Compare commits

..

1 commit

Author SHA1 Message Date
dr3murr
9227539895 mapvote 2025-10-23 01:29:26 -04:00
424 changed files with 5255 additions and 39203 deletions

View file

@ -4,5 +4,3 @@
These are the server scripts and other related files needed for r1delta
Place these files in `Titanfall/r1delta`, make sure you use `-game r1delta` in your launch args
<img src="https://github.com/user-attachments/assets/121a9ec2-cba9-4fac-96e0-06472febeb52" align="left">

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View file

@ -1,14 +0,0 @@
50FAAD928E0715A51AD624D0A3EB8F00F7FFAD9E66258DC95C960F9D11FF41E4 ../bin/server.dll
426E1811FB9B8DFEFAED33B946448D5D8D3DC667401CAF34B30350794FD319DD ../bin/gbclient.dll
94E851F8E3BE809907E1F22E974F974527F4F1F571B50CEDC69CBBCA93E38531 datacache.dll
3E954D6F0EBB026553035EBFE31AD74065C3A2CC21DA7E899647B0C9BC6E9F50 studiorender.dll
DB3606606534783DF674E02451F9DA9B7C0E3F20DB6850E3AA381DE34D7AA4AB materialsystem_dx11.dll
D2D0AF1AEEBF448733A49D41F30814680AD5D1929FE4C9E170CD2BD27C6B37F9 GFSDK_SSAO.win64.dll
5E7CC7694DF4463CC5D0F5402C952D2B0A57D2D21F054F5DFA46647ACF3D6D92 GFSDK_TXAA.win64.dll
BAF01FD43A2499309A700428861E3CFEA837201B7DF14F24F2EC371B7C0747F2 BugTrap-x64.dll
229EB841628A677DFCC653D81F15C67F0D3D405F399BE1AF5024F17D61F6641B vphysics.dll
B94CFCCC7D8786646D717A56CAA7448813F6CE19CB01CDC2327E9FB1F5AA4911 inputsystem.dll
F883A88F0C74719CAB96039E2C73521038135D40B5210FF2F479E326583D3EB4 localize.dll
62E3DDF2F0F885F81A87435AAD4897CCDE789EEEB93B24D5AA32595861897AAB vguimatsurface.dll
7EDF98A45B171F7168224A8C989C6F92CB09EBB8DE7DFD6333F64DA68BBA0E79 filesystem_stdio.dll
10B75ABC67EADC02CF0BDCEBAB8BCA1EB76FD241ACA4D5A2A69A125A1B4AA0F6 launcher.dll

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View file

@ -1,4 +1,3 @@
cl_parallelParticlePreDrawWork 0
// grabbed from mp_lobby and training NET_SetConVar
wallrun_strengthLossStart 1000
superjump_drain_power_onfail 0
@ -64,7 +63,7 @@ sv_disable_party_system 1
// sv_teststepsimulation 1
// setinfo cl_updaterate 30
// sv_maxclientframes 600
net_data_block_enabled 1
// net_data_block_enabled 0
net_splitrate 10
net_splitpacket_maxrate 300000
net_connectingDataRate 300000
@ -83,13 +82,6 @@ progressbar_enabled 1
// actual gameplay changes
weaponSpreadAltStyle 1
viewdrift 0
// actual visual changes
mat_sky_scale 1.6
r_rimlight 1
mat_instancing 0
pvs_extraCull 1
mat_envmap_scale 2
// qol
sv_hibernate_when_empty 1
exec banned_user
exec banned_ip
@ -98,6 +90,7 @@ replay_sendReliableMessagesForViewEntity 0
sv_kickPlayersTooFarInFuture 0
// uncomment this if you want to disable focus sleep
// not_focus_sleep 0
bind "1" "weaponSelectPrimary0; slot1"
bind "2" "weaponSelectPrimary1; slot2"
bind "3" "weaponSelectOrdnance; slot3"
@ -108,18 +101,3 @@ bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
// I am so fucking mad
net_data_block_enabled 1
sv_threaded_pre_process_ents 0
physics_pp_broadphase 0
physics_pp_mindist_events 0
physics_pp_mindists 1
physics_pp_recalcs 0
sv_parallel_packentities 0
sv_parallel_sendsnapshot 0
sv_disconnectOnTooManySnapshotFrames 0
vphysics_threadmode 0
mem_min_heapsize 144
datacachesize 512

Binary file not shown.

