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Assert.h
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Revive: Use a LUA script for touch controller mapping.
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2017-12-06 18:24:07 +01:00 |
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CompositorBase.cpp
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Revive: Update to Oculus SDK 1.20
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2017-12-02 14:11:59 -08:00 |
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CompositorBase.h
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CompositorBase: Refactor layer submission.
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2017-10-25 19:03:25 +02:00 |
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CompositorD3D.cpp
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CompositorD3D: Fix layer composition.
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2017-10-17 23:13:39 +02:00 |
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CompositorD3D.h
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CompositorBase: Reduce code duplication for texture creation.
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2017-08-22 18:02:48 +02:00 |
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CompositorGL.cpp
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CompositorGL: Rebind the application framebuffer.
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2017-08-27 22:39:27 +02:00 |
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CompositorGL.h
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CompositorBase: Reduce code duplication for texture creation.
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2017-08-22 18:02:48 +02:00 |
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CompositorShader.hlsl
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Compositor: Render swapchains to a compositor texture.
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2016-09-08 23:07:43 +02:00 |
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CompositorVk.cpp
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CompositorBase: Reduce code duplication for texture creation.
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2017-08-22 18:02:48 +02:00 |
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CompositorVk.h
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Vulkan: Add support for new 1.18 extension queries.
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2017-10-10 15:38:59 +02:00 |
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default.lua
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InputManager: Only query the axis type when changed.
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2017-12-22 16:59:09 +01:00 |
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HapticsBuffer.cpp
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HapticsBuffer: Fixed read index not being incremented.
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2017-10-10 15:39:00 +02:00 |
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HapticsBuffer.h
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HapticsBuffer: Fix potential race conditions.
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2017-08-23 14:29:48 +02:00 |
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header.lua
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InputManager: Only query the axis type when changed.
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2017-12-22 16:59:09 +01:00 |
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InputManager.cpp
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InputManager: Remove plans to support Prop_SupportedButtons_Uint64.
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2017-12-22 17:00:53 +01:00 |
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InputManager.h
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InputManager: Only query the axis type when changed.
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2017-12-22 16:59:09 +01:00 |
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main.cpp
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Revive: Use a LUA script for touch controller mapping.
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2017-12-06 18:24:07 +01:00 |
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microprofile.cpp
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CompositorBase: Add extra profiler data.
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2017-08-28 00:00:30 +02:00 |
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MirrorShader.hlsl
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Compositor: Render swapchains to a compositor texture.
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2016-09-08 23:07:43 +02:00 |
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OVR_CAPI.h
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Update to Oculus SDK 1.17
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2017-08-21 20:46:30 +02:00 |
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REV_CAPI.cpp
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SettingsManager: Implement settings reloading using events.
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2017-12-07 03:57:00 +01:00 |
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REV_CAPI_Audio.cpp
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GetAudioDeviceInGuidStr: Fix incorrect cache check.
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2017-08-31 19:59:56 +02:00 |
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REV_CAPI_D3D.cpp
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Use a dynamic cast for pointers to texture childs.
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2017-10-10 15:38:59 +02:00 |
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REV_CAPI_GL.cpp
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Use a dynamic cast for pointers to texture childs.
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2017-10-10 15:38:59 +02:00 |
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REV_CAPI_Vk.cpp
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Vulkan: Fix compiler warnings.
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2017-12-13 16:10:28 +01:00 |
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REV_Math.h
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Added REV_Math for conversion operators.
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2017-04-13 02:41:41 +02:00 |
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Revive.rc
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InputManager: Separate the header from the input script.
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2017-12-06 18:24:07 +01:00 |
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Revive.vcxproj
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InputManager: Support loading external input scripts.
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2017-12-12 19:13:46 +01:00 |
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Revive.vcxproj.filters
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InputManager: Support loading external input scripts.
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2017-12-12 19:13:46 +01:00 |
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Session.cpp
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SettingsManager: Look for custom app-specific scripts.
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2017-12-14 18:41:37 +01:00 |
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Session.h
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Revive: Update to Oculus SDK 1.20
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2017-12-02 14:11:59 -08:00 |
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SessionDetails.cpp
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Hotfix for Windows Mixed Reality sensors errors.
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2017-12-02 18:38:05 -08:00 |
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SessionDetails.h
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SettingsManager: Implement settings reloading using events.
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2017-12-07 03:57:00 +01:00 |
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Settings.h
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Settings: Remove outdated setting.
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2017-12-14 18:44:50 +01:00 |
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SettingsManager.cpp
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SettingsManager: Look for custom app-specific scripts.
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2017-12-14 18:41:37 +01:00 |
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SettingsManager.h
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SettingsManager: Look for custom app-specific scripts.
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2017-12-14 18:41:37 +01:00 |
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TextureBase.cpp
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CompositorBase: Fix OpenGL flickering with async reprojection.
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2017-08-28 00:00:29 +02:00 |
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TextureBase.h
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Update OpenVR submodule to v1.0.10
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2017-09-04 12:46:10 +02:00 |
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TextureD3D.cpp
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Revive: Update to Oculus SDK 1.20
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2017-12-02 14:11:59 -08:00 |
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TextureD3D.h
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CompositorBase: Reduce code duplication for texture creation.
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2017-08-22 18:02:48 +02:00 |
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TextureGL.cpp
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TextureGL: Only generate a framebuffer if used as a rendertarget.
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2017-08-28 00:00:31 +02:00 |
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TextureGL.h
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CompositorBase: Reduce code duplication for texture creation.
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2017-08-22 18:02:48 +02:00 |
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TextureVk.cpp
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CompositorBase: Reduce code duplication for texture creation.
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2017-08-22 18:02:48 +02:00 |
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TextureVk.h
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CompositorBase: Reduce code duplication for texture creation.
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2017-08-22 18:02:48 +02:00 |
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VertexShader.hlsl
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CompositorD3D: Support composition of multiple scene layers.
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2016-09-10 21:45:29 +02:00 |
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vulkan.h
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Revive: Load Vulkan at runtime.
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2017-08-20 01:37:08 +02:00 |
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xinput.cpp
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CompositorD3D: Add DirectX 12 support.
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2017-08-21 02:58:22 +02:00 |
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xinput.def
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Revive: Implement an XInput wrapper to use as a patch.
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2016-11-15 01:08:18 +01:00 |