
}
}
}

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@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/common/menu_background_neutral_legacy"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

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@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/common/menu_background_neutral_legacy_blur"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

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@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/items/attachment_icons/scope_10x"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

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@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/items/attachment_icons/scope_12x"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

Binary file not shown.

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@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/accelerator_v2"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

Binary file not shown.

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@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/explosive_rounds"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

Binary file not shown.

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@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/hydraulic_launcher"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/leadwall"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

Binary file not shown.

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@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/long_fuse"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

Binary file not shown.

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@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/recoil_compensator_v2"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/stabilized_warhead"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/tank_buster"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

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@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/r1delta/vote_no"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

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@ -0,0 +1,8 @@
Basic
{
$basetexture "ui/menu/r1delta/vote_yes"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

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@ -0,0 +1,19 @@
// v1.01
//This file is auto-generated from reVaMpT. Edit at your own risk.
"Basic"
{
"$vertexcolor" "1"
"$vertcoloristint" "1"
"$vertexalpha" "1"
"$surfaceprop" "default"
"$basetexture" "vgui\burncards\amped_charge_cannon"
"$translucent" "1"
//Start of freehand input from reVaMpT//
"$detailscale" "8"
"$vertexalpha" "1"
}

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