| .. | ||
| all-in-one | ||
| all-in-one-traefik | ||
| distributed | ||
| README.md | ||
Deployment
The recommended way to deploy OpenMU is through Docker. Depending on the scale you need, we have multiple ways to do that.
All-in-one
The all-in-one deployment is recommended, if you want to host on a small machine with a low amount of players. In this case, all kinds of OpenMU subsystems (ConnectServer, GameServer, LoginServer, AdminPanel, ...) are running in one process.
Pros
- No communication overhead between subsystems, therefore slightly faster
- Simpler deployment
- Smaller memory footprint. Since we run all in one process, we don't have the overhead of multiple processes, runtimes and can share data.
- Easier to observe and debug, no additional tools required
Cons
- Harder to scale - only by scaling up your single machine
- Lower resiliency. If one subsystem crashes the process, the whole thing goes down
- It's a more or less self-contained system which is harder to extend
All-in-one with Traefik as Reverse Proxy
The all-in-one with traefik deployment is recommended, if you want to host on a small machine with a low amount of players and want to host your MuOnline Website on the same machine.
Once Traefik works as a Reverse Proxy, you can handle miltiple website without change the default port to HTTP/HTTPS connections.
Addin a few labels to your container, you will tell Traefik how to handle incoming requests and he will redirect to the correct website.
Pros
- No communication overhead between subsystems, therefore slightly faster
- Simpler deployment
- Smaller memory footprint. Since we run all in one process, we don't have the overhead of multiple processes, runtimes and can share data.
- Easier to observe and debug, no additional tools required
- You can have multi websites with auto renew SSL Certificates
- Expose only 80 and 443 ports for websites and admin panel. Traefik knows what to do
Cons
- Harder to scale - only by scaling up your single machine
- Lower resiliency. If one subsystem crashes the process, the whole thing goes down
- It's a more or less self-contained system which is harder to extend
Distributed
!!! CURRENTLY BROKEN AND UNSUPPORTED, DOCS ARE OUT OF DATE !!!
It's also possible to host OpenMU in a distributed way. However, this introduces a lot more complexity and you should know what you're doing. The communication between the subsystems is handled with Dapr.
Warnings:
- It's currently unsupported due to several issues we have to resolve first. Feel free to contribute for the following issues: https://github.com/MUnique/OpenMU/issues?q=is%3Aissue%20state%3Aopen%20label%3Adistributed-deployment
- This way of hosting OpenMU is more complex and requires a good understanding of distributed systems.
- This deployment requires more resources (CPU, RAM, Disk, Network).
Pros
- Easier to scale. For example, if you need additional game servers you simply add more containers.
- Higher resiliency. If one subsystem crashes, the others are not affected.
- It's easier to add more subsystems, even custom ones. For example, one could subscribe on already published events like guild messages or letters. Such a subsystem could forward messages to other systems (E-Mail, Discord, etc.).
Cons
- Communication overhead between subsystems.
- Higher memory footprint, since we run multiple docker containers (each with their own .net runtime) which can't share some data.
- Harder to observe and debug. We added some stuff to compensate that (Loki, Grafana, Prometheus, Zipkin), but they require additional resources, too.