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Update the CHANGELOG for 8.70.
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52
CHANGELOG
52
CHANGELOG
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@ -1,3 +1,55 @@
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Quake II 8.60 to 8.70:
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- The default SDL version is now 3.0. SDL 2.0 is still supported as an
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optional build flag. There are no plans to remove SDL 2.0 support in
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the foreseeable future, however new features may not be implemented
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for it.
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- The map list maps.lst is now searched in all folders. (by 0lvin)
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- `centerview` was improved to operate more like under Quake I. Instead
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of snapping back to center immediately, the view now returns to the
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center in a progressive way. The old behavior can be restored by
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setting `cl_centertime 0`. (by protocultor)
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- Several improvements to the build system, most notably separate dirs
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for debug and release builds. (by BjossiAlfreds)
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- Optional support for XDG directories on unixoid platform. If no
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~/.yq2/ directory exists, gamedata, savegames, etc are written to
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$XDG_DATA_HOME/YamagiQ2. (by Pedro Oliva Rodrigues)
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- Most errors regarding sound playback are no longer fatal. The client
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will survive most broken sound entities sent by the server. (by
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BjossiAlfreds)
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- Make the entity limit less restrictive. The client and server now
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support up to 32768 entities. Due to limitations of the network
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protocol only the entities 4096 and lower can play sounds. The
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`maxentities` cvar needs to be increased to make use of the raised
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entity limit in single player or when hosting a server. (by
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BjossiAlfreds)
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- More load time optimizations were implemented, making level loading
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times even shorter in single-player mode. In multi-player mode basic
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load time optimizations are now enabled by default, yielding a huge
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improvement in loading times. (by BjossiAlfreds)
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- Several improvements to the controller / gamepad support. Rework the
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gamepad menu, slight reform of Flick Sticks, dampened rumble when
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using gyro and the gamepad used by the game can be selected with the
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`in_initjoy` cvar. (by protocultor)
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- The crosshair color can now be configured. Predefined colors can be
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selected through the options menu, arbitrary colors can be configured
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with the `crosshair_color_r`, `crosshair_color_g` and
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`crosshair_color_b` cvars. (by Trung Lê)
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- Fix lerping with lasers. This makes moving lasers much smoother. (by
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BjossiAlfreds)
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- More mapfixes for cool1. (by BjossiAlfreds)
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- Solve long standing problems with OpenAL HRTF caused by occlusion. (by
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David Carlier)
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- Huge stability and robustness improvements to the savegame system. (by
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BjossiAlfreds)
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- The 'pause on focus loss' menu option was removed to free up one menu
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slot. The setting is still available as the `vid_pauseonfocuslost`
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cvar.
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- The server can now handle configstring index overflows. Overflows are
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no longer fatal instead warnings are printed to the console. (by
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BjossiAlfreds)
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- A lot of smaller bug fixes, code cleanups and robustness improvements.
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(by 0lvin, ABalfoort, BjossiAlfreds, David Carlier and protocultor)
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Quake II 8.51 to 8.60:
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- Vastly improved level loading times in single-player. Set
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sv_optimize_mp_loadtime to 7 to enable in multiplayer. (by
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