View file

@ -1,6 +1,5 @@
exec autoexec_server.cfg
exec autoexec_delta.cfg
stuffcmds
lagCompensationUseOnlySnapshotRecords 1
fps_max 60
killReplay_lagCompensate 1
lagCompensationUseOnlySnapshotRecords 0
fps_max 60

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "dev/empty"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

Binary file not shown.

View file

@ -1,65 +0,0 @@
UnlitTwoTexture
{
$surfaceprop metal
$basetexture models\hud\damage_arrow
//$texture2 dev\noise_post
$texture2 effects\dev_scanline_small
$alpha 1
$nocull 0
$ignorez 1
$translucent 1
$screenblend 1
$screenspacecoordssquare2 1
$layercolor1 "[4.45 3.9 0]"
$layeralpha1 "1"
$layercolor2 "[4.45 3.9 0]"
$layeralpha2 "1"
$addlayers 1
$fresnel 0
$fresnelSharpness1 0.0
$fresnelOuterStrength1 0.5
$fresnelInnerStrength1 1.0
$fresnelSharpness2 0.0
$fresnelOuterStrength2 0.5
$fresnelInnerStrength2 1.0
$t2scroll "[0 1]"
$t2scale "[5 5]"
Proxies
{
EntityScript
{
scriptFuncName "VMTCallback_DamageArrowAlpha"
resultVar $alpha
}
EntityScript
{
scriptFuncName "VMTCallback_DamageArrowFlash"
resultVar $layercolor1
}
"TextureScroll"
{
"textureScrollVar" "$t2scroll"
"textureScrollRate" 0.5
"textureScrollAngle" 90
}
TextureTransform
{
translateVar $t2scroll
scaleVar $t2scale
resultVar $texture2transform
}
}
}

View file

@ -1,64 +0,0 @@
UnlitTwoTexture
{
$surfaceprop metal
$basetexture models\hud\damage_arrow
$texture2 dev\noise_post
//$texture2 effects\dev_scanline_small
$alpha 1
$nocull 0
$translucent 1
$screenblend 1
$screenspacecoordssquare2 1
$layercolor1 "[4.45 3.9 0]"
$layeralpha1 "1"
$layercolor2 "[4.45 3.9 0]"
$layeralpha2 "1"
//$addlayers 1
$fresnel 0
$fresnelSharpness1 0.0
$fresnelOuterStrength1 0.5
$fresnelInnerStrength1 1.0
$fresnelSharpness2 0.0
$fresnelOuterStrength2 0.5
$fresnelInnerStrength2 1.0
$t2scroll "[0 1]"
$t2scale "[5 5]"
Proxies
{
EntityScript
{
scriptFuncName "VMTCallback_DamageArrowAlpha"
resultVar $alpha
}
EntityScript
{
scriptFuncName "VMTCallback_DamageArrowFlash"
resultVar $layercolor1
}
"TextureScroll"
{
"textureScrollVar" "$t2scroll"
"textureScrollRate" 0.5
"textureScrollAngle" 90
}
TextureTransform
{
translateVar $t2scroll
scaleVar $t2scale
resultVar $texture2transform
}
}
}

