renamed GLS to Rainbow

This commit is contained in:
Renato 2021-07-25 21:08:03 -03:00
parent a8f390183b
commit b0c11b482f

View file

@ -18,7 +18,7 @@ MAP_SHADERS = {
OUTFIT_SHADERS = {
{name = 'Outfit - Default', frag = nil},
{name = 'GLS', frag = 'shaders/fragment/party.frag'},
{name = 'Rainbow', frag = 'shaders/fragment/party.frag'},
{
name = 'Ghost',
frag = 'shaders/fragment/radialblur.frag',
@ -29,8 +29,7 @@ OUTFIT_SHADERS = {
MOUNT_SHADERS = {
{name = 'Mount - Default', frag = nil},
{name = 'GLS', frag = 'shaders/fragment/party.frag'},
{name = 'Fragmented', frag = 'shaders/fragment/noise.frag'}
{name = 'Rainbow', frag = 'shaders/fragment/party.frag'}
}
-- Fix for texture offset drawing, adding walking offsets.
@ -111,43 +110,4 @@ function init()
if fragmentShaderPath ~= nil then
-- local shader = g_shaders.createShader()
local shader = g_shaders.createFragmentShader(opts.name, opts.frag)
if opts.tex1 then shader:addMultiTexture(opts.tex1) end
if opts.tex2 then shader:addMultiTexture(opts.tex2) end
-- Setup proper uniforms
g_shaders[method](shader)
g_shaders.registerShader(opts.name, shader)
end
end
for _, opts in pairs(MAP_SHADERS) do
registerShader(opts, 'setupMapShader')
mapComboBox:addOption(opts.name, opts)
end
for _, opts in pairs(OUTFIT_SHADERS) do
registerShader(opts, 'setupOutfitShader')
outfitComboBox:addOption(opts.name, opts)
end
for _, opts in pairs(MOUNT_SHADERS) do
registerShader(opts, 'setupMountShader')
mountComboBox:addOption(opts.name, opts)
end
end
function terminate()
if g_game.getLocalPlayer() then
disconnect(g_game.getLocalPlayer(),
{onWalkEnd = onWalkEvent, onAutoWalk = onAutoWalkEvent})
end
disconnect(g_game, {onGameStart = attachShaders})
g_keyboard.unbindKeyDown(HOTKEY)
shadersPanel:destroy()
shadersPanel = nil
end
function toggle() shadersPanel:setVisible(not shadersPanel:isVisible()) end
local shader = g_shaders.createFragmentSha