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https://github.com/mehah/otclient
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renamed GLS to Rainbow
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a8f390183b
commit
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1 changed files with 3 additions and 43 deletions
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@ -18,7 +18,7 @@ MAP_SHADERS = {
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OUTFIT_SHADERS = {
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{name = 'Outfit - Default', frag = nil},
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{name = 'GLS', frag = 'shaders/fragment/party.frag'},
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{name = 'Rainbow', frag = 'shaders/fragment/party.frag'},
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{
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name = 'Ghost',
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frag = 'shaders/fragment/radialblur.frag',
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@ -29,8 +29,7 @@ OUTFIT_SHADERS = {
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MOUNT_SHADERS = {
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{name = 'Mount - Default', frag = nil},
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{name = 'GLS', frag = 'shaders/fragment/party.frag'},
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{name = 'Fragmented', frag = 'shaders/fragment/noise.frag'}
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{name = 'Rainbow', frag = 'shaders/fragment/party.frag'}
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}
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-- Fix for texture offset drawing, adding walking offsets.
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@ -111,43 +110,4 @@ function init()
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if fragmentShaderPath ~= nil then
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-- local shader = g_shaders.createShader()
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local shader = g_shaders.createFragmentShader(opts.name, opts.frag)
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if opts.tex1 then shader:addMultiTexture(opts.tex1) end
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if opts.tex2 then shader:addMultiTexture(opts.tex2) end
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-- Setup proper uniforms
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g_shaders[method](shader)
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g_shaders.registerShader(opts.name, shader)
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end
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end
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for _, opts in pairs(MAP_SHADERS) do
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registerShader(opts, 'setupMapShader')
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mapComboBox:addOption(opts.name, opts)
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end
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for _, opts in pairs(OUTFIT_SHADERS) do
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registerShader(opts, 'setupOutfitShader')
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outfitComboBox:addOption(opts.name, opts)
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end
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for _, opts in pairs(MOUNT_SHADERS) do
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registerShader(opts, 'setupMountShader')
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mountComboBox:addOption(opts.name, opts)
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end
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end
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function terminate()
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if g_game.getLocalPlayer() then
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disconnect(g_game.getLocalPlayer(),
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{onWalkEnd = onWalkEvent, onAutoWalk = onAutoWalkEvent})
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end
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disconnect(g_game, {onGameStart = attachShaders})
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g_keyboard.unbindKeyDown(HOTKEY)
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shadersPanel:destroy()
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shadersPanel = nil
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end
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function toggle() shadersPanel:setVisible(not shadersPanel:isVisible()) end
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local shader = g_shaders.createFragmentSha
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