View file

@ -1,136 +0,0 @@
"UnlitTwoTexture"
{
"$surfaceprop" "metal"
//"$basetexture" "models\titans\titan_ar_marker\titan_ar_marker_col"
"$basetexture" "effects\white"
$texture2 effects\dev_scanline_small
$alpha 1
$nodecal 1
$model 1
$ignorez 1
$translucent 1
$nofog 1
$no_fullbright 1
$allowoverbright 1
$translucent 1
$screenblend 1
$screenspacecoordssquare2 1
$layercolor1 "[0.1 0.0 0.0]"
$layeralpha1 "0.1"
$layercolor2 "[0.4 0.05 0.0]"
$layeralpha2 "1.0"
$addlayers 1
$fresnel 0
$fresnelSharpness1 1.0
$fresnelOuterStrength1 0.0
$fresnelInnerStrength1 1.0
$fresnelSharpness2 0.0
$fresnelOuterStrength2 1.0
$fresnelInnerStrength2 0.0
$t2scroll "[0 1]"
$t2scale "[3 3]"
//$matchColor "[0.0 0.25 0.4]"
//$mismatchColor "[0.4 0.05 0.0]"
$matchColor "[0.0 1.5 2.4]"
$mismatchColor "[20. 0.60 0.0]"
/////////////////////////////////////////////////////////
"$valuezero" "0"
"$colorzero" "[0 0 0]"
"$colorblindMatchColor" "[1 1 1]"
"$colorblindMismatchColor" "[1 1 1]"
$newMatchColor "[0.0 1.5 2.4]"
$newMismatchColor "[20. 0.60 0.0]"
Proxies
{
EntitySonarColor
{
sameTeamColorVar $matchColor
otherTeamColorVar $mismatchColor
resultvar $layercolor2
}
EntitySonarColor
{
sameTeamColorVar $matchColor
otherTeamColorVar $mismatchColor
resultvar $layercolor1
}
EntityScript
{
scriptFuncName "VMTCallback_ColorBlindBlue"
resultVar $colorblindMatchColor
}
// if ( srcVar1 > srcVar2 )
// resultVar = greaterVar
// else
// resultVar = LessEqualVar
LessOrEqual
{
lessEqualVar $newMatchColor
greaterVar $colorblindMatchColor
srcVar1 $colorblindMatchColor
srcVar2 $valuezero
resultVar $matchColor
}
EntityScript
{
scriptFuncName "VMTCallback_ColorBlindRed"
resultVar $colorblindMismatchColor
}
Multiply
{
srcVar1 $colorblindMismatchColor
srcVar2 10
resultVar $colorblindMismatchColor
}
LessOrEqual
{
lessEqualVar $newMismatchColor
greaterVar $colorblindMismatchColor
srcVar1 $colorblindMismatchColor
srcVar2 $valuezero
resultVar $mismatchColor
}
EntityScript
{
scriptFuncName "VMTCallback_MPEntitySonarFrac"
resultVar $alpha
}
TextureScroll
{
"textureScrollVar" "$t2scroll"
"textureScrollRate" 0.8
"textureScrollAngle" -90
}
TextureTransform
{
translateVar $t2scroll
scaleVar $t2scale
resultVar $texture2transform
}
}
}

View file

@ -1,95 +0,0 @@
"UnlitTwoTexture"
{
"$surfaceprop" "metal"
//"$basetexture" "models\titans\titan_ar_marker\titan_ar_marker_col"
"$basetexture" "effects\white"
"$texture2" "effects\dev_scanline_sparse"
$nofog 1
$alpha 1
$translucent 1
$screenblend 1
$screenspacecoordssquare2 1
$layercolor1 "[1 0.1 0.1]"
$layeralpha1 "1"
$layercolor2 "[1 0.1 0.1]"
$layeralpha2 "1"
$addlayers 1
$fresnel 1
$fresnelSharpness1 1.0
$fresnelOuterStrength1 0.0
$fresnelInnerStrength1 1.0
$fresnelSharpness2 0.0
$fresnelOuterStrength2 1.0
$fresnelInnerStrength2 0.0
/////////////////////////////////////////////////////////
"$valuezero" "0"
"$colorzero" "[0 0 0]"
"$colorblind_color" "[1 1 1]"
$newLayercolor "[1 0.1 0.1]"
Proxies
{
EntityScript
{
scriptFuncName "VMTCallback_ColorBlindRed"
resultVar $colorblind_color
}
// if ( srcVar1 > srcVar2 )
// resultVar = greaterVar
// else
// resultVar = LessEqualVar
LessOrEqual
{
lessEqualVar $newLayercolor
greaterVar $colorblind_color
srcVar1 $colorblind_color
srcVar2 $valuezero
resultVar $layercolor1
}
LessOrEqual
{
lessEqualVar $newLayercolor
greaterVar $colorblind_color
srcVar1 $colorblind_color
srcVar2 $valuezero
resultVar $layercolor2
}
EntityScript
{
scriptFuncName "VMTCallback_MPEntityARAlpha"
resultVar $alpha
}
// "TextureScroll"
// {
// "texturescrollvar" "$basetexturetransform"
// "texturescrollrate" 0.25
// "texturescrollangle" 0
// "texturescale" 0.5
// }
"TextureScroll"
{
"texturescrollvar" "$texture2transform"
"texturescrollrate" 2
"texturescrollangle" -90
}
}
}

