og-revive/Revive
2017-12-22 17:00:53 +01:00
..
Assert.h Revive: Use a LUA script for touch controller mapping. 2017-12-06 18:24:07 +01:00
CompositorBase.cpp Revive: Update to Oculus SDK 1.20 2017-12-02 14:11:59 -08:00
CompositorBase.h CompositorBase: Refactor layer submission. 2017-10-25 19:03:25 +02:00
CompositorD3D.cpp CompositorD3D: Fix layer composition. 2017-10-17 23:13:39 +02:00
CompositorD3D.h CompositorBase: Reduce code duplication for texture creation. 2017-08-22 18:02:48 +02:00
CompositorGL.cpp CompositorGL: Rebind the application framebuffer. 2017-08-27 22:39:27 +02:00
CompositorGL.h CompositorBase: Reduce code duplication for texture creation. 2017-08-22 18:02:48 +02:00
CompositorShader.hlsl Compositor: Render swapchains to a compositor texture. 2016-09-08 23:07:43 +02:00
CompositorVk.cpp CompositorBase: Reduce code duplication for texture creation. 2017-08-22 18:02:48 +02:00
CompositorVk.h Vulkan: Add support for new 1.18 extension queries. 2017-10-10 15:38:59 +02:00
default.lua InputManager: Only query the axis type when changed. 2017-12-22 16:59:09 +01:00
HapticsBuffer.cpp HapticsBuffer: Fixed read index not being incremented. 2017-10-10 15:39:00 +02:00
HapticsBuffer.h HapticsBuffer: Fix potential race conditions. 2017-08-23 14:29:48 +02:00
header.lua InputManager: Only query the axis type when changed. 2017-12-22 16:59:09 +01:00
InputManager.cpp InputManager: Remove plans to support Prop_SupportedButtons_Uint64. 2017-12-22 17:00:53 +01:00
InputManager.h InputManager: Only query the axis type when changed. 2017-12-22 16:59:09 +01:00
main.cpp Revive: Use a LUA script for touch controller mapping. 2017-12-06 18:24:07 +01:00
microprofile.cpp CompositorBase: Add extra profiler data. 2017-08-28 00:00:30 +02:00
MirrorShader.hlsl Compositor: Render swapchains to a compositor texture. 2016-09-08 23:07:43 +02:00
OVR_CAPI.h Update to Oculus SDK 1.17 2017-08-21 20:46:30 +02:00
REV_CAPI.cpp SettingsManager: Implement settings reloading using events. 2017-12-07 03:57:00 +01:00
REV_CAPI_Audio.cpp GetAudioDeviceInGuidStr: Fix incorrect cache check. 2017-08-31 19:59:56 +02:00
REV_CAPI_D3D.cpp Use a dynamic cast for pointers to texture childs. 2017-10-10 15:38:59 +02:00
REV_CAPI_GL.cpp Use a dynamic cast for pointers to texture childs. 2017-10-10 15:38:59 +02:00
REV_CAPI_Vk.cpp Vulkan: Fix compiler warnings. 2017-12-13 16:10:28 +01:00
REV_Math.h Added REV_Math for conversion operators. 2017-04-13 02:41:41 +02:00
Revive.rc InputManager: Separate the header from the input script. 2017-12-06 18:24:07 +01:00
Revive.vcxproj InputManager: Support loading external input scripts. 2017-12-12 19:13:46 +01:00
Revive.vcxproj.filters InputManager: Support loading external input scripts. 2017-12-12 19:13:46 +01:00
Session.cpp SettingsManager: Look for custom app-specific scripts. 2017-12-14 18:41:37 +01:00
Session.h Revive: Update to Oculus SDK 1.20 2017-12-02 14:11:59 -08:00
SessionDetails.cpp Hotfix for Windows Mixed Reality sensors errors. 2017-12-02 18:38:05 -08:00
SessionDetails.h SettingsManager: Implement settings reloading using events. 2017-12-07 03:57:00 +01:00
Settings.h Settings: Remove outdated setting. 2017-12-14 18:44:50 +01:00
SettingsManager.cpp SettingsManager: Look for custom app-specific scripts. 2017-12-14 18:41:37 +01:00
SettingsManager.h SettingsManager: Look for custom app-specific scripts. 2017-12-14 18:41:37 +01:00
TextureBase.cpp CompositorBase: Fix OpenGL flickering with async reprojection. 2017-08-28 00:00:29 +02:00
TextureBase.h Update OpenVR submodule to v1.0.10 2017-09-04 12:46:10 +02:00
TextureD3D.cpp Revive: Update to Oculus SDK 1.20 2017-12-02 14:11:59 -08:00
TextureD3D.h CompositorBase: Reduce code duplication for texture creation. 2017-08-22 18:02:48 +02:00
TextureGL.cpp TextureGL: Only generate a framebuffer if used as a rendertarget. 2017-08-28 00:00:31 +02:00
TextureGL.h CompositorBase: Reduce code duplication for texture creation. 2017-08-22 18:02:48 +02:00
TextureVk.cpp CompositorBase: Reduce code duplication for texture creation. 2017-08-22 18:02:48 +02:00
TextureVk.h CompositorBase: Reduce code duplication for texture creation. 2017-08-22 18:02:48 +02:00
VertexShader.hlsl CompositorD3D: Support composition of multiple scene layers. 2016-09-10 21:45:29 +02:00
vulkan.h Revive: Load Vulkan at runtime. 2017-08-20 01:37:08 +02:00
xinput.cpp CompositorD3D: Add DirectX 12 support. 2017-08-21 02:58:22 +02:00
xinput.def Revive: Implement an XInput wrapper to use as a patch. 2016-11-15 01:08:18 +01:00