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4 commits

Author SHA1 Message Date
sven-n
4fe615cffd Adapted wings and soul barrier
Instead of subtracting or adding of absolute values, we use now multiplication to calculate damage decrement multipliers.
2024-08-16 21:30:23 +02:00
sven-n
c0ad16c96b Extensions of the Attribute System
Made it possible to use another attribute as operand, instead of a constant float value. This will make some calculations easier, e.g. we can use it for conditional bonuses. Example: Give a bonus only if an item with a specific attribute is equipped. This comes up in a lot of master skills, e.g. a damage bonus only when wearing a two-handed sword.
2022-11-06 15:57:44 +01:00
sven-n
db15dea508
Code improvements with C#10 features (#230)
The most changes are obviously by usage of the global using and file namespace features.
Additionally, because I was in a flow, I changed all private field names to start with an underscore.
2021-11-13 13:21:31 +01:00
sven-n
a1b07df0d1 inital commit 2017-11-23 07:11:25 +01:00