View file

@ -10,50 +10,20 @@ UnlitTwoTexture
"$translucent" "1"
"$basetexture" "models\weapons\attachments\hcog_reticle_field_emitter_col"
"$basetexture" "models\weapons\attachments\hcog_reticle_field_emitter_col"
"$Texture2" "dev\noise_post"
"$color" "[1 1 1]"
"$color2" "[2.5 1 0]"
"$t2offset" 0
"$t2scale" 60
"$t2scale" 3
"$t2rot" 0
"$scroll" "[0 2]"
$holoOffset "[0 0]"
//custom colours
"$color" "[1 1 1]"
"$color2" "[1 1 1]"
/////////////////////////////////////////////////////////
"$valuezero" "0"
"$colorzero" "[0 0 0]"
"$colorblind_color" "[1 1 1]"
"$clroffsetzero" "[2.5 1 0]"
"Proxies"
{
EntityScript
{
scriptFuncName "VMTCallback_ColorBlindRed"
resultVar $colorblind_color
}
// if ( srcVar1 > srcVar2 )
// resultVar = greaterVar
// else
// resultVar = LessEqualVar
LessOrEqual
{
lessEqualVar $clroffsetzero
greaterVar $colorblind_color
srcVar1 $colorblind_color
srcVar2 $valuezero
resultVar $color2
}
//Horizontal movement speed
"UniformNoise"
{
@ -76,6 +46,7 @@ UnlitTwoTexture
"rotateVar" "$t2rot"
"resultvar" "$texture2transform"
}
// flicker
"UniformNoise"
{
@ -83,17 +54,10 @@ UnlitTwoTexture
"maxVal" 1.00
"resultVar" "$color"
}
"HoloSight"
{
resultVar $alpha
}
"Clamp"
{
min "0.1"
max ".5"
srcVar1 $alpha
resultVar $alpha
}
}
}

View file

@ -1,25 +0,0 @@
// v1.01
//This file is auto-generated from reVaMpT. Edit at your own risk.
"VertexLitGeneric"
{
"$surfaceprop" "metal"
"$basetexture" "Models\Weapons\grenades\arc_grenade_col"
"$bumpmap" "Models\Weapons\grenades\grenades_nml"
"$envmap" "env_cubemap"
"$reflectiontint" "Models\Weapons\grenades\grenades_spc"
"$reflectiontintshininess" "Models\Weapons\grenades\grenades_spc"
"$reflectiontintcolor" "1"
"$fresnelamount" "1"
"$fresnelintensity" "10"
"$fresnelcurvesharpness" "1"
"$envmapfresnel" "1"
"$envmapLambertian" "3"
"$envmaptint" "[1 1 1]"
"$EnvmapSharpnessBias" "0"
"$specularboost" "1.5"
"$speculartint" "[1 1 1]"
"$shininess" "Models\Weapons\grenades\grenades_exp"
"$selfillum" "1"
"$selfillummask" "models\weapons\grenades\arc_grenade_ilm"
}

View file

@ -1,4 +0,0 @@
"Patch"
{
"Include" "materials/models/weapons/smr/smr.vmt"
}

View file

@ -1,4 +0,0 @@
"Patch"
{
"Include" "materials/models/weapons/xotbr16/xotbr16.vmt"
}

View file

@ -1,4 +0,0 @@
"Patch"
{
"Include" "materials/models/weapons/xotbr16/xotbr16.vmt"
}

View file

@ -1,9 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_hex"
$additive 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,10 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_hex"
$additive 1
$overbrightfactor 5
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,14 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_hex"
$additive 1
$muloutputbyalpha 1
$ignorez 1
$depthblend 0
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,13 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_hex"
//$additive 1
$screenblend 1
$muloutputbyalpha 1
$ignorez 1
$depthblend 0
$intensity 0.1
$alpha 0.1
}

View file

@ -1,16 +0,0 @@
"SpriteCard"
{
"$basetexture" "particle\glows\flare_hex"
$vertexcolor 1
$vertexalpha 1
$translucent 1
$additive 1
$overbrightfactor 1
$splinetype 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,12 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_hoop"
$translucent 1
//$additive 1
$screenblend "1"
$ignorez 1
$depthblend 0
$muloutputbyalpha 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,14 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_streak01"
//$additive 1
$screenblend "1"
$muloutputbyalpha 1
$ignorez 1
$depthblend 0
$intensity 0.1
$alpha 0.1
}

View file

@ -1,13 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\flare_streak01"
//$additive 1
$screenblend "1"
$muloutputbyalpha 1
$depthblend 0
$intensity 0.1
$alpha 0.1
}

View file

@ -1,16 +0,0 @@
"SpriteCard"
{
"$basetexture" "particle/glows/glare_spike"
$vertexcolor 1
$vertexalpha 1
$translucent 1
$additive 1
$ignorez 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,15 +0,0 @@
"SpriteCard"
{
// Original shader: AddTexture
"$basetexture" "particle/glows/glare_spike"
$vertexcolor 1
$vertexalpha 1
$additive 1
$splinetype 2
$overbrightfactor 6
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,16 +0,0 @@
"SpriteCard"
{
// Original shader: AddTexture
"$basetexture" "particle/glows/glare_spike"
$vertexcolor 1
$vertexalpha 1
$additive 1
$splinetype 2
$overbrightfactor 6
$nocull 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,14 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_dual_light_1"
// $additive 1
$screenblend 1
$muloutputbyalpha 1
$depthblend 1
$depthblendscale 16
$intensity 0.1
$alpha 0.1
}

View file

@ -1,11 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
// $translucent 1
$additive 1
$depthblend 0
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,13 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
$additive 1
$ignorez 1
$depthblend 0
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,12 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
// $translucent 1
$additive 1
$depthblend 1
$depthblendscale 5
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,13 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
//$additive 1
$screenblend 1
$muloutputbyalpha 1
$ignorez 1
$depthblend 0
$intensity 0.1
$alpha 0.1
}

View file

@ -1,14 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
// $translucent 1
$additive 1
$depthblend 0
$overbrightfactor 15
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,15 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
// $translucent 1
$additive 1
$ignorez 1
$depthblend 0
$overbrightfactor 15
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,12 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_pointlight"
// $translucent 1
$additive 1
$ignorez 0
$orientation 3
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,17 +0,0 @@
"SpriteCard"
{
$basetexture "particle\glows\glow_ring_01"
$vertexcolor 1
//$vertexalpha 1
$overbrightfactor 4
$translucent 1
$nocull 1
//$splinetype 1
$depthblend 1
$depthblendscale 20
$additive 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,15 +0,0 @@
"SpriteCard"
{
$basetexture "particle\glows\glow_ring_01"
$vertexcolor 1
//$vertexalpha 1
//$overbrightfactor 4
$translucent 1
$nocull 1
//$splinetype 1
$additive 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,15 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_soft_linear"
$additive 1
$vertexcolor 1
$vertexalpha 1
$translucent 1
$depthblend 0
//$ignorez 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,14 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_soft_linear"
$additive 1
$muloutputbyalpha 1
$depthblend 0
$ignorez 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,16 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_soft_linear"
$additive 1
$vertexcolor 1
$vertexalpha 1
$translucent 1
$depthblend 1
$depthblendscale 5
//$ignorez 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,16 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_soft_linear"
$additive 1
$vertexcolor 1
$vertexalpha 1
$translucent 1
$depthblend 1
$depthblendscale 60
//$ignorez 1
$vertexFogAmount 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,15 +0,0 @@
"spritecard"
{
"$basetexture" "particle\glows\glow_soft_linear"
// $additive 1
$screenblend 1
$muloutputbyalpha 1
$depthblend 0
$ignorez 1
$intensity 0.1
$alpha 0.1
}

View file

@ -1,20 +0,0 @@
Basic
{
$basetexture "ui/icon_loading"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
$additive 0
$no_fullbright 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" "15"
}
}
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/common/menu_background_neutral_legacy"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/common/menu_background_neutral_legacy_blur"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/items/attachment_icons/scope_10x"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/items/attachment_icons/scope_12x"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/accelerator_v2"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/explosive_rounds"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/hydraulic_launcher"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/leadwall"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/long_fuse"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/recoil_compensator_v2"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/stabilized_warhead"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/items/mod_icons/tank_buster"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/r1delta/vote_no"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,8 +0,0 @@
Basic
{
$basetexture "ui/menu/r1delta/vote_yes"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$ignorez 1
}

View file

@ -1,19 +0,0 @@
// v1.01
//This file is auto-generated from reVaMpT. Edit at your own risk.
"Basic"
{
"$vertexcolor" "1"
"$vertcoloristint" "1"
"$vertexalpha" "1"
"$surfaceprop" "default"
"$basetexture" "vgui\burncards\amped_charge_cannon"
"$translucent" "1"
//Start of freehand input from reVaMpT//
"$detailscale" "8"
"$vertexalpha" "1"
}

Some files were not shown because too many files have changed in this diff